XD It's all good. We were in the same party (I was the SMN) and I ended up tanking an add first boss and dying because our tank was allergic to tanking. ;w;
Playing as Bard. today roulette trial gave me Tsukuyomi. After 2 wipes I only said "Well, I am noob in trials. Better wait by melee in my place" and leave, eating 30 minutes of punishment. But... my karma is strong and after 30 minutes... Tsukuyomi again lol Well, around 20%, both healers died, but Red Mage ress one and that healer used LB3. Success. Anyway, I died 2x as usual, and nevertheless I received 1 commendation o.รด
That trial and raid Ridorana Lighthouse, generally I only have utility by use reflesh and buffs xD My 47k HP as bard only sometimes can avoid deaths. Things as Vulnerability Up are evil >.<
Though I don't think it's fair that they keep queuing in after being told that they don't have the strength for it, I can understand the feeling of not wanting to have to turn around and go do something completely different when you're right here at the climax of the story.
The actual issue may be that *both* healers are in the same boat - and quite possibly keep re-queuing and being paired up as co-healers again each time instead of getting someone else with the extra power to get everyone through the trial.
I agree. I have gotten this on WHM or AST before and had a cohealer who mostly wanted to hug the floor and it was fine because one person in i340 or so can heal that while eating a sandwich, but in my contacts they're both from Jenova so I wonder if they kept queueing together?
I dunno. Either way, was not fun. Not cool keep wasting other people's queues either.
For the love of staying alive! Tanks please go into tank stance the second a DPS takes hate from you and cannot use Diversion and Purification! I don't care if it's just Alte Roite normal, I shouldn't be switching into (Riddle of) Earth Stance just so I don't die.
Theses are the same players that criticize players on a parse & insist on maximizing dps on a TANKING JOB(same players that make a healer work twice as hard), Plds that want to full time sword oath, Dark knights that think Grit is overrated & Warriors that think they are strongest dd if they dont use defiance.Sure some tanks can do both, but root of the issue that you complain about is exactly what i just stated, theres more variables but the main thing to blame is idiocy.
(Generally speaking of course)
P.s: At least tanks & mnk can change stance mid-battles, to the opposite of some other jobs...
This...has nothing at all to do with parsers. No need to overgeneralize people based on your feelings on the matter. I think the majority of us on the forums are tired of parsers discussion for the time being, so maybe don't bring it into a tale that really has nothing to do with parsers?
This has nothing to do with parsers at all.
This was just an example of people just hear the DPS-Stance "meta" for tanks, but don't know how to perform it but try anyways without further researches because it has to be rigth if it is meta.
This is a matter of hearsay of a "meta/tactic/guide" and clinging to it without the full knowledge, gear and/or party composition you need to perform it and the mindset of lowest bar playing.
As you conclude the root of this is personal idiocy, but not a parser.
Sorry to say but in my opinion stances are mostly useless if they don't alter or impact the gameplay of the job like BRDs songs. Better no stances at all instead of MNK/PLD/DRK stances, which you rarely switch at all or just in niche situations.
Exactly, it's personal idiocy. In my static, we have a WAR (MT for most fights in Savage) who exclusively tanks in Deliverance and never uses Butchers Block (it's the end of the world if he has to). He never loses hate and this is because: everyone uses their hate dumps when available (except Purification) and the OT Shirks him every so often (after using Provoke).
I am fine with tanks in roulette wanting to stay in DPS stance, but if they're going to lose hate to a DPS Job, then they're going to have to do what they're designed for. Tank. ESPECIALLY if you're teamed with a newbie tank who doesn't know what Shirk does, and/or doesn't Provoke->Shirk.
I don't drop Grit in Trial Roulette because I don't trust the average PUG to manage their threat, and taking a little longer to kill the boss is still faster than wiping because some overeager DPS ripped threat and got the healers cleaved or something.
I do not mind emergencies coming up in dungeons that people need to AFK for. I don't mind 5 min AFKs etc.
