I pull 800 easy myself. Even so, a good WAR OT can beat me. That is entirely unacceptable.
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No, merged of course.
My point is that unless these particular fights we've seen so far are stacked in WAR's/melee's favor, the fact a WAR can outdps some dps classes is ridiculous. I also happen to believe the gap between melee and ranged dps is a bit too large for the support BRD and MCH currently offer.
literally warrior 3.0
kinda of contradicts what a Dev said last week about brd numbers not doing very well. could be Yoshi basically play a joke on us with the changes made to warrior back then. really hope those alex raids need tp/mp regen or mch could easily be replaced by another class for more dmg.
Unmerged parse #s should be the ones you are posting. Besides I feel like 800 would be a little below average for that fight given what people pull on dummies and the damage buffs from stances.
Fights with downtime also favor MCH because we get more opportunities to line up CDs for burst and less time for sustained to diminish our DPS.
I'd like to know about cooldowns. People say to save cooldowns for certain phases and I get you can save hawk's eye, blood for blood, etc., but what about reload and quick reload? If I save those im stuck with rng.
One thing that bothers me. Would it potentially be better to HYPERCHARGE TP/MP recovery in VERY large AoE pulls somewhat preemptively, especially as the other DPS has begun their AoE spam? Yes, our DMG would go down. But if the other DPS is a DRAGOON for instance, wouldn't they get a lot more AoE strikes out of that TP? I imagine 15-20 secs more worth of AoE skills by two classes would out-perform a single BISHOP in an entire encounter. Or maybe I'm under estimating BISHOP. Slower TP/MP regeneration makes some sense if you imagine it is designed to be cast much earlier than PEON or BALLAD.
Interested in this as well. The point of Machinist seems to be to use your procs for your typical damage with the high burst phase each time Rapid Fire and Wildfire are up to maintain your higher dps amounts.
Quick Reload @ 30's intervals for your guaranteed procs (i.e. if you get a Split Shot Proc then you would pop Quick Reload for the Guaranteed Slug Shot into Clean Shot)
Reload @ 60s seems like it should always be saved for the Rapid/Wildfire phase.
Hot Shot - Gauss Barrel - Lead Shot - Wildfire - Quick Reload - Split Shot - Reload - Rapid Fire -> Slug, Clean, Split, Slug, Clean (+ oGCD skills etc for the most burst during Wildfire) - Turn off Gauss Barrel
Has it been tested whether auto attacks are included in the Wildfire damage? Is that the portion of 25% of "most" damage that isn't included? (indicating that you should only use Wildfire under the use of Gauss Barrel.)
2300 Burst Potency every 90s + 580 Potency Wildfire charge?
I don't think it's worth going into Gauss Barrel at any other point other than AOE, due to losing AA damage.
No, no that's ridiculous.
The turret is part of your damage, you should not be doing 1k dps and then your pet drops 200 more on top of it. You have a pet for a reason, it boosts your numbers, it boosts your parties numbers, it's literally part of the class. Posting a dps rotation without a pet is nonsense because then you're skewing the data in favor of "machinist" minus the machine, being worse than X class. That's like parsing Summoner without a pet, it's nonsense, and everyone who ever touches Machinist should know that.