So with the new Races being released, Is it possible to get a name change with it too? I'm not planning on it but i know a few ppl that would like to change their name and race once 2.0 comes out...
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So with the new Races being released, Is it possible to get a name change with it too? I'm not planning on it but i know a few ppl that would like to change their name and race once 2.0 comes out...
1: Would SE be willing to offer all currently active players in the game a life-time subscription option for enduring what has otherwise been a chaotic experience at times with FFXIV?
2: I'm sure like many players I don't like my hardware constantly maxed by a game for extended gaming sessions even at lower settings. Will the new engine for the game be more resource efficient then what we have now?
3: You've stated that Jobs will be tied to our Class level.
I'm curious because say I have a max level marauder, gladiator, lancer or pugilist. I then level Conjurer to 30, Thaumaturge to 15 to unlock "White Mage". I then switch back to my max level marauder, gladiator, lancer or pugilist. Will my newly acquired "White Mage" be max level based off my Discipline of War Jobs? or Will it only go by the Discipline of Magic Jobs?
4: I noticed as a New Zealand Player I'm forced to pay in Euros for my subscription when it goes live. Are you going to adjust the fees for the price difference for the subscription in different areas considering those of us paying in Euros are nearly paying double what Americans are charged for the subscription to FFXIV?
5: You've said that Odin will be a wandering Primal that will get stronger the more times he is defeated in battle. Won't he just get to the point where he just one-shots everyone regardless of level, gear and active damage blocking/diminishing skills?
6: Will you give us the ability during re-customization to change our names?
7: How are you going to balance the economy come 2.0 full release? I mean there is a lot of gil in circulation already, more by the time 2.0 hits, aren't you afraid of us established players creating a high entry bracket into the market place for new players?
8: Most MMORPGs don't charge for characters (or retainers/banks/storage) via a subscription charge, have you looked at removing this aspect of FFXIV given your company is currently the only one in the market doing this absurd practice?
9: You stated we will be essentially getting player housing, will this be customizable like in FFXI?
10: If "homes, estates, mog-houses, etc" are customizable would you consider adding trophies to the achievement system? For example: I beat Ifirit, I get the achievement for beating him and then once I unlock that achievement (or via the coffer) I get a trophy of Ifirit for display in my house. Doable? Considerable?
11: I was wondering if you would take a request for the end-day of the sixth age of Eorzea... See many people think that we lalafell's shouldn't be saved on the final day of the sixth age and we should all die gruesome deaths while fleeing for our lives, many of these incidents revolve around airships crashing into the ground or mountains whilst fleeing Gridania while it BURNS!!!!!!! *cough*
I was wondering if you'd give us lalafell's the power to shot laser beams from our eyes to save ourselves from these gruesome deaths through ocular propulsion? or the power of Greyskull?
12: Can you give linkshell management (pearl handlers & creator) the ability to kick people from the linkshell without being in proximity to them? Many linkshells have had to re-create themselves numerous times because they have filled up with too many members that left the game and couldn't be removed, can you fix this?
13: Can we have a dye system in the game to buy items to change the base color of our gear?
14: Many people like certain types of gear in the game but then have to upgrade into something less appealing to their tastes or character persona. Would you be willing to add appearance customization slots to gear management so we can have a certain set of items equipped for stats but another entirely different set that will show up on our characters? (restricted to armors only, not weapons).
-Regards-
Fire Bud
Hello again. :)
If possible, I'd like to ask an extra question, adding it to my previous ones. Thanks!
*Bonus question*
I was extremely lucky when I met Nael van Darnus, but no luck yet in meeting Kipih, Dural and Petyr, and I've been trying since the end of August.
Can you consider making these Game Master-controlled characters to appear in a less random way, giving some hints on their next appearance, or also (*dreams*) if they could “feel” there're good-spirited adventurers nearby and appear next to them? That is, adventurers actually interested in chatting with them and caring about the happenings in Eorzea. [Reference thread]
Are the cities going to be redesigned in more interesting sense?
On the subject of patch 1.20...
What types of additions can we expect in patch 1.20 aside from what's already been mentioned in one of the FFXIV roadmap documents?
Could you go more in-depth as to what player "self-combos" are going to be about in terms of bonuses to damage, conditions to pull them off, etc.? Is this the potential new face of Battle Regimens?
Several of my linkshell members have expressed frustration at the general combat abilities of current classes, specifically the lack of effective tanking abilities for Gladiator and confusion over what roles conjurer and thaumaturge will be taking. Supposedly patch 1.20 is when most of the class rebalancing will be complete. Could you please explain in further depth what types of changes we'll be seeing to current classes?
I have an interest in culinarian, but as posted many times the system is more than a bit broken. If I recall correctly, patch 1.20 was supposed to be the patch to "fix" cooking. What types of changes to the system are going to occur? What types of effects will we see from eating different types of food, for example?
On the subject of the future(2.0 maybe)...
Enemy limb incapacitation was always billed as an interesting way to make battles go smoother and gain higher chances for certain loot, however the lack of any physical effect to a mob(like seeing a dodos face bashed in) made it seem pretty dull. When incapacitations come back(perhaps with battle regimens?), will you include new animations and perhaps visual cues to make this interesting mechanic more pronounced/cool?
What kinds of changes are coming to gathering mechanics? I've read around several interviews that you'd like to introduce new items only gatherers can obtain, however I feel that the current gathering actions and "mini-games" are relatively monotonous and obtuse. Are there any plans on spicing up gathering?
On that same note, are there more gathering classes in the works? For example, the rumored "Shepard" class?
http://forum.square-enix.com/ffxiv/t...495#post292495
Quote:
Originally Posted by Naoki_Yoshida
That is from Letter from the Producer XVI released 8/15/2011.
Why was this information never released?
Here, Kishra, you might like this one:
http://forum.square-enix.com/ffxiv/t...l=1#post385755
I'd quote it for you, but it's ruddy massive. The long and short of it though is discipline locking based on gear colour was a mistake of some sort and in the long run, they plan to replace the manually coloured textures with a system uses null textures and then colours them based on either a default or a dye applied post-item creation.
'Result should be between 24 and 32 colours for every piece of gear.
For questions regarding the future of patch 1.20, I have only one.
During my time in FFXI, the most favored job to me was Dark Knight. Seeing the newer jobs being released, I'm a bit worried. Will I never be able to use my scythe again? I miss Dark Knight and was hoping it would be reborn in FFXIV but... Seeing Dragoon, it looks as if it's the next Dark Knight... So, will Dark Knight ever be brought into FFXIV?
Will my Guardian ever be relevant in any way? I'm talking about the fact that I chose The Scholar and my friend chose The Destroyer makes no difference at all. Stat difference? A skill? A bonus on somehow-related leves? Anything?
I want my Guardian to mean I am gonna be a kick-ass Alchemist!
Was this asked already? This thread is huge.
sorry if this was asked already but are you planning to implement a system, be it gear swaps or otherwise, wherein previous gear and thus the events that they come from are not fazed out every update? As we currently have a clear progression leading up to now where the only current endgame is Ifrit and if you want grinding materia because of this.