Saito Soji - Coeurl
#FFXIVHEALERSTRIKE
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Saito Soji - Coeurl
#FFXIVHEALERSTRIKE
I plan to continue healing as my main role. While I agree with the sentiment everyone seems to be expressing here, the fact of the matter is that my friends who play DPS should not have to suffer longer queues because of collective choices. Additionally, having played through all the iterations of Final Fantasy, from the base game through each expansion (during the periods when each was current content), I've noticed that dungeons have never required an exceptionally high skill level.
The only exception that I vividly recall was Aurem Vale back in the day, primarily because the first chamber could be overly crowded with mobs. At that time, we only had two healers: White Mage and Scholar. Even then, White Mage had to switch to Cleric Stance to deal damage, while Scholar had a more extensive DPS arsenal. Despite these limitations, we would still run dungeons with four DPS, or combinations like three DPS and a healer, or a tank and three DPS. I don't think dungeons are meant to be particularly challenging. If you're seeking difficulty and want clearly defined roles, you should focus on Trials or harder content.
This isn't an argument against the current situation but rather an observation that this simplicity has persisted for a long time. I remember doing no-armor runs when A Realm Reborn was current just to create a challenge. Yet, it's often evident that dungeons were never intended to be the primary source of difficulty. They should just acknowledge and embrace this fact. Even though tanks can self-heal now and do so very efficiently, it doesn’t change the reality that dungeon difficulty has remained static. In version 1.0, dungeons were challenging, but the entire game was tough and not necessarily for enjoyable reasons. Its not a HEALER issue its a Dungeon Design Issue and it isnt a Tank Issue either. Again fix how dungeon damage is distributed and healers will find their purpose or make it harder to make big pulls by adding elements that require healers.
Thank you for your very thoughtful post! You brought up very interesting points. Japanese players are always welcome to post here using machine translation and I'm sure this sentiment is unanimous among English speaking forum users. I believe you are correct in saying that here is more freedom to express ideas and opinions about the game in overseas forums and I'm glad more Japanese players are taking the opportunity to do so. Reading different perspectives enriches discussions and knowing that our ideas have support around the world makes everyone feel less alone.
....you know...and this is just a thought....as difficult as it would be to accomplish. Could organize a mass refund of DawnTrail pre orders.
hit them where it hurts to be heard. since they CLEARLY don't read our complaints in the forums. that have been being made for YEARS. ...stop giving them money. cancel the thousands of preorders. they WILL take notice of thousands of dollars suddenly being requested back by their player base.
granted this is an incomplete and ...very likely ineffective method. but it was a thought nonetheless.
HI, just wanted to post my thoughts as I just finished going through this whole thread, it's my first time posting.
I play all roles and most jobs and I consider myself 'casual'. For the jobs I play, for MSQ purposes I play BRD. With other content, it depends on my mood and what I feel confident doing. For healer, currently I find AST the most fun and easy. I do MSQ, roulettes, normal raids, and occasionally on-content EXs. I never really touched savage on-content due to previous experiences in MMOs and general anxiety. I get groups that don't do very well, which is fine with me, I'm a patient person I think. I also get groups where it's a breeze. Either way I have fun, sometimes I get a little challenge and sometimes I get to relax. Overall I'm fine with healer as it is now, as for DT I would have to experience it to know my stance on it.
I did see valid points from both sides, putting in more things to do when it came to dealing damage in different ways. Points where tanks have a bit too much self-sustain. I am well aware of this as currently my go-to tank is WAR. There were discussions about savages and ultimate but seeing as I have no experiences with those, it is not something I can criticize or discuss. There were also discussions about how some are not always doing their job optimally. I am no means an expert but I do keep up the party most of the time and no one has ever really complained to me as far as I remember. I do agree the game could use more new player guidance. I basically taught myself to play and didn't really ask/have help. (I started playing during Shiva patch in ARR.) There are mentors and novice hall, but the hall isn't a requirement to do content, and mentor's aren't always the nicest. That is not to say there aren't nice ones. Not quite sure how to solve this problem when ARR is kind of a slow start already, it would be difficult in my opinion for people to keep interest if that experience would be even slower. Despite this, I feel this could be a good first step for solving that overall problem. It could evolve into more things such as making healers less boring to some, or just making jobs more unique and a bit tougher to play once people are able to learn more easily.
Next post is about this thread.
