No thanks.
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Well I suggested something similar and my reasoning was because all the complaints about coil I was hearing were about wanting to see the story. SE already has a precedent for the "story mode" in some of the later hard mode primals (leviathan, shiva, ramuh, etc), and no one complains about not getting gear there (or I having been hearing any) so I thought it was a workable formula.
The only problem I have with alexander as a whole (so far) is how the game encouraged you to run the normal mode fights repeatedly so that you would be as prepared as possible to challenge savage mode. I already kinda dread the next set because of that. Really wish it was a one and done type of deal.
Yeah but how many times do people actually run NM Levi, Ramuh and Shiva? I did each of those once and never returned. SE apparently wants Alexander NM to be something for the casual crowd to have fun with. Remove the rewards and people will do them as often as they do the primals I mentioned.
Which is exactly what I said I wanted (in that same post too). I hate running NM alex over and over, but the game encourages me to do so. Is NM really that much fun for the "casual" crowd? I'll be honest, it seems about as fun as running Fractal or Nevereap 10 ~ 20 times in a row just collecting eso tomes.
So because you hate it, they should have it award nothing?
To fix the "over and over" they can limit you to one loot eligible run per week and be done with it.
The reason normal is annoying is that you can keep running it until you get your drop, which causes burnout.
I can't really speak for everyone, and I don't pretend to, so yeah, I say this based on my own experiences and those I play with. And, to be honest, I get those drops pretty quick now, 1 or 2 tries usually because I'll take pretty much anything at this point, and it's still tiring. I've pretty much stopped doing it entirely. I'm gonna say that as soon as savage came out, normal lost what little luster it had and became a chore.