I do mind if you go AFK at the 2nd boss of Amdapor keep if you're in VC with someone else, don't mention anything to the PT (and not having the person you're in VC with say anything either) until someone points out afk and then having the party wait for 25 minutes for someone to get back
Especially since this person apparently told their friend VC they could kick him and... nope, couldn't until 25mins gone by. it's beyond ridiculous at that point.
I have an occasional bad habit of running dungeons when sleepy at night. Catch myself waking up after standing motionless for who knows how long in a battle.
...Oddly enough I almost always notice 1 or 2 other group mates were doing the same thing. Are they annoyed and mocking me, trolling me, or also falling asleep?
Hmm...
I was on the hunt for creation tomes to buy mats for the newest crafting/gathering gear, so figured I'd roll my 70 roulette for some (hopefully) easy tomes. I was on WHM and ended up in Skalla with a PLD, BRD, and DRG. The PLD started off by pulling the first group by itself, which isn't a crime in itself. However, things took roughly 84 years to die before moving onto the second pack which took another eternity. It was at this time I looked at the numbers...
...and found myself at 2800, the BRD at 2300, the PLD at 1600, and the DRG at 1300.
https://i.imgur.com/s0eZoy7.gif
Needless to say, I made a beeline for the exit.
Ouch, it doesn't even take parsing to know that those numbers are terrible when you see 4k+ being routinely mentioned in so many places. I probably would have left too.
On the healer topic, when you get killed by someone aiming the big cone AoE at you in Tsuku Normal, your co-WHM's Raise macro doesn't work (didn't even have a normal Raise button on hotbar apparently), and they try to heal one of the later Lunacy casts with Medica... That went about as well as you could imagine. Near-instant wipe, multiple times. Thankfully, I eventually managed to not die to someone else's mistake and was able to put out enough Cure III to heal through Lunacy without much help from the other healer.
Well, today I died 18x in Ridorana Lighthouse o.o' Generally is around 12 xD But I survived against the mathematics, first time \o/
Hey, newsflash to those dunces in Alliance C that I ran with in Ridorana just now: Ridorana can still be very hard, especially if both healers in one party are actually new to the raid and nobody is given a chance to explain things to them beforehand. You certainly don't have any room to be calling for an entire party to be kicked if a freaking Bard in the 'bad alliance' was actually the top DPS in the previous fights before everything went to hell. Especially if said people calling for the kicks happen to be composed of the top DPS classes in the game, and should not be losing to a Bard by any means in the best of circumstances.
I explained to you asshats that I cleared O8S for a reason: If you're somehow veering even further into the douche raider sterotype than me in a freaking 24-man raid, you're doing something very wrong. But yes, keep sarcastically pulling those one-liners like 'you don't pay my sub' or the latest meme from Reddit, instead of you know, actually trying to prove your case. There's a reason I refused to talk further after the actual battle began, but ya'll just kept going and going. Oh, and I still out-damaged you guys at the last boss even though I spent more time on the floor than you did, save for the one monk who lived through the whole fight and told ya'll to shut up anyway.
The very idea of doing Ridorana on a class other than healer or RDM is just plain scary to me. I haven't been in there yet with a full alliance of people I would call competent yet (meaning I have made damn good use of Verraise, mostly in my party but also outside of it) so not having that carry privilege is not a happy thought.
One of my more recent runs was particularly funny - when we loaded in our party was a WAR, two WHMs, two BRDs and three RDMs. I don't need to be progging Ultimate to understand this is... not ideal. The other parties were much more balanced (see: had a melee, had jobs that were not literally the bottom dps) and it was even commented on in alliance chat that we were kinda a joke comp.
The joke is on them though. We had 3 of the top 5 dps for the vast majority of the run with one of our BRDs and I trading back and forth for first through the whole run. Also with what seemed like an almost inappropriate amount of Refresh we had all the MP we could ever need so when one of the groups (with a SAM, SMN and BLM who had poked fun at our weak party comp in the beginning of the raid) failed to kill their Construct 7.1 add in time we basically healer Lb3'd for them by raising their entire alliance in a few seconds after their dead bodies fell back into the main room.
