Then why didn't you specify that to begin with?
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No it is not. Not even close. Anybody who injects anything into ffxiv would likely be caught. ACT primarily reads the data, not write it into ffxiv in any manner where it would provide any benefit whatsoever. Everything regarding ACT is client side only. Those tools came about from bad security measures on Nexons part which affected all their games. Even Combat Arms, which was newly released at the time when I last was a GM there.
ACT is not a hack though.
I'm not 100% sure of the mods in this game but addons in WoW & RIFT for example utilised the add-on API the game provides. In there lies all information and using a DPS meter addon for example will just display the DPS part of the information.
In FFXIV there is no addon api but ACT checks the combat log, boss health pool, etc and shows you your DPS number?
Go open the ACT Plugin with dotpeek, look for "FFXIVPointers", and try to tell me that again with a straight face.
The ACT plugin has direct access to the game's memory, and networking. If SE had an "official API" it wouldn't be hacking would it?
Would it really have been so hard to say "the Mabinogi black robe incident" from the start? It's also dubious how the two are related. You also haven't answered what the second MMO is either.
You're better informed then me and I'm using this mod for such a long time!
Ok so it does, but how will ACT 'hack' steal your account when it's client side on my computer? If you're worried about account hacking, based on that 'black robe incident' you mentioned.
I would look you in the face and tell you that you are dead wrong - maybe even pat you on the head, because Sarcastic!Kaiva is a thing on discord. What is dotpeek? Another third party tool. The fact that you need another 3rd party tool to affect ACT's behavior is why you are wrong. And again, there's a high chance that once it actually starts affecting the game, security measures are very likely to pick it up and identify it as an unauthorized program. That's a pretty damn good reason why mods and ACT are client-side only. You are not hacking anything, because you are not affecting anything within the game as far as ACT is concerned. You are simply reading the numbers that the game is already giving you, in a much more meaningful manner (reading battle logs really is a pain to read through).
That's because I want you to find the threads that discuss the hacking, and not link to them.
Wizardy's shutdown was shutdown by Sony seeing their P2W model destroyed by similar issues.
FFXIV doesn't have any client-ended security tools to defeat, so people seem to justify their modding because the game client doesn't have protection. Where as the tools that enable modding in Mabinogi and Wizardry, were designed to defeat the protection measures, and the result was that the players doing the "QoL" mods in exactly the same fashion people use ACT in FFXIV, let the botters and packet hackers in.
ACT reads the data between the client and server to determine what your parses are. ACT writes to your harddrive and never sends its information to the FF14 servers, ACT also does not write to your game client. ACT displays its information with an overlay which is effectively another window opened on top of the client. ACT does not try to gain access to anything without your permission and only has network access when you're updating the software or uploading your parses to the website.
The Mabinogi hack you're referring to is people actually hacking the packets of information to find a weakness to exploit and then sending information to the server to delete character information. The Mabinogi hack is different in almost every conceivable way from ACT. The only similarities to them is they were both written by a third party.