on dungeon pulls theyd have to stay in tank stance on 8 mans however the ot could help by provoking and then shirking the guy who mts. This is what people did to help me in my case. In a more controlled enviroment a nin can help as well. It had gameplay behind it , ill say that i rarely had such problems back in stormblood. For the sake of arguement though and cause thats something that cant be disputed nor confirmed lets say that it was indeed a huge problem. The solution they ended up with, the current system, removed rather than fix and it brought way more issues, something that seems to be the theme of shadowbringers job direction.
Ill try to summarise any pros annd cons cause this has been going for like 2 3 pages
old system
+ satisfying sealing
+ team gameplay
+ can help newer players
+ can sacrifice dps to pass ilvl problems
+ More cooldowns
- ilvl can still fck you
- cant keep dpsing
- aggro combos can screw you over
- looks scary to newer people
Current system
+ No need to care about ilvl for aggro
+ doesnt gimp your dps
+ easier for newer players
+ dont have to care about other people
+ Pld and gnb have more fun dps rotations
- less cooldowns
- sealing has been lowered to boring levels
- there are still people who lose aggro
- a huge part of the gameplay was removed
- job homogenization
- Drk and War dps rotations are boring
This is my take on the thing at least, Id like if instead of removing stuff they fixed them.
