so they are working on things, and none of them are working .........is delayed even more (chocobos 2012? are %$"$"$ kidding me ?) , is half implemented or whatever............cool ~~
betel , where are u getting this info ?
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so they are working on things, and none of them are working .........is delayed even more (chocobos 2012? are %$"$"$ kidding me ?) , is half implemented or whatever............cool ~~
betel , where are u getting this info ?
Lol
I am merely demonstrating what would happen if they were to release every adjustment separately. Adjustment that relates to multiple other features being worked on. And when a feature X being worked on needs to be changed, already implemented feature Y needs to be changed as well or they wouldn't work together.
Battle system and everything it entails
Job system
Items
Content
Crafting
Servers, engine
Everything relates to everything. If you change something on one feature, every other feature potentially needs to be changed. Thus you can't work on them separately based off concepts alone.
This seems to be really hard to grasp for some people.
He posted a strawman argument about what it would look like if they released things unfinished.
Which begs the question, why is so little finished after such a long period of time? Or, where are features not related to the battle system, since Yoshi said there are multiple, specialized teams working on this game? Or, where are status updates on other things if they're not ready to be implemented yet?
Oh, that's right. They're not working on anything else.
/sarcasm on
I'm pretty sure the entire Square-Enix office is just standing around sucking their thumbs, I mean clearly they aren't doing anything, and clearly they're losing so much money they must be lazy.
/sarcasm off
They have to -reprogram- core systems in the game. They have to fix their formulas, algorithms, etc. They have several teams working on their respective content, some are translating, some are designing new art, some are writing stories, etc. Unfortunately in the world of game development we don't get hourly twitter feeds straight from each individual member of the dev team. I'm sure they are already working way ahead of "battle redesign" in other departments, but unfortunately the community (us) gets stuck behind the bottleneck at the programming team. Could they be short on staff? Sure. But the game is free, be patient or play something else.
if you had fully grasped the post, you would have realized that the features need to be developed in parallel. You simply can't make a concept, and then build features one at a time based on said concept.
Why? Because concepts =/= reality. The feature you end up developing will never be like the one in the concept. When features need to work together this results in all the features working differently (= not working as planned, not working together, being a huge mess).
They develop everything that relates to each other at once. Then it is not merely the concept that works and looks good on paper, it's the end result that works too. When there's a problem with AA that affects other features, they are changed accordingly. At the end every feature is ready simultaneously and there are no issues to be had.
Features not related to combat in any way are in short supply. Because most features do, and those features have the priority from the whole team before anything else.
Lastly, I can't wait to hear what other MMO's have done this before (to which you surely base all your claims on). XI changed 2 handed calculations slightly once from what I recall. Woah.
This whole overhaul excuse is about as much bullshit and overused nonsense as Beta was when the excuse was "Come release it will be better, this is beta theres no need for all content ^^" yah that worked out super great.
Overhauling a game engine has absolute NOTHING to do with making 3D Models, or Animation effects or.. sounds? lol.
"I cant make a new battle song! The VIT algorithm doesnt work and is VITAL TO THE KICK DRUM AHHHHH"
overhauling the game engine? huh?
Yes, let us compare the situation where the players made up shit about unreleased content when the devs had not ever even implied there was such things to the situation where the producer himself has said several times that there will be overhauls which are being worked on in parallel which are released together instead of in small doses due to it being more efficient for them to work that way.
The players did not create any of these claims. The developers did. I think there is slightly more weight in this argument this time, but keep living in denial. You act in the exact same way those people did a year ago, only you're on the opposite side of the spectrum
So, how do you release an armor model which has no stats or job to equip it, or a monster without any content it can appear in?
Make the 3D Model then come battle overhaul you can add the stats, or hell just add what you know will work and tweak it like every other armour will get.
Just because stats will have to be changed does not mean you cannot make the piece, the 3D model and show it to us. What does a battle system have anything to do with Chocobos? Or a Mail System or LS controls or Airships?
They added goblins into the existing area without adding them to any relative content. So your statement does not make any sense.
And as I said earlier, maybe in this post or not, a lot of issues seem to stem from not having enough people working on the game, which again makes no sense considering the dramatic pressure its under.