That's great and all but as of right now dexterity only effects physical ranged damage. Unless 2.4 changes how dexterity works I don't understand how this will benefit a melee class.
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So you believe that they're going to swap the tooltips for STR and DEX just for ninja?
Why though?
Whats the difference between twin blades and single blade, they're both being used with one hand so your not putting more strength into one than the other. All this change to dex is just gonna make the tooltips be subject to debate, so whats the point?
They hinted at maybe needing something leveled to 10 by that and skills at that level from other jobs I would go with mnk or archer, mnk being the most likely.
The short answer is, "It makes sense."
The long answer is: You don't need a lot of strength to inflict damage with daggers, you need to know where to poke. Axes, Books, Fists etc. will all inflict more damage the harder you hit with them but a dagger can only go in so deep and can only be effective in so many locations just like an arrow. The game formula is also very accepting. We see STR/DEX influencing Attack Power for every weapon at a 1:1 ratio. All physical damaging abilities use Attack Power in their equation, not STR/DEX. This change was introduced after the ARR beta because MRD/GLA/LNC ranged attacks were calculated with DEX because they are ranged attacks. Since those classes main stat is STR their ranged attacks did next to no damage. This is when they added Attack Power and had all damage scale with this instead of STR/DEX. It's just a flip of the switch to make a weapon STR or DEX based. Ninja is dextrous, agile, precision, sneaky job, the TV trope would assign DEX to it. Tool tips just need to be rewritten to state what weapons' Attack Power is raised by STR/DEX instead of the broad "dex = ranged attacks" which simply isn't true anymore.