Mechanics ? Where ?
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Mechanics ? Where ?
TBN is good, but compared to the other Tank sustain it lost its strength. Check the logs of the tanks. DRK is second lowest dps (even the difference is small) and is the least sustaining tank by far. TBN was nice for big hits back in Shadowbringer, but in the meantime it does feel weaker even for big hits compared to the other buffed tanks.
Drk sustain imo is just right. You can tank hits as is expected of you as the tank, you just dont get to heal yourself to full like a war or pld can.
The other three tanks have too much self sustain. Long overdue a nerf.
I'd love drk to get some identity back on spending mana and managing it more as a resource. Spamming one button to spend mana is dull. Sure you use tbn and I like that skill, but it's not much for engagement.
Compared to what? Oblation is a free mitigation we got when other tanks got upgrades to their short CDs, no other tank has an analog button.
Any tank mechanic that requires a lot of mits, like Mountain of Fire in EX1 or conga line in EX2 currently, DRK is on par or better than other tanks (largely due to it being magic damage and you can abuse short CD on TBN on both). It's self-sustain we're missing, mitigation is not a problem at all.
Oblation is also 10% for 10 seconds while the other tank short mits are usually some weird combination of 15% for 4 seconds and 15% more for 8 seconds.
Oblation is going to catch more damage than the other short mits, duration matters just as much as %.
Compared to other tanks over longer durations and multiple mitigation requirements. PLD is basically also on charges and even in cases of single target burst damage the other tanks still reduce it by more as well. If you use Oblation with Dark Mind it's a difference of .2% damage reduction in the DRKs favor, but with 1 more cooldown and both having a 60 second cooldown (Or recharge for Oblation) which is pretty negligible next to the other effects each tank gets, the healing recovers more than the shielding from TBN prevents in all cases except GNB which has the benefit of damage, but also would take even less with their Dark Mind equivalent if necessary.
https://forum.square-enix.com/ffxiv/...=1#post6534718
This is very true, but also there's to consider actual uptime. 8s on a 25s cooldown is way more than 10s on a 60s cooldown. This matters a lot less for trials and raids, but keep in mind PLD also gets theirs on charges, just not conventional charges. It is functionally the same as charges and in ideal scenarios can be 21s before recharge, but realistically more like 25 seconds, which is less than half Oblation cooldown, being more than twice as accessible is a pretty big deal.