it's possible that it'll be much like the Token system in WoW. Some classes may share the same Token (DRG/MNK, NIN/BARD, SMN/BLM...) and the drops will be fixed like you said, like DRG/MNK gloves token in turnX, etc, etc.
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Rotation:
H IDC P TTT
H TTT P IDC
H TTT P TTT
Cooldowns:
1) Burst all your cooldowns in your opener
2) Internal Release + Power Surge have the same cooldown of 60s, to use them roughly together
3) Jump has a 30s cooldown, so use it instantly
4) Every other jump should be buffed by Power Surge + Internal Release
5) If you have under 390 SS, use Life Surge with CT and FT. LS's 50s cooldown falls on both of them if you use this rotation, it's tight so you have to spam abilities
6) Use BFB straight away
7) Use Leg Sweep straight away
8) Use your jumps however they suit you
Skill usage is maybe less important than always making sure you can gap-close between sets of adds. Elusive Jump goes the perfect distance for this!
(I do not get 500, but we also do this turn in ways that are bad for my DPS.)
I always have elusive or the jump with the stun to go on adds asap. :o
if it's just about dps in add phase t10
save first DFD and second DFD for add phase, used pref with BFB up. delaying is worth it for bfb/add phase
be irresponsible and hit the set of adds that will die last first. phleb then CT combo son, then CT combo and phleb the daughter, then phleb the son again. reapply HT as needed; after the last phleb, DFD/SSD onto the set of adds thats half dead. CT the son and depending on HP you probably should just use TTT as a go to til the first set of add dies. then jump back to the other set of adds, and you could probably phleb+idc the son again, then TTT til dead
same thing for second add phase. phle idc idc phle (ht when needed) first set of adds that isn't dying first, dfd/ssd to the set of adds thats dying (hope your group wont yell at you), idc the son and kill them both. now for the new set of adds that will probably die last, you can just stay on them til they die, since the first adds you dotted should die pretty fast anyway
I could try that. T10 is the turn where I lose a lot of dps yep. Not like that was a big deal, we have a lot of time before enrage but yet I don't like my low dps x)
Thanks for the tips.
please no
no more pentameld bis items, im not rich!