By making it open to DF they made it more challenging, I bet a lot of the people whining about how these changes make it less challenging are people in statics yet it is a hundred times more challenging to complete it with a random DF cross server team than some static that play with each other on daily basis and as such the sense of achievement is vastly more when complete content in DF instead of PF which is something they could try. If want a challenge then try completing it in one single session with people will probably never play it with again due to being in DF instead of people will practice with over and over across multiple sessions on the same server.
I also find it ironic how so many here whine about how the challenge is reduced when they tended to farm while being extremely over geared for it anyways plus having it on farm with extremely experienced statics.
The challenge is still there if they dared to wear minimum ilvl requirement or was not running as part of a static. Not to mention they still have savage and final coils still which are the real challenging content created for current hardcore players. Fact is any content in this game is as challenging as you chose to make it whether dropping your uber gears for lower ones, randomizing your group composition or many other methods of making content harder for yourselves. People have the option of making it more challenging, it is not the fault of SE that they lack imagination.
