they arent asking to enjoy content
they are asking for more sp per kill while grinding and to make grinding more fun(you just cant do this, its imposible)
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Yea sorry making a suggestion that would encourage skillful pay instead of endless 1 mashing or after 1.18 well be able to run into battle and not hit any buttons. what the hell was i thinking. Im not talking about giving a 100% bonus for skillful play. 20% would be good and yes that would be in balance team a 30,000 an hour for spamming 1 team b +20% 36,000 that is balance
Wait, how is speed killing any more skillful than "button mashing"? The high EXP chain exp and merit parties in FFXI rarely involved any significant skill; items, merits, and job composition were the deciding factors.
your right its not about skill, that's the problem, and it should be. that's my point. The reason things are killed so fast is because of the 10sp lvl cap(no point in killing tough mobs) but im not gonna get into that right now. Id rather grind and really have to pay attention to the fight then sit there and spam one and hit random WS.
I think it would be fun if we had gauntlet type things to do in parties. Swarms of mobs attacking your party all at once and having to get things defeated before reinforcements arrive. Maybe if they add the hamlet defenses they could be like this and give good exp for parties.
Edit: I also like the idea of not having to hold back on aoes and such. lol
i was also thinking if these released onto you in waves perhaps or even one at time, it would be cool to have something were each mob was a lvl higher then the last (taking away the 10lvl sp cap of course) and just see how long you last. there could be an achievement for time lasted and lvl reached. this doesn't fit in with my general original idea but would still be interesting. now ill have to listen to 100 people tell me why this is a bad idea.