The opinion of the majority is still just an opinion, and therefore not a fact. People are allowed to have different opions.
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That ugliest thing was actually made by the exact same team that also created ARR and currently still operates it, aside from some very few additions to the team. I'm sure that same team recognizes their past failures and loves being reminded about them, insulting all their work, rushed and unfinished or not. The exact same groundwork that coincidentally still makes up about 80% of ARR including same art assets, same mobs, same basic systems, same music, same world and lore, etc.
The old Spirits Within sound and weight are probably one of two things I miss from that crap heap of a game.
Wow the combat is very slow paced and very stiff. I wouldn't be able to handle those angles either. The graphics look a bit better though in so far as the detail of the characters. Also, the characters seem a bit bland in appearance compared to the colorful, unique looks we can have now. The poses aren't as good as now either.
Here is some classic 1.0 Ifrit hard mode taken by the whm in my FC. But my character is in the video I think I was playing monk.
https://www.youtube.com/watch?v=7uLJEASgYco
In order to get a sense of what 1.0 Ifrit was like you got to watch from start to finish without skipping.
Current battle system/pace with the 1.0 HD graphics/lighting/audio. Please make it happen Yoshi.
I do miss some of the animated effects 1.0 had.
I don't see why they can't upgrade the textures of ps4 and pc version.
At very least giving each zone better ground textures would be a large improvement overall.
Wow, watching those videos made me think that none of the characters are taking anything seriously. Like the PLD in Garuda just casually backhanding her with his sword, or the BRD and MNK in the Ifrit video just kinda. . .being there.
Say what you will about 1.0, but looks are one thing it had in spades. From the world to the warriors, everything was beautifully high in detail. Admittedly that was also part of its downfall, requiring a system which was a powerhouse to run it. From clothes you could see the individual weave of to foliage which you could make out each individual leaf on, they put an insane amount of effort into making everything beautiful.
The Youtube video compression doesn't do it any justice. It was gorgeous.
Gameplay wise, yeah... it was a total train-wreck and I doubt even the most hardcore 1.0 fans would disagree there. Simple menus would sometimes take ages just to load and maps, although massive, repeated terrain pieces in very noticeable places giving you a weird sense of deja vu. That said, it did a few things right and only the blind would ignore that simple fact. One thing it got right was the sense of exploration.
The main areas were seamless. You didn't walk out of Ul'dah through a magical barrier and end up in Thanalan, you walked out the door of Ul'dah as smoothly as you would walk around any other area. The big old bridge in Limsa Lominsa leading to Middle La Noscea? You crossed it each time you wanted to exit. It's much easier to get immersed in a seamless world than it is to be hit with loading screens every time you see a magical dotted line floating around.
So, is there nostalgia involved? You bet your last dollar there is. Is it entirely unjustified? No, and only a fool would believe otherwise. If most 1.0 players are willing to admit there were some serious flaws with the game, then why can't 2.0 players be willing to admit it did some things better than the current incarnation?