Thanks to the reactionaries who demanded an afk timer this is sadly off the table.
Open world dungeons would be great. I never understood why we can have ONLY one or the other?!
Ahh even with that Bazaars would be good to have.....and..... there are many ways round the afk timer, I know... I seen many a player been afk for well over 30+ mins.
Crap, even I have been afk for well over 1hr by accident as I thought I was going to auto log out but was still logged in after going to the movies lol.
Ahh yes the Kraken Club..... I remember and hated the RMT's in XI for that... but I think that SE could perhaps limit some of the RMT problem by putting a timer on it as such.... say you can't re-enter with X amount of hours once it has been logged as completed.
But yes I would love to see that back :D
Thank you for poiting that out, just as others have said already.
BUT
I am one of those people who won't believe it until I actually see it running (or confirmed in the release notes for each patch/update, etc. at least) Just a mention about it doesnt confirm anything in my opinion lol.
Sorry for the little rant, but I think that needed to be said.
Cheers :D
In fairness fates are pretty okay, but they do spawn a little to often IMO, and maybe, just maybe, they could slow down the fate repitition and implement some of the older NM spawns just like in XI, which may work pretty well. That would satisfy me quite well, as you would then not only mingle more player lvls in the open world in all areas, but also let new players see the wonder and style of the older players in thier higher lvl gear lol.
Hmmm an idea just came to mind lol....... maybe they could do the old style NM spawns in the opposite way to the current fate system... where you could only attack the NM if you are certain higher lvl and 'Sync UP' rather than down.... that way if you were below the required lvl you couldnt attack it..... Ooooo and that would in turn spread more players around all areas of Eorzea too, and if SE could make each area bigger somehow with say more Dangerous unexplored sections, then that would give us all more to expore, more places to fish, more places to farm, and maybe add some older style 'BCNM' in those areas................ Hmm I like that idea lol
I'm not really sure you can mention things that were in the Alpha or Beta, as they're still bound by NDA and could potentially lead to your account being deleted. Hence I'm not going to mention anything from the Alpha or Beta. One thing from 1.0 I would like to see back though, is an option to switch back to the 1.23 GUI art style (but with ARR's functionality) - I miss the old fashioned style fonts, window backgrounds and 1.0 icon artwork. ARR's GUI looks too futuristic and FFXIII-inspired sadly.
Ferry yes, as 1.0 had it accessible - unfortunately given the fact that the ferry can't even be ridden on now until you have your airship pass, it's irrelevant. As for airships, well considering how small they actually are, there would be little point to being able to 'explore' them in-flight. Also the journey would be so quick anyway you'd be there within a minute or two. And 1.0 airships were instant as well so that's nothing different. Personal (well, rather, FC-owned) airships are confirmed to be coming in the future so this might be on the cards after all I guess.