I support this! We need more variety!
Printable View
I support this! We need more variety!
I do like this idea. For some of us who work a lot, it's difficult to coordinate times with 7 other people to form a raid group, so for me I feel like im getting the short end of the stick when it comes to end game content.
simply drop a harsh ilvl limiter and timer (say ilvl60 and 25 mins for snowcloak) and it will be challenging enough
I just posted a similar thread, what do you think? Regarding Medium-Difficulty Content Support: http://forum.square-enix.com/ffxiv/t...iculty-Support
How does "armor" relate to "weapons"?
HA weapon is still BiS for various jobs, even better than the 120 Poetics weapon (and to make it 130 you need to go into FCoB, so that's fine).
And the percentage does not matter. There WOULD be people farming dungeons day and night for that 5% chance, like when people had Nexus weapon the day after it was introduced.
Simply put, it would make T9 completely pointless considering its difficulty. I seriously don't understand in what ways this would be a good thing.
Dungeon difficulty is fine. Dungeons are casual pve content. Remove that and what do you want 90% of the player base to do? Uninstall I guess...
While these new dungeons or most of the dungeons have fun moments to them and also are just beautiful. They're all mostly making sure that you follow the mechanics, dodging the right stuff or doing DPS checks. What might make this stuff more fun is maybe adding a bit of environmental RNG to this, mix it up with a mob or two that have some nasty abilities that make me use my Divine Seal and other abilities not because I want to but because it might be needed.
Though the thread talks about adding more challenging 4 man content maybe we can boost the current a bit more. A harder 4 man primal does sound nice.