Watch them not rebalance our MP and Blood gain so we also lost 1200 MP (technically gained 30 blood, but that still feels like a net loss with free Esteem)
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Watch them not rebalance our MP and Blood gain so we also lost 1200 MP (technically gained 30 blood, but that still feels like a net loss with free Esteem)
To the people who asked for gap closers to lose their damage... You are part of the problem with what is wrong with game balance...
As for Living Shadow, I want that ability gone since Shadowbringers media tour info dropped because Dark Knight is NOT a Summon Pet class and NOTHING about it screams "I can summon a pet" and I would rather it get replaced with something that isn't a Summon Pet, like say, another big burst combo. The only way you can get me to actually tolerate Living Shadow, if it was more like old pet mechanics where they take damage and tank for you... otherwise you are not getting Summoners to play tank, if anything you further driving Dark Knight players AWAY from Dark Knight, because if I wanted to play a summon pet class/job, it would be Summoner/Scholar, not Dark Knight or Machinist...
So I'm not touching Dark Knight in Dawntrail and just leave it at that... also I was right about Dark Knight being just more Shadowbringers Dark Knight and not in a good way... thank you Square-Enix for proving my(and others) point about you not listening to player feedback...
There's also a weird delay in Esteem's dash, and it looks like the new GCD we got only becomes available after Esteem used it. Considering we and Esteem lost plunge, and we likely lost mana gain, we're probably losing a fair bit of dps in our burst too. Also, no word on any of our mits. DT is looking kinda bad for us.
Also, they consolidated the 123 into 1 button.
Our damage rotation outside of bursts is going to look like a healer's.
And during bursts, we'll go from 15 ogcd's to 12.
Not excited for DT tbh. We're losing more than we're gaining.
It looks incredibly boring and it looks like the goal is to remove any and all gameplay friction.
Might be time to renew my WoW sub.
And Dark Knight is still going to be very focused on double/triple weaving during said burst as well, like I expected it to... I'm just going to stick to either Gunbreaker or Paladin this expansion for tanks. As for DPS, Viper, Dragoon and Reaper look promising, with MAYBE Pictomancer, Red Mage and Dancer also looking promising but I'm not holding my breath on that...
The thing they pretty much said was, suffer for 2.5 years with a shitty rotation until we decide if we're gonna fix the job.
Which pretty much just means, to play the other tanks that are actually fun and forget DRK exists because they couldn't be bother to fix it this expansion.
Why? In 99% of situations, Plunge is literally just another random OGCD. You could shuffle the potency of its charges to say, the Shadowbringer charges and literally nothing would change with DRK. That's a failure of design when the primary design purpose of a skill is utilized so insanely rarely compared to its secondary usage.
Removing the potency means that the new gap closer gets to be an *actual* gapcloser as it was designed. I just only hope that it copies MNK's Thunderclap and lets you warp to allies as well, then it can be used as nice skill expression for uptime purposes. Doubly so if they follow through on the 'in DT we wont make boss hitboxes the size of planets' comment Yoshi-P made in a previous liveletter/fanfest.
No offense, but no one is looking at Living Shadow and going "this is a pet class", considering its there for 20s out of every 2mins. MCH can summon Queen more often than DRK can summon LS and no one's saying that's a pet job either.
Hate LS because its effectively just a fancy looking DoT, but to complain about it making DRK be perceived as some sort of summoning based job is just lmao.