I'm gonna be honest, the first time I heard about this "strike" it caught me a bit off guard and actually made me chuckle a bit. The reason being is that from my understanding, "strike" is referred to a more aggressive opposition to something rather than simply abstaining from a certain subject or action, which would be boycotting. I am aware of the previous threads made about healer concerns and that people have been posting their concerns for years. I also understand that people are frustrated with little to no changes, and patience is thin. One thing to understand is while the Devs ask for feedback, it must be understood they will not always act upon said feedback. We can never really be 100% sure why unless we are a fly on the wall. WoW has this same problem. Personally, I quit WoW once I saw the direction it was going and the same mistakes being repeated. It was hard as I was very attached. I did not enjoy the game anymore and it felt like a chore I had to do. MMOs go through changes you might not be satisfied with. The player base grows and sometimes they have to change things to satisfy that.
I'm not telling you to quit or stop subscribing. I want the opposite. I want this game to thrive and last for a long time, as I have gotten attached to this game even more. I want you guys to be able to get some satisfaction or minor changes in the right direction, and I wish you all the luck.
This approach is not ideal. People have different opinions that can conflict which is evident in this thread, there are even people here just to taunt you and be rude in general. When responding, don't jump down their throats for an opposing opinion, not everyone is trying to get on your bad side. While text can be hard to understand the tone of, you need to be careful. Some of you came off as rude and condescending, and I'm referring to both sides. As for getting JP's side concerning this subject, you need to accept their opinions even if it's not what you want. They were rightfully anxious/turned off from responding, even from the thread title. Not all of you were rude, but a good amount were just aggressive and sarcastic when it just came to discussing the topic and responding to others in this thread. NA/EU/AU culture and language is more laid back compared to JP culture and language, they are more polite and considerate most of the time, please understand that. While you may have good intentions, your actions are what matter in the end.
If you guys don't want to queue as healer, feel free to do that. I'm certainly not gonna tell you how to play, but please try to think things more thoroughly when it comes to responding to each other. If responding to someone that just wants to cause trouble or troll, don't stoop to their level.
Honestly I would change the word 'strike' to 'boycott'. Although I'm not sure if you can change the title? Maybe change just the introduction to that to at least promote a less aggressive and more passive stance.
I've seen many people on the healing forums start off being less aggressive and expressing a desire for change "passively" and nothing has changed. However when Scholar lost energy drain and everyone aggressively wrote about how they wanted it back, suddenly it came back. I don't think being passive really works.
The issue with taking a more passive stance is that the healers who have issues with the role have been bringing it up for years now with no sight of change. Heck, we have had YoshiP dismiss us with (paraphrased) "Just go do Ultimate lol". So clearly taking a passive approach to the issue isn't working.
https://en.wikipedia.org/wiki/Strike_action
"Strike action, also called labor strike, labour strike and industrial action in British English, or simply strike, is a work stoppage caused by the mass refusal of employees to work. A strike usually takes place in response to employee grievances."
https://en.wikipedia.org/wiki/Boycott
"A boycott is an act of nonviolent, voluntary abstention from a product, person, organization, or country as an expression of protest."
https://www.dictionary.com/e/strike-vs-boycott/
"The key to remembering the difference between boycott and strike is to figure out who is taking action: the consumer or the employee? Workers strike against their employers while consumers opt against financially or physically supporting something as a way of peacefully protesting against it. Consumers boycott."
Healers do not benefit from their own fulfillment of the Healing Slot in a queue, they provide it. In this analogy, Healers are "workers", not "consumers", and the "employer" is SE/CBU3, providing design-incentives for Healers to exchange their time for other benefits (such as EXP, Tomestones or, hypothetically, "fun").
Non-Healer Players "consume" the benefits provided by Healers.
If other Roles refused to group with Healers, that would be a "Healer Boycott".
The point is not to damage Square Enix, but to make them acknowledge the feedback healers have been giving for 5+ years and to show in their metrics what players enjoy, or rather, don't enjoy. The game is still worth every penny if you're a dps/tank player.
Are you saying we should not run roulettes and other DF content as healers if we find it boring and monotonous? Am I getting that right? Because that's the plan.
As I said in the first part of that post, not all feedback is acted upon. I don't know if there is a way to tell for sure what determines that. (Other than the fact that they announce they will be specifically focusing on the subject.) I'm sure they see it, but they might have other priorities, whether you agree with those priorities or not. I'm not downplaying your criticisms if that's how it came across I apologize.
Thank you for the clarification, it seems I had them a bit confused.
I empathize with some of the concerns in this thread, but the mere existence of Duty Support and the fact that the overwhelming majority of healer players aren't browsing the forums or engaging in a strike means this will have effectively no impact whatsoever.
That being said, the sheer size of this thread may being the issue to devs attention at least, even if the strike itself is almost certainly DOA.
In real world money, no, but in game currency we do. "In-Need" bonuses and the benefit of short queues.
A boycott is withholding money by refusing to pay for the service, which isn't the plan (though some people definitely are anyway) we're just not performing the healer "job" anymore. You can argue neither fit but it's definitely not a boycott.
