Originally Posted by
Aravell
You seem to have a propensity for arguing against something people didn't even say. "Rarely any mechanics target healers" does not mean "OMG HEALERS GET TO DO NOTHING IN EVERY FIGHT".
It's what happened in the other thread too, you just see me saying AST had middling complexity and twist it as if I said "OMG AST IS SO COMPLICATED I CAN'T EVEN".
And for the record, I'm talking about fantastic mechanic design like Forsaken, where tanks took tankbusters, DPS handled skulls and healers stand in the middle and heal so nobody dies during it. As opposed to mechanics now like Superchain Theory, where everyone does the exact same thing regardless of role and anyone tripping over just completely resets the fight, such engage, much wow.