I dont know much about Dragoons but Monks are fun and if played right they do insane DPS. I just luv it.
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I dont know much about Dragoons but Monks are fun and if played right they do insane DPS. I just luv it.
Umm, Shinigami, I have full DL and relic +1 on my drg and I broke 1080 already on a crit.... That's with every buff for DRG running so I think you're doing something wrong man haha.
I'm not saying one class is better than the other. Just saying that Dragoon after receiving relic +1 and full DL will break 1k on crits very often with BfB / and buff / debuffs going on a mob.
Hell, with every buff up even my jump does over 1k.
ill go and double check this. i wonder if the difference between relic and +1 really is that great. either way, you are saying you barely broke 1k with relic +1 and full DL. this other guy is saying he broke 1k with titan lance and artifact gear. i mean seriously...
side note, im not hitting 1k, but im awfully close. im doing ~900. and what could i possibly be doing wrong? -_- its just a matter of landing jump with all buffs. its not rocket science lol
jump with power surge has 300 potency, which is the same as your full thrust.
For any job other than BRD upgrading your relic to +1 is the best use of myth. Unless you don't have your relic yet and will have 900 myth left after spending, buying anything else first is ludicrous.
The base weapon damage value is by far the most significant contributor to how much damage your hits do or how much HP your cures heal.
my dragoon hits around 1300ish
http://images3.wikia.nocookie.net/__...rly-factor.jpg Geez, thanks for letting me know.
This will give Bard a lot of burst, but no matter how you look at it, their average damage is already the lesser of the three classes, even if not my much.
I'd just say give us some components that we can't move endlessly for. Keep us mobile, but not without some loss, kind of like a WoW hunter or early FFXIV Archer. Could just make Bloodletter look as awesome as it used to and require .5 seconds still time for the auto-attack to release. We're being nerfed for our 'no downside' movement, burst, and support, but as FCs get more and more damage-cap oriented, that support requirement is going to get more and more begrudged. I think nerfing the ridiculous amount of movement is probably the best target. The melee buffs themselves should take care of the damage "nerf".
Even in the Bard description though, we were described as sniper-ralliers, with the ability to utterly massacre foes in burst, and to keep the party going. I think Bard does that pretty well. It could just use some limitations to movement, which could also, hopefully, make the class more fun, and a bit more tactics-mindful.
On topic: I'd have to repeat what others have been saying. I generally see higher parsed dps off Monks of equal gear to DRGs, but it's nothing major.
If the AoE is essential to a fight, Monks do at least have ~5 AoEs in a row at a relative ~180 to ~218 (BFB) potency via Perfect Balance and Rockbreaker, which makes up for the difference between Dragonfire Dive and Howling Fist, and AoE dps in the short term. Otherwise though, Monk AoE dps will suck (~180 potency AoE every 6 seconds as compared to the same every 2.5 via Doomspike). And if you ever lose your GL buffs, that Perfect Balance will already likely be consumed for a single-target burn phase.
Play what style you like best. But give it a shot in level 50 dungeons before you make that decision if you can.