In my opinion, Paladin is mostly balanced except for Awareness and Cover.
My suggestion is a little bit more... radical. Awareness remake suggestion:
Zeal
Grants 10s Zeal buff. 60s CD
Holy Zeal (trait)
Lower Zeal cooldown to 30s.
Zeal buff effect
Improves the effect on a certain next skill used by Paladin:
Rage of Halone: Increases attack potency to 400, regardless of combo state. Animation change: larger slashes.
Riot Blade: Added effect: restores XX% of TP. Animation change: sparks coming out from the enemy will get absorbed by the Paladin?
Sentinel: Increases duration by 10s, reduces next recast time by 20s. Animation change: Paladin body will glow white during the buff duration.
Shield Bash: Can be executed with off-GCD, cancels current skill animation instantly. Animation change: Bash will generate large amount of white electricity / spark.
Circle of Scorn: Second AoE slash with 200 potency will be executed after initial attack.
Cover remake:
Magic circle emits around the Paladin. Other players standing on the magic circle will gain 20% damage reduction buff. The Paladin does NOT get the buff.
That way, Paladin can have more utility (single-target nuke, TP regeneration, extra defense, emergency stun, increased AoE capability) without making all of them available at the same time. The skill can only be activated every 30s, hence should be used as tactical decision rather than something that being spammed.
As for the Cover, activating Cover at the moment during end-game dungeons means suicide. This ought to change that.
Remove Awareness from Paladin cross-skill, allow the new Cover being used by Warrior.
