This game is an instant gratification fest.
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They havent been used for 3 expansions now. I think resorting to major plot armor and plot holes to keep a character alive is just as bad as killing one off. I think there should be at the very least some consequences depending on the state of the story. For example we just hadit really lessens the impact lola world ending apocalypse but somehow everyone is perfectly fine afterwards,
Funny. I remember a LOT of people dying in two zones in particular. Maybe not any main characters but to witness so much death and tragedy, along with the realisation that that's only what you can *see* and that sort of stuff was going on all over the region, and then say "everyone is perfectly fine" is a bit callous.
Character deaths aren't meant to be pleasant though. Making these things less impactful (or not impactful at all in this particular case) just ruins the story. This is one of those things where I think they would benefit more from not listening to the player base to any significant degree.
I'm of the idea that character deaths aren't needed for impact, and needless character death is shitty writing. However, I was expecting at least one death, and I'd been expecting it to be one of the major Archons. Not Alphinaud, as he's yet to fulfill his character growth arc (He's almost there, just not quite), AND he represents what the main character in a typical RPG would be. Not Y'shtola, because for all her fakeouts I think there's still a need for her (And she's the marketing face of the game, It'd be like killing Harry Potter and leaving him for dead). Not Thancred, because he still has responsibilities to take care of. Not G'raha, because he's yet to complete his 2nd growth arc. Not Estinien, because his growth has only just begun.
That left, in my mind, either Urianger or Alisaie, and my bets were on Urianger pulling some sort of big sacrifice so we could do something.
Seeing all of them "die" left me with this weird hole in my chest. It was sad, and I cried, because I knew that obviously while they were going to live, it had to have been a painful experience. But... The resulting happy ending felt unearned. Everything's fine, I guess? No one's dead, I guess? All the scions are gucci? Well.. okay... It's a happy ending and all but... it felt meh.
Hot take: Endwalker is a good expansion
Yeah. They aren't needed for impact, I just think that they need to actually be impactful when they do occur. This game's writers just seem to struggle with that, in my opinion. I felt the exact same way about that bit at the end of Endwalker, too. Just kind of...underwhelmed by that entire sequence when it was done.