If only every healer was a good player.
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Because I got ask earlier on.
I play FFXIV only with Gamepad. I only played it with keyboard for like *think* 30 minutes, but didn't like it with my current keyboard
On my main 16 buttons I only have 12 offense skills, the rest is on my secondary pallete which I can join easy by just pressing R1 + R2 or R2 + R1. Mainly because of me disliking having certain skills on the D-Pad which makes me having both hands on the left side for using certain skills. I only have stuff on those I caste when I either stand still or where I can afford to do so. Those are songs, and DD cooldowns.
On the other hand, properly tanking as a Paladin on more than one mob is a bit harder than with Warrior on gamepad, because of the missing skill Overpower for paladin. Now I either need to use sub focus for my halone combo, or hardcycle through it, which is annoying in some dungeons
I play BRD on console and have zero problems.
Must be just you , OP.
You're probably just kidding though right? Controller is 100% viable on any class.
Maybe he's talking about this.
http://img.finalfantasyxiv.com/t/297...48adb5a_11.png
Relax, OP! It's just a Miqo'te BRD with a sexy Elezen hairstyle, not a nerf!
I feel more Legolas already!
Guys why did they nerf BLM???
Ahmooooose :O why are you so weird, both in game and on forums :p. You don't ever have to lose auto attacks on legacy controls, just lock on the target and strife (viable for every turn except 7 kiting). Everything else has been said over and over again. Also, I'm better than you at controller bard ;) you know it to be true.
Regarding the viability of Bard endgame: while Bard is still a very important job (imo because of how the mechanics of second coil works, not because of their overall tool set which is garbage), stacking 2 bards is by far the worst duplicate job in the game. That's my only issue with Bard overall. Also Bard is not support in this game, and it won't ever be until it's solely designated in a separate category. At the end of the day, songs are an afterthought for a dps-designed class.