So yeah - don't laugh at RDMs and BRDs! We might be the lowest personal DPS when people actually care to play their classes well but if you can't outdps us on "big kid jobs" (a thing that was said) I feel like that speaks more to your own incompetence than to our suboptimal class choice.
I saw a RDM hardcast Verraise multiple times during a Ridorana run.
That's all. Just wanted to tell somebody about it.
I think you were in the one run I ran as Bard. I was mourning my lack of raise ability the whole time as I laid there on the floor because my healers repeatedly died to mechanics and the one DPS with a raise in our party was... not the most aware person I've ever played with. I try to play jobs with raises because that place still needs them even a few weeks after release. This is not a bad thing in my opinion, though I think it says something about the player base. Especially the individuals who have cleared it and still die to everything. Most runs have been pretty chill though, which is nice.
I've actually had worse Rabanastre runs lately... like repeated wipes to the first boss complete with troll pulls, vote abandons after 20 minutes of wiping before Hashmal, and "ebin memes" flooding the chat. With no newbie bonus either. Maybe I've just been unlucky.
This exchange during a Sirensong Sea:
https://imgur.com/a/tC3NgvZ
It started with me using Displacement about 2 seconds before the first boss decides to use Amorphous Applause (that attack that covers the entire arena in front of him). Obviously there's no way I'm getting out of that before he finishes casting it and I die.
The healer (the other person talking in the pic) was a rather newbie WHM who could barely keep the group alive. She was spamming Cure 1 (yes, Cure 1) and only casted Cure2 if she got the Freecure proc. She threw maybe two Medicas the entire dungeon, and a few times I had to save the tank (barely!) with Vercure because she just wasn't healing enough.
And she proceeds to tell me how to do my job. Hah.
EDIT: Btw, I was the only RDM in the group, so that "yes you" was like "uh, obviously you're talking to me, I'm more wondering why you tell me to use 'scater' right after a boss fight" type deal.
Had a rather disastrous run of Cutter's Cry last night. I was tanking as paladin, and got an astrologian, bard and ninja as my team. Two of them were Lv39 when the dungeon synchs to Lv40. All of them are Japanese so I can't easily communicate.
Things were slow up to the second boss (the sandworm), where the healer died rather quickly, and the rest of us followed. Checking people's equipment as I hiked back to the boss room, I realised that the healer was mostly equipped with crafter gear. Everyone was waiting for me at that point, so I decided to just go for the boss and hope for the best. It wasn't the best.
Making our way back to the sandworm again, I manage to find enough auto-correct phrases to ask the healer about their gear. I'm glad (somewhat) to see them now wearing Lv31 mage gear instead of Lv35 crafting gear.
I'm not sure if we wiped once more in the middle of that, or beat it on that next try, but in any case we absolutely scrape through - both DPSes dead halfway through, healer died with the boss at 10%, and I only just managed to kill it before it killed me.
Onwards to the chimera. Apparently nobody knows how to handle the lightning AoE and we wipe again. (I desperately wish I'd brought warrior instead of paladin.)
Now for an awkward interlude - as I'm making my way back to the party, I decide that I'll really need to have potions available, so I'm auto-running along while I add it to my hotbar.... all good until I take the wrong turn and blunder into a pack of enemies on the last sidepath before the boss room. The bard is close enough to come to my rescue but it's not enough. I die, and the bard runs off towards the rest of the party with all three monsters in pursuit. Oops.
We make our way back. Again. Except for the ninja who for some reason decided to remain dead on the floor at the entrance to the boss room and has to be revived.
Anyway, once I finally get back there, someone has set up waymarks for some reason? A in the centre, B-C-D around the edges. The healer and bard have decided that standing out at C will keep them safe from the lightning attack. It doesn't.
The ninja is dead again. The healer lasts until about 50%. No amount of typing "A" before the lightning attack will get people to come to waypoint A. I die but the bard is still surviving.
