yosh quote:
Allow me to lay down a scenario. A small group of hardcore players will skip sleep or the need to eat and jump into a high level battle right after it is released. These players will then be the first to obtain a shining rod that has devastating powers and can only be equipped by a black mage. Other players will gaze at these hardcore players with aspiration. However, in 3 months time, a solid strategy will be formulated and the difficulty level of the battle content will be adjusted too, allowing players “who cannot put their entire life into gaming” to eventually obtain the shining rod. On the other hand, the next battle content will arrive by that time and hardcore players will be able to continue challenging themselves. This is the ideal cycle for highest level items in end-game MMORPGs. (This is Final Fantasy so we plan on putting in slightly unusual features for items like Excalibur)
what i read in this is... we plan on doing way to many dungeons that are 8man rather then large scale events like in ffxi. also it means that everything u gain will become pretty much useless at some point so in reality u only want to gear one class. if others are needed maybe that too, but ehh u can grab it easier later down the road anyway? i don't like sound of anything he is spewing.
also for the looks and gear stuff why don't they just make those seperate ...think every mmo needs to start doing this, make the looks all obtainable same way as gears but looks stay as key items maybe ...and stats still work the same as always. that way we can pick how to wear what we want, u still need to get really great drops to look certain ways.
