I already mentioned twice that for example DP and SS need changes and could help making DRK dpsing more interesting, without making optimization a hassle and weakening the class in non savage content at the same time. There are many ways these skills could be made really useful, lots of ideas got posted here already.
Besides its still better to have no changes at all than making bad changes which make things even worse.
Indeed very small and almost the same as it is now. You suggested a significant gain. There is a difference.
We are at the start of the expansion, ofcourse we dont outgear the current content yet in a big way. Also there isnt only savage content you have to consider. Unless you wish for a class that can only perform at its highest when doing latest savage content, while all other classes can do that anywhere.
There are already lots of possibilities in each fight to use TBN in a helpful way for the group with mitigation in mind. Just because its a short cooldown it doesnt mean its a good idea to make the player use it all the time.
Also, comparing TBN to skills of other classes like Third Eye or Sheltron and trying to make a case isnt working. These skills dont function like TBN does. They dont depend on the amount of damage you receive and they dont cost recources which are directly tied to your dps skills. This makes them far less risky. They also cant be used as often as TBN.
