Originally Posted by
Eldevern
I guess people who say "it's as easy as a blink" talk about something they didn't experiment by themselves. They proably imagine it's just some kind of copy past. It's not.
Go do 3D models, two genders (two topologies), with animations, clothings. Do the copy past you think as "good enough", you will see how far you're wrong. Unless you don't care for quality.
If it is so easy, why do exist specializations in
texture
modeling
animation
code (C++)
code (OpenGL, DirectX)
3D engine (models, maps)
lights
effects
post-prod?
If it is that easy, one people could do all. Reality is different, ask yourself why.