Duty Support is a complete ass. Trusts do not AoE, so pulls take a lot of time than a regular group.
Trusts healers are also very bad at their job, like unless you're a WAR and doing W2W pulls you are in a very real danger of just dying because Alphi or Urianger are too busy twiddling their thumbs.
Forcing W2W on Trusts as a DPS is also pretty dangerous since you yourself run the risk of just being auto'd to death before Thancred manages to peel the mobs off you. It is doable, and i'd say it's actually fun, but you really need to know how to do that efficiently. Also you do run into potential issue of Trusts not being able to handle said W2W.
if you somehow mess up and die, it immediately boots you to the start.
Saw on Twitter a lot of people laughing about how ridiculous they find the strike, others saying they never even heard about it. Most of the XIV playerbase avoids coming here.
Even though I support healers becoming more interesting and upvoted this, I have no intentions on striking myself. If I feel like healing I will, if I don't - I won't.
Healing has been uninspiring for so long that I lost any emotional investment in it for the most part. #DeadInside
Oh i 100% agree. I've played since mid 2014 on multiple characters & accounts, having finally landed on this one and i've mained healer the entire time up until recently. I don't want to damage Square enix either...however, this is an issue that as you yourself have correctly stated, is 5+ years in the making. i believe that someone else above stated it expertly when they said:
....-gestures sidelong at quote-...
5+ years is too long for the select group of players on the job that is BY GAME DESIGN, is supposed to be some of the most engaged players on the game, to be heard. The quality of healing has decreased DRAMATICALLY since i started playing in ARR. HW introduced Astro, which brought in a very diverse method of healing. which immediately was squashed. Then cleric stance was removed in SHB (though my memory is fuzzy and is wear it was removed in SB. i could just be suffering from early onset alzhiemerz). I've watched the job i loved playing, drop further and further down on the priority list of being kept relevant. I do not enjoy playing it anymore. i have every healer at 90 and i can't be bothered to play it anymore because it's dull, boring and underappreciated by the very people who put it in the game. Being told, "play harder content", feels like a slap in the face. I shouldn't have to. Just as those who enjoy the harder content, shouldn't have to hear someone say, "if you want something harder, play something else". There's a middle ground that CAN be achieved, SHOULD have been achieved 2 expansions ago. But hasn't because for those 5+ years. We were passively requesting we be given some adjustment love.
After this long, i don't consider denying this MULTI-BILLION dollar company the majority of their pre-orders income, as damaging. $2.53 billion revenue in 2023, ....and we're still having to beg them to alter some aspects of the game that are affecting part of the game being unenjoyable?
I think this is a good thing for an MMO. They shouldn't compete with playing with people. Great learning tools, for those who really hate grouping but still want to play an MMO for wahtever reason, or for those who don't have time to wait to start a dungeon.
Healers when nothing changes: We are not happy, please fix it.
Healers when something changes: We are not happy, please fix it.
Yeah, that's by design, to prevent Duty Support from outright replacing player queues. But as a DPS player presented with a 30m+ queue due to the lack of healer's queueing, you can just get around it by running the dungeon in duty support. The extra 5 - 10 minutes it takes to clear the dungeon because the NPCs suck at DPSing isn't much of a deterrent when the alternative is to wait even longer for a player queue. Trusts being bad at healing is also pretty irrelevant when the entire reason this thread exists is because healers are literally completely unnecessary in dungeons lol
The real rebuttal that you should bring up is when you get to a Trial, but even then, when I got to the lv83 trial when Endwalker launched, and we couldn't get a queue to pop because not enough players had gotten that far yet, we just opened a PF and had a SMN main switch to SCH for the fight, and we just cleared it with 1 tank, 1 healer, and 6 dps.
Well, if the only thing you're trying to accomplish is increasing queue times by maybe a few seconds if EVERY healer in this thread decided to actually quit the role (because this thread represents such a minority of the playerbase), EXCLUSIVELY for roulettes, then it isn't all that much of a strike, is it?
But I thought that our silly strike would not bother anyone and there would be loads of healers to replace our unimportant selves. The strike is minuscule and we are just a drop in the ocean?
All I can say is womp, womp. I will enjoy my little DPS, can watch some Netflix while waiting for queue to pop! It is much better than casting Broil and watching Netflix!
Um I spent the entire day talking about DA: Veilguard and happened to like some XIV main account "Dawntrail countdown" post, and that's my only XIV activity recently. What bias is there?
I'm sorry that this is inconvenient to the cause, one I support, but you should be aware that there are also people out there who simply don't care about this.
