No one in this game has ever farmed tombstones anyway :P
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I'm more inclined to call it the core problem of MMO(RPG)s and part of the reason why the MMORPG genre is in decline in general. I mean, most don't publish their player numbers for good reason, but I couldn't name a single MMORPG on the market that's currently celebrating a large influx of players and even WoWs playerbase is but a fraction of what it was. I totally agree that this is how MMORPG commonly work - but I do not agree that this is a good thing.
As for the clicker genre - It's kinda funny that this is brought up, because it's also commonly called the "idle game" genre. It's schtick is exponential progression: You start out with only 1 cookie, dollar or whatever and go up to billions of cookies "per second". How? Simple, by letting the game play for you. In other words: You get all the joy of progression (I already mentioned progression as something people enjoy) for pretty much no work, because the game does that for you. You just sit back and enjoy the escalating numbers and occasionally decide what to do with those numbers. It goes so far that clicking manually swiftly becomes unfeasible in the genre.
So, uhm...with that in mind, do you really want to call exponential progress for doing little to nothing a "robust reward system"? If you try to translate such a concept to this game, it would mean getting exponential iLvL increases just for for standing around AFK and sending your retainers off ever so often. While I can imagine that to be somewhat interesting, once you try to actually use that i9999999999 gear in content, the game would break horribly.
I posted in this thread back in the day to say that yes I am tired of tomestones and wanted something different. I have since reconsidered my position on the matter and came to a new conclusion.
I want the tomestone level gear to drop in higher difficulty dungeons with some sort of lockout, maybe once a day. However tomestones are still earned but rather than the only avenue to get gear, they would function as "rng insurance."
Expert is not the only way to get tomestones.
- PvP.
- Hunts.
- PotD.
- Treasure maps.
- Aquapolis.
- Wondrous Tails.
End game content gets beaten by players who don't /need/ the tome gear in 4 days. The weekly cap only punishes those of us who aren't as good. I dunno.... it's annoying but.... maybe keep the weekly cap but make it class specific. So we could get 450 tomes towards tank/healer/caster/melee whatever you earn the tomes on you can only spend them on that gear. I'd love to gear up my healer too but it's like... 4th on my list. So it's sitting in unmelded crafted gear.