I warp back to start the hike again so I miss what happens next, but the bard actually manages to solo the rest of it! I've done that myself before, but was not expecting it after the rest of the run.
Anyway, that was not a fun way to spend an hour.
We had a lovely Red mage Au ra with crown in our 24 man raid. Who died alot and was blaming the healers for not healing him after he got up. That happen sometimes with al the chaos. But he died 4 times in a row at the first boss and didnt stop whining about it. At the same time the healers were pretty good and were keeping everyone alive with ease, even raising another groups.
So now the second boss we are watching him. He dies pretty fast again and the healers swiftcast raise. At the same time boss is charging AOE attack, normally you wait after the attack to accept the raise. Nope, this red mage pressed the button right away, gets up and the AOE flashes in his face and with no time to heal he dies. Ofcourse starts blaming the healers again for not healing. It was pretty sad too see after a while, even we explain what he did wrong, still refused to except it. We vote him out afterwards.
So got Doma Castle on the leveling Roulette last night and the healer, an AST, leaves the group right after the first boss when the Vanguard appears. No warning, no nothing. Just leaves right as I pull the Vanguard. And the run was going fairly smooth up till then. Now it was the dpses first time on the run but we were only 10-11 minutes in, the party hadn't wiped once, in fact nobody in the party had even died once and we had just cleared the first boss with no problems. If you have something come up in real life or just don't like the dungeon I can understand that but could you at least give the rest of the team a warning before you leave?
Just wanted to comment to do with the whole thread, I have to admit light party troubles are sigh... and even running into toxic behaviour.
But I have to be honest in 8/24 person, I find wipes the most interesting things, quiet simply because I never expect people to have troubles, I'll commendate a dragoon who accidentally Jumps off an edge xD, my giggles usually lead to instant karma if I do
Fun times in PotD. One party member wandered off, opened a Mimic, and came running back to the party like a bat out of hell. We kill the Mimic, and it drops a chest. The same person opens it.....and it's another Mimic. He tries to bolt again....and runs into a luring trap. Everyone but that first person ends up dead, he barely survives. Instead of slipping off for the cairn to raise us, he decides to open a chest that dropped in the middle of the trap.
It's another Mimic.
Went about as well as you'd expect.
Today, I decided to do a dungeon before work. I need to complete it before I can continue my grind on the MSQs. The queue was a long one, but it finally popped and I ported into the dungeon to catch a very obscene conversation between two of the people in the dungeon. I won't repeat that part of the conversation. It's not safe for work. Here's what followed:
Me: "I see the maturity level in this group is top notch."
Immature DPS: "Brah! How do you even parse!" Unless you blue, don't even talk to me! I wish I was a tank because I'd shark you so bad" (I believe the word was "shark" - going by memory)
Me: "Blah Blah Blah. I'll wait for the next group"
Immature DPS: "OMG I so wish I could shark you right now!"
I then left the group. No dungeon before work, but I am fine with grabbing a better group tonight when I get home. I showed the conversation to my wife and she replied, "What are they, 12?!"
I think what he meant was "Shirk" in which the tank transfers a massive amount of aggro to a team member (great for Tank swaps; wonderful for Tank trolls). And you never know, you may have ran into a couple of 12 year-olds. I was playing Final Fantasy at 6 when 7 specifically said T for Teen. I figured that rating was a suggestion.
Shirk! you're right! That's the word they used. Thanks for explaining what it means.
Shoutout to the mentor MNK in Haukke Manor NM just now who refused to participate in any boss fights and rolled Need on every drop they could despite doing nothing. I even asked "you just gonna stand there?" and they said "Yes." I hope every other group you try to pull that on kicks you out the same as we did.
They need to make Mentors more easily reportable, and they need to be held to higher standards.
If a Mentor stands around in a boss fight and does nothing, and if all 3 members of the group report them, then a GM should look into logs and if they were indeed doing that, then they should instantly lose their mentor status right then and there.
They need to be held accountable for this crap.