As stated many times over, the idea is to affect the metrics, not inconvenience others [people swapping from healer to dps will also have longer queues] I only even bring up roulettes not being usable as trusts because people keep smugly presenting the existence of trusts/duty support as a gotcha when... it's not
But if people used duty support or made custom party finder groups wouldn't that still show up in the devs' internal metrics?
(Let's just say purely for argument's sake the strike would work and DF queues suddenly would take much longer, so people would switch to duty support and PF.)
If the devs see in their internal metrics that a lot fewer healers queue in the DF, and at the same time a lot more people use (the much slower) duty support on other jobs than healers, and perhaps in the party finder significantly more people organise 1T3DPS runs, then this would still convey a message about healers to them.
Namely that a lot fewer people play healers, that the role is clearly not attractive right now, and that people resort to other measures than trinity-based group play to deal with it.
So if they want to stick with the trinity system then they need to make the role, that is currently so undesirable, appealing again.
If as a result more people return to the role, i.e. more healers queue for group content, fewer people feel compelled to do trusts and 1T3DPS runs are not as viable anymore as normal 1T1H2DPS runs for efficient group play, then their adjustment was successful.
That is purely hypothetical of course. I don't think we will make this kind of difference but I also don't think people turning to trusts would diminish our efforts and might in fact even convey the message.
Edit:
You beat me to it, hehe
Do you not realize that Algorithms are based on solely what you do and are interested in? A For You page is a totally useless way to give us a data. You cited it to paint a narrative you agree with, moreover.
And by what you do, I mean the sum total of what you have ever done on that site, ans maybe even data shared with their partners from your activity elsewhere. That's how it works. Your history is irrelevant anyway. The fact is you admitted to using the for you function lol.
The existence of something liked 2300 times is just as much data as this thread being liked 240 times. Stop talking out of your ass just because you don't like that there are people out there who don't care. They exist. Pretending I am lying about a Tweet I saw because it's counter to this thread and what you want to hear doesn't make me a liar.
Stop bringing up algorithms tailoring to bias on one hand and then saying on your other that history is irrelevant, since that is what an algorithm uses.
That is true, ye. And it does save you time running a dungeon with trusts with an instant queue as a dps as opposed to waiting for regular dps queue. It's a decent time saver, i did it myself.
But Trusts can't run roulettes with you. So you can't benefit from a Roulette bonus, namely the main roulettes people run. Leveling or MSQ for exp or Expert for tomestones.
Also valid point. But people already did PF new content naturally especially when it's brand new.
FFXIV Healers have been in QUITE the state for a while now.
As an [AST][SCH] main I have various concerns and frustrations over the past few years however the Dawntrail Astrologian changes are INSANE, in a bad way and I could write paragraphs upon paragraphs on the DT AST changes alone.~
All my friends and people I know who play AST as well as just other healers in general agree with me, and they are a mix of raiders and non-raiders before people start that drama.
In the forums so far i've seen people make frustrating posts, or even to the #FFXIVHEALERSTRIKE thread say they are in support of it, but not for the reasons they should be/for the wrong reasons. Regardless, here's my +1 because this is the worst iteration of AST imo and if I didn't have an active FC of close friends I would have quit the game with the DT Media Tour embargo lifting, for multiple reasons but 90% because of the AST changes and direction it's going in.
Of course there're people out there that don't care. My friends don't care. My parents don't care. My cats don't care. Coming here to say 'people don't care' is kinda irrelevant, as you're here to add engagement and boost the thread. Thanks for your support.
Then again there are many of the more casual players that don't do or care about roulettes.
I totally respect your right to refuse to play a class that you do not currently enjoy. That is exactly what should be done when something is not fun.
Thing is other players will find their own ways to cope with whatever healer shortage might be created. That might be forming their own parties, it might be duty support or trusts, it might be taking up healer themselves or it might be something I haven't even thought of.
The only thing I have mentioned (and got slammed for) is that I do not think changes will be fast in coming. Partially because development of the sorts of changes you want is not a fast process. Partially because in this thread alone there seem to be very conflicting ideas of what you want done. Yes you want healer to be more interesting (something I agree with) but there is no consensus of exactly how you want that to be done. In the last partially because other players will cope with the shortage diminishing the urgency for SQEX to do anything.
Are all of you ready to continue this for the duration even if that duration pushes beyond 7.2 and possibly as far as 8.0 when it is planned for everything to be reworked? I hope you will continue, I really do. I support all of you standing up for yourselves.
I just signed up to the forums to comment on this thread. I'm not a Healer, but even I can see the absolute state of the Healer role right now. So I fully support the strike action, and I hope your voices are heard by the Dev team. That any dungeon content can be cleared without a healer is absurd, and is an urgent flaw with the game that needs addressed.