They can't have a level cap on the rank 25 dungeon because it gives xp. People will soon lvl past the cap say 30 and then can't access that dungeon again, till they have another class in that level range.
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They can't have a level cap on the rank 25 dungeon because it gives xp. People will soon lvl past the cap say 30 and then can't access that dungeon again, till they have another class in that level range.
This. I think it's a big mistake to make the requirement to enter a full party. First off one of my favorite things to do is low man stuff in FF. That's out of the window. Second, people are going to get left behind a lot. Like quoted above, a ls of 15, only 8 can go. One of my favorite things about XI was that you could do stuff in a huge alliance where rarely people get left behind (or you could swap them in if you did), or low man it. Not shaping up to be the same story here in XIV.
A minimum requirement of 4-6, with the difficulty being pretty extreme would be a good balance here. Sure you can enter with a lower number but good luck completing it. This min/max 8 crap is going to suck.
Ya, that and I'm extremely skeptical of anyone claiming that this content will only be possible to complete with the maximum number of possible entrants. It's never happened in FFXI or FFXIV, to date. That means that either good players in groups of 8 smash the dungeon, or bad players in groups of 8 won't have a chance. We'll see, I suppose!
I'm actually starting to think it might just be that. Silent Arbor is surrounded by rank 55-59 raptors that would one shot any rank 30. I discovered the entrance to this dungeon months ago and had to Quickstride my 50 ARC out of there before they killed me. But I suppose they could adjust the mobs in the area.
I'm more concerned about the number of people that will be excluded from the content due to the low party size limit. Currently when my LS runs NMs we can have anywhere from 8 to 24 people come for the event. If 14 turn up we do two groups of 7. With these raids and the 8 player requirement you've then got six people sitting picking their noses while the other 8 have fun.
Of course you can "exploit" that requirement by bringing along filler mules which I'm sure will happen and I'd have no problem doing if it gets me to play the game rather than sit doing nothing.
Removing the capability to lowman the 8man dungeon means you need to keep enough active members in your shell to always have 8 on when you want to go. What's the problem with that, you ask? It means more often than not more than 8 people will be on and wanting to go and you'll have to make people sit out. Telling people to sit on the bench wasn't fun in WoW and it won't be fun in FF14.
Twas lil' ol' me. Glad that caught a few people's attention. Another issue involved with this is loot distribution (and the fail system we have). Say you have 6 people and have to pick up 2 random players. That's 2 people that may ignore any agreements and lootwhore/steal items. They may end up deciding that they just want to wipe you for the fun of watching you fail. There's a lot of people that get a kick out of doing stuff like this.