Okay, I suppose I get it a bit more now. I'm not calling for ilvl to removed, or lowered, my first post in this thread was saying 'its too late now'. What I'm saying is it shouldn't have existed in the first place imo.
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Ilvl determines how much stats you can put on a single piece of gear. For example, let's say an ilvl 50 hat has budget 30 item points allocate stats with, and let's say every one point of Strength, Vitality, etc. cost 1 item point to put in the gear and every one point of secondary stats cost 2 item points to put in. You then use that to put stats in the gear without going over the cap.
That would be a rough example how ilvl works. Different items will have different stat caps on them even if they are the same ilvl, like how in FFXIV chest and leg pieces have more stats than hands. Ilvl will also probably always exist, regardless if you can see it or not.
As a player, you should never call for a developer to display less information. That's a horrible attitude imo.
ilvl exists in pretty much every game as a metric the developer uses to determine the strength of each item and the stat budget they can put on it. Just because you don't see it doesn't mean its not there. Its also a large part of this game considering materia assimilation and melding, and ilvl requriements for dungeons (which is good thing!!).
You can say it shouldnt have been displayed in the first place but in the end if the developer doesnt do it, the players will do it themselves.
As long as our numbers don't get like WoW I don't care. Everyone running around with 100k+ hp doing even more dps... nice change to see small numbers again.
OK Nocens I am really sorry that I missuse this thread but I can't stand it anymore why does your Miqote look exactly like my Miqote befor I turned it into a Lalafell I mean everything is the same, hairstyle Haircolor, Eyes I bet even the same voice ohh boy.. please just answer me.
I agree with OP it's a little ridiculous. And 1-50 they do tie to level, then after that yet don't so it is a little funny IMO. Even on equip sets, they say ILvl of wpn and job, implying I have a "lvl 90 blm". And my 50 Smn is just a "45 smn". So yea they kinda do tie it to your actual level. I'm not saying its a big deal, but I do think it's sloppy and I do roll my eyes.
Personally I think an equip level a rarity-tier is better. But at te end of the day I'll enjoy the game so whatever.
I would have preferred a subset of lvl 50 gear -- use star ranks or something along that line.
For example:
iLvl55 → lvl50-1*
iLvl60 → lvl50-2*
iLvl70 → lvl50-4*
iLvl80 → lvl50-6*
iLvl90 → lvl50-8*
iLvl95 → lvl50-9*
When cap is raised, the process can start over again:
lvl60-1*
lvl60-2*
etc...
Of course, this is built on the assumption that all future Lvl 60 weapons, mobs, and content will actually be more powerful than the current ilvl95 (or whatever the final iLvl is before cap raise).