Then i recommend DCUO max lvl is 3 days as a casual. Mmo are not made for fast lvling as ppl run outa stuff to do, then only log for endgame. Which tend to be 2 -3 days outa the week.
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Yes, but compared to 1-40 thats extreme. The entire leveling curve seems entirely way too unbalanced. Its like being on speed then crashing.
SUPERFAST, FAST, Kind fast, wow this is not that fast, ok this is kinda slow, ok now I'm bored.
It burns a player out because it doesn't seem balanced. You set up this expectation for how quickly a character can raise themselves in rank. If its balanced it doesn't feel too awefully much like a grind. If its too slow the entire time it feels horribly like a grind, if its too horrible fast it nulls the sense of achievement.
it also depends a lot on how you re playing for a casual it takes months to get one class 50 and for a nolife it takes 3 weeks
The super fast 1-20 ranking has only been put into place so new people don't quit before they get their first class mission. SE expects people to get hooked on the mission stuff so they'll put up with the more tougher grinding just to get their next crackfix, I mean... mission
Meh, I think they need to condense content down in levels anyway. I personally think the current missions should finish by rank 35ish with new ones taking up that higher end so that the story isn't so thin. I also think things like spells should be condensed down, so we get higher ranks by rank 50.
It would certainly make the first 20-30 ranks more interesting, and justify slightly slower levelling speed pre-20. Then we could have the more epic group-based challenging story missions from 35 onwards.
It's obvious that they intended to pretty quickly raise the level cap, but the way the game is now i think it would be wiser to stay at 50, increase the quality and then move on in an expansion or something.
Off-topic a bit, but yeah, 1-20 should be slower and more interesting.
Leveling from 1 to 20 or 1 to 23 isn't just superfast when you play in a party. Did 1-17 in about 40min solo. It took me 2h to get to 24 (duo).
And this is just ridiculous. Gaining several Ranks for killing one enemy is too much.
I mean 1-20 should be way faster than 21-30, but please not 10 times as fast.
BUT
Without low rank content there is no real reason to change it. So we need way slower leveling and rank 10+ content.
But basically i dont understand why the sp system and requirements are so complicated in the first place. The RPG leveling system was perfectly fine 20 years ago, with a slight increase of exp required every new level.
I don't mind being able to going past the first 20 ranks at this speed. There is nothing to do, and you don't have any skills to make your class "playable" yet. I hated the low-level pointless grind in ffxi when you didn't have anything except Fast Blade to spice things up.
As I said previously, there are a huge range of unincluded skills and spells in the game, they could easily condense them down into the current level range and simply create new things with future patches. That said, I think there's a pretty healthy amount of spells received pre-20 anyway, far more than FFXi that's for sure.
3 days of playtime is a month playing 3 hours a day. This is not really casual. I think you'll have to stretch it to 2 month if you want to use this qualifier.
In fact, 3 days to max level is the current standard for solo progression (in Rift or WoW, for instance). You can level faster in those games by doing group content.
Here, I was advocating 3 days of playtime doing a group based content to max a single job.
Since we are not really supposed to play a single job, it looks like a good compromise to me: allowing everyone to get a rank max in 2 or 3 months (the worst case being a casual playing in solo), yet requiring more than a whole month of playtime to max every single class.
I think the whole balancing should work around this idea: a casual player (1.5 days of playtime a month, maybe) playing in solo should be able to level a single job to rank max in less than 2 months. This, of course, including rest xp/fatigue, whatever they decide to call it here.
If you don't at least balance around that, you will never have more than hardcore dedicated players on this game, which is not something we want, I guess.