I hope we get some clarification on this tomorrow. If this works like Dynamis/Limbus then the game is as good as dead.
I hope we get some clarification on this tomorrow. If this works like Dynamis/Limbus then the game is as good as dead.
You'd have to be an idiot to read into this as it's not instanced and like FFXI's Dynamis. All the rep was saying was that when the instances reach their capacity there will not be a queue in place for parties waiting. It will be first come first serve for whatever amount of groups they set at cap to be instanced at one time.
Yoshi P said very clearly that there intention is to allow as many simultaneous instances as possible. For most MMOs this is around 100 per dungeon per server..
Read
Think
React
Dont make blind assumptions..
Hey gang,
What our German counterpart, Sasunaich, said is correct. The development team discussed it and opted not to include a queue system for the instanced raids at this time. The system will allow groups to enter on a first come, first serve-type system. However, nothing was mentioned about how many parties can take part in the instance at the same time.
I've sent a request for further clarification on how many parties can inhabit the dungeon at the same time and will report back when I have further details to share. Sorry for the delay!
Thanks for the information Bayohne, and I apologise to folks to whom I responded a few days back - I wasn't aware that Final Fantasy XI had a system whereby it was instanced, but only one group at a time could enter. As to being able to 'reserve' a spot, I found that extremely unlikely, but here is hoping that the maximum limit of parties with their own version of a dungeon at once is fairly large.
I'd hope, particularly with the way YoshiP has been speaking about things, that it would be like other 'modern' MMOs, but I have a little worry now after reading various posts. More so for the future of the game if it is made in such a way, rather than my own ability to get into a dungeon.