Thank you, dev team, for addressing this issue!
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Thank you, dev team, for addressing this issue!
Yes I have been to your server and many others and seen how crowded it gets. Your server is not a special case. Anyone who server hopped can verify if my next claim is true or false. One hour before the FATE was a good time to go into the firmament with a high chance of it not being congested. Before then, have all your mats prepared so you can craft while you're inside. The FATEs don't pop up every hour or so to the point you don't have time to restock before the other server FATE is up. If you didn't have time to restock between the many hours for each FATE, then that's a "you" issue.
In my case, I have many sample point to draw a conclusion from. But in yours, you're only sticking to one server, which means you didn't do the FATE as much as we did to know exactly what are the optimal times to go in.
The heart of the matter is you shouldn't HAVE to camp out in the zone an hour out, and even so, if a world's Firmament is clearly overcrowded, the gracious thing for Wanderers to do would be to bow out and let the natives fill up the slots. There are no shortage of crafters and gatherers on many of these worlds, and I don't recall Midgardsormr collectively sending out invites for other worlds to come help us out, so even under the guise of "helping", that argument falls flat. Besides, hopping worlds just to experience content is a meta that shouldn't be expected of the average player.
But it's all a moot point, now, so oh well.
You just keep digging yourself a deeper hole, you realise? Encouraging server hoping, and admitting to tracking times, entering only an hour before? And yes... my server was always packed well before, with wanderers happily (and seeming astonished) that they got in, because of early congestion. Server natives shouldn't have to camp out in hopes of accessing their own server's content. We didn't ask, you came anyway and claimed to be "helping". Please, it's obvious what you actually came for.
Exactly this. For crying out loud, you'd think we committed some terrible crime by pointing this out. People still keep trying to justify it. It's the cutscene exploit in the MSQ roulette all over again...
Its pretty absurd to have to do this, but on Crystal, if you arent in the zone slightly before the 2 hour mark (unless its into waaaaaay-off-hours) you wont be getting in. Coeurl's firmament was soft-locked (locked for people but you could get in as people were wandering in and out) within minutes of us hitting our 2 hour warning last night at right around midnight est, and it only had a smattering of wanderers who had been waiting there since we were at 75%. Tthere were 3 servers that were due to hit fates around the same time, so people from the other servers were camping out between those 3 for most of the night.Quote:
One hour before the FATE is when you should start crafting and not leave the instance. Not 1:30 to 2 hours.
The way the system is set up is stupid, at least as far as the fate is concerned (but again, the fates are basically worth 20 minutes of gathering and crafting, so its kind of moronic for people to sit there for hours if they arent going to be actively contributing during that time). That you can see what other servers on your datacenter are close to completion and just park yourself in the Firmament afk, or functionally afk, for a couple hours needs to be changed. If you're contributing, sure, fine. If you're camping out for a spot, no.
Theres not really any low-pop servers in NA, and only 2 in EU.Quote:
Low-pop servers? We aren't complaining one bit. I'm finding that no one in a low-pop server is complaining about the change at all, and welcoming it.
If you even look at just level 80 active population, theres all of 1 NA server under 8k, and thats at 7.9k. EU outside Sprigtania averages just under 10k, Japan is at ~6k.
Is there a problem in doing that? Is this against the TOS or some sort of exploitation that I'm not aware of? Because this argument fails to address anything I pointed out and just seems like you're strawmanning now.
You have an event with more than 300 wanting to partake in, but they know that it will be locked if they're not early. What do you think would happen? Of course people will camp it. That's the only option they will do. Because the main issue that some are blind to, is that you only got one instance per server with a hardcap of 300 (correct me on that number if I'm wrong). Wanderer's or not is just a silly argument against the main issue. People still camped instances for Ixion FATE back in SB because it got congested in 1-2min after it spawns. Thanks to the random timer, there were no cases of it being congested for an hour, except at one time when the respawn timer was over 70hrs.
Not sure if you mean the reason Moogle is at 40% is because off-worlders helped contribute before and can't do that now.
On ragnarok it's barely around 50% right now. The third stockpile seems to be much bigger this time around. Looking at the website I don't see any server having hit the malmstone for the third fate series.
There was nothing wrong with wanderers participating. Many of them crafted while waiting. There are plenty in world who sit around and simply wait for the fate as well and don't contribute either To somehow try and impart bad motivations to those visiting is wrong in my opinion. The real problem wasn't the visitors it was the design of trying to funnel way too many people into one instance. That was and still is the issue. SE appears to have taken a quick fix and whether or not it'll be fine in peak hours remains to be seen.
If I'm not mistaken an instance holds roughly 350 people or there about. That number many still be well below the demand during peak hours and on weekends. It was just poorly implemented and everyone who was locked out paid the price for it.
You seem to have not understood what I said. But anyways, server hopping for the FATE was not the issue they wanted to prevent. Else they could easily do a simpler approach that would not affect other worlds' progression, which is giving 0 rewards to wanderers. Thus, their initial design intent to have other worlds help each other would be preserved in this case. The issue they wanted to stop was the congestion from those who would just park in the instance for 3-4hrs being AFK (which they can go around if an AFK timer was implemented). See the difference?
With the world transfer, 1hr was a safe time that you can go before it gets congested. Now that it's restricted, I'd probably say 5-10 min would be the time the instance will get congested on a medium populated server. So again, server hopping for the FATE itself was not the issue. Read it on their own official statement.