Originally Posted by
Khalithar
That is correct. My point was to remove the MP drain component by removing darkside and having the main gameplay choice for Drk focus on managing MP for using Dark Arts as often as possible and weigh it against using a move now or saving it for later so moves like Blood Weapon and Blood Price still have a purpose. It would also have the added effect of removing the restriction on Blood Weapon which is something I feel should have been done a while ago. The cause of me thinking on this came from playing pld a lot more lately. I been tanking a whole bunch as drk the last few months and I decided to revisit pld again and I really noticed how there is basically no diversity in it's gameplay regardless of the stance you're in which lead me to thinking if they were even necessary in the first place.
I'll stand by my assertion, I still think removing the stances and the damage penalty is a good idea. However, I will concede at this point that if they do that, they should add more interesting choices and combinations with the abilities we have and the new abilities we get.
I also stand by my other assertion that Pld absolutely needs SOMETHING to make the gameplay a little bit more engaging. I don't know what that could be but I still don't think stance restricted moves are the solution.