So next time we should just all make alts on JP servers to make them care about the issue. How sad.
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Good, now remove the dr from everyone in frontline and maybee it'll be kind of good somewhat again.
Sure, remove Guardian and gives PLD a Knock back
When you suk at fighting but can still win with a few cheesy pallies.
https://i.imgur.com/eHx8pyl.png
(I was on blue team.)
thank god they announced they are fixing it.
We were right.. i'm Sorry (not Sorry) but this time Is a big f.u. to everyone that was saying that was "as intended".
The patch notes said that it was an unintended use of Guardian, for what that's worth. Either way I'm so thankful that it's been fixed.
Can confirm it's been patched.
RIP carrying an entire alliance on Onsal. Thank god I got my mount already. Onsal is back to being Seal Rock RNG Bonanza version 2.
Just finished an Onsal and oh my god, I couldn't stop laugh ! I saw paladin trying to "cover cap" all around, not having a clue that it doesn't work anymore and just being utterly destroyed !
Funniest Battleground ever !
Had a similar thing happen yesterday. Lots of times I'd see paladins awkwardly hanging around next to the node in the middle of an enemy zerg, then get annihilated when their invul ran out, accomplishing nothing but feeding BH.
We lost the match, but it was close, and I finally had a good time in there again.
There is valuable feedback here. But when people feel like they're being ignored for so long (case in point, onsal invuln capping), no shit they get bitter and start throwing around insults. First reports of the "intended-unintended" interaction came in around April and were fixed mid October. Between that time period people were talking about it nonstop, but nothing was being done, no matter how the feedback was being phrased. It's plain to see the western side of the forum just isn't being read whatsoever
Cry all you want. LOL I got them A L L. Hahaha
I've had them for years. Cringe kid
No. SE has pretty consistently ignored the western playerbase on feedback. We basically don't have community managers or anything to aggregate and communicate feedback to them.
This issue is the most obvious example. We've been trying to bring attention to it for 6+ months and literally nothing changed or was acknowledged. The JP playerbase started talking about it a month or so ago when it became more widespread there, and it's changed relatively quickly. Even mentioned a few weeks ahead of time.
We were pretty blatantly ignored.
Whether that's true or not doesn't change my stance. The English section is generally a joke because it's overloaded with so many memes and personal attacks.
Let's keep an eye on this one shining example of a good post and see what happens. I think it's just going to get drowned out by the rest because folks just can't help themselves, but we'll see.
Wait, I thought V&C was mostly requested by Western player. Oh wait, doesn't healer have more heals to do this Tier due to amount of feedback from this particular forum?
Also wait, the big timer skill cooldown also because western players asking for add-on replacement.
I think it's the opposite, they've consistently listened to feedbacks but players just want "ALL" their feedbacks to be heard.
It's just most of the time "You think you want it, but you don't" - J. Allen Brack
With pld cheese gone, we can get back to the real problem with onsal and seal rock, rng. Sucks to lose because all the S ranks spawn on one teams door step.
Those are not bad, the worst ones are 2 close high rank ovoos spawning near your base which most the time you will end up losing both because it is a 1v1v1 so one team will get the point, allowing to gain advantage and potentially flank you
It is the only part where it is really hard finding a proper counter because, you cannot allow to split at all and have to go all in to wipe the team fast (which is almost impossible because we have stalling jobs, so imagine a DRK or PLD using their 10 second LB followed by Ninjas with Doton, Machinist turret etc, those seconds are enough to give the 3rd team to capture the uncontested ovoo and possibly win)
I find RNG is only really bad in Seal Rock because the map is so huge and the nodes are frequently in inaccessible locations that highly favour one team (most obvious example is the node on the top of the big ramp in the caves near the middle). In Onsal, the map is a lot smaller and nodes are more accessible so it doesn't feel quite so unfair (except when you get S ranks spawning right next to an enemy's spawn or NO nodes spawning near you). In Onsal I generally feel like the team that played better wins, but in Seal Rock the winner is based mainly on node spawns. I would like the Seal Rock map to be designed if possible.
The bigger factor of RNG is not whether nodes spawn near you but rather how the spawns encourage the teams to move. Like, if right at the start of the match an A rank spawns between two teams, those two teams will end up getting locked in battle for ages with neither team willing to surrender that one node. Meanwhile the third team is running around picking up all the other spawns for free and getting an enormous lead. That sort of thing happens a lot, but it's totally down to the behaviour of the players. It could be totally avoided if teams could play strategically (even though they can't), so I can't really put it down to the RNG of the nodes.
RNG is what keeps it interesting and it's not really an excuse. I always say it's a collective (lack of) effort that decides a team's place at the end.
PLD is no longer a problem, so let's grant this thread some much needed rest. :rolleyes: