Not trying to break balls..as i think the curve could be a tad higher
But the poll is over. Cant argue with an "official" numbers... its clear 50%+ dont think there is an issue. Not only that it was very similar in multi regions.
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Not trying to break balls..as i think the curve could be a tad higher
But the poll is over. Cant argue with an "official" numbers... its clear 50%+ dont think there is an issue. Not only that it was very similar in multi regions.
Didn't read any of the however many pages of responses, so (hopefully) most of what I am about to say has already been said.
So, first off lets point out that actually one of the main reasons ffxiv lost a lot of its first day players was because exp was initially excruciatingly slow (fatigue says hi), NOT because it is fast now. The exact opposite of what you say.
1. Wrong, just wrong. The in-game economy is incredibly healthy considering the abundance of gil hoarders with almost capped gil, constant patches completely changing stat magnitudes (1.20?) and dependances, making all kinds of gear useless. "Useless" gear exists in all MMOs, and it doesn't affect the economy at all because it barely interacts with it! Just look at the vast amounts of dated, relatively useless gear in any mature MMO, clearly not an economy killer.
2. I know people that took a job to 50 in a week and play it perfectly, i also know people that took a job to 50 over the course of a year and suck at it. You have all the time in the world to learn a job when it's 50, and you can't even begin to master it until it is, if you think you are good at a job just because you took a long time to get it to 50, you are sorely wrong. Even someone that completely leeched to 50 can put in the time to learn a job perfectly afterwards, the two things are at best weakly correlated. "1/2 of the players" aren't crap because they levelled fast, they are crap because they are crap.
3. Honestly out of all the people I know with all 50s, none of them complain. I'm pretty sure SE arent aiming to make this game about the levelling up, they are going to make it about what you do when you get there.
4. Yes, valid point - almost. The game has now been out so long that even at a slower xp pace, newer players would still have been left behind. The only clear remedy here is some kind of level sync, but I don't know where I stand on that front.
5. Wait, what? This is just silly. It makes endgame more accessible given the horrific habit of the player base to class stack. Honestly, dungeons were designed with class swapping in mind, and newer content is locking job swapping altogether. When you are in Hamlet defence in your party of DoH and DoL, does the fact that you also all have Dragoon 50 which you cant even swap to really make it that much mind-numbingly easier. Endgame content is easy because the dev team hasn't managed to get content difficulty right yet - well they did for Garuda, and everyone avoids that like the plauge, regardless of if they AI exploited themselves 7/7 or not.
6. The accomplishment in this game isn't supposed to come from leveling, and rightfully so. I don't know about everyone else but I get a far greater sense of accomplishment from triumphing over a challenge than I do from knowing I have successfully sunk enough time into something to fill a blue bar 49 times.
7. Yes and no. A big YES in the case of behests etc, but Toto-rak is still frequently raided, and most of the low level content is "compulsory" anyway (GC/Job/Story quests). I think bringing behests etc up to the 50 level and adding some useful rewards (read: Seals) would be better than slowing xp or capping levels for them, I like having all of my abilities and traits >.>
8. Lol at trying to make 2 points out of one, see my response to 2.
Firstly, you should do yourself a favor and remind yourself that what may or may not be an achievement to someone else isn't for you to decide. Secondly, read what I say to the next poster.
Been there, seen it, done it. Like I said, 2 maybe 3 posts before you posted that, there's not even the illusion of choice, especially since those like myself don't like solo to begin with, not for an MMO anyways. If I want to solo, I will just go play Dragon's Dogma, FFXIII-2, Skyrim, or Dark Souls where the single-player experience IS going to outshine any MMO's soloing experience ever to come out (which may be a newsflash but an MMO cannot do single-player experience the way a non-MMO can, period). I'm not going to bother staying online to constantly solo. These things have led me to just quit playing and to only log in when asked to do a linkshell event, as there is absolutely nothing else to do and I'm not going to just log on and waste my bandwidth by doing nothing either.
But it's okay, because I'm just a minority in a playerbase where the majority want nothing less than to skip the leveling process completely just to grind endgame raids so they can log off and just grind an endgame raid in the next big triple-A MMO.
yea i totally agree that leveling is too fast that alot my friend left the game to play other game b/c they max out and got nothing esl to do. Just this month hit me the hardest when 32 linkshell member stop playing to play diablo b/c they max out and the end game stuff here are like this "Do you feel lucky", b/c it not hard but base on luck. prime and dungeon drop all base on luck, any ls can go do it 500 time get 0/500+ on speed run chest vs ls who go in 10 run get a speed run drop.
I am fine with fast leveling because exp parties are just not fun never will be. I used to play FFXI for 6 years and now I don't have much time to play MMO anymore but still want playing it. When I am in exp party for more than an hour and I usually want to get out because it's so boring. We kill same things over and over how fun is that?
I guess times changed and MMOs are not expected to be a grind anymore. I always thought that progress of the character is the main addicting factor in MMO, and that it should be enjoyed at least for a few weeks till you achieve the max lvl, but i guess nowadays kids just want to start the game with lvl50 char instead of enjoying the growth of it...
Well i guess its a personal choice of what to expect from a game, but me - I would like it to be challenging and would want to enjoy the feeling of the progress instead of capping instantly and spamming same instance over and over...
Which is funny... they want to quintessentially eliminate one "grind" just so they can get to another "grind" even quicker.
[sarcasm]But hey, so long as you can sugar-coat it and call it "endgame" or give it a bunch of quests, it can't really be a grind unlike leveling![/sarcasm]
First of all, this game was made for ppl who has a life outside this game. that was the whole idea!!
So is this like some sort of forumla forum posters do now?
People are afraid that their 'right' opinion is in the minority, therefore they must make a thread to speak on how the majoirty MUST be wrong and therefore should be ignored or at least dealt with heavy kid gloves and appealed to less than the concerned minority's opinion?
Cause I swear I've seen this happen again and again and again.
Sorry you got outvoted, but please quit being a poor sport about it.
I agree with you on the second part, I was just stating that it's human nature to take the easiest path. As for my first response it wasn't an attack at you or anything. I just don't feel it should be on us the players to intentionally slow ourselves down when we are paying SE to develop content for us.
If leveling is too fast, adjusting the amount of exp earned alone is not a good solution. FFXIV also needs lvl sync accompanied by mandatory lvl capped quality content along the way (every 10 lvls). Lvl capped content would give more value to mid-lvl gear. This game lacks spatial and temporal progression. I can run to the edges of the world at lvl 1.
If you think leveling is too fast, try synthing without doing leves and get back to us... >_>;
going to chime in again
anyone here ever played Guild Wars 1? You get to max level extremely fast in that game, like within a day easily, and it got shorter with each expansion. Ease of leveling doesn't necessarily mean the rest of the game is easy or unfulfilling, and there are ways to make a player get a feeling of accomplishment then just making a long arduous journey to max level.
Leveling speed is mostly beside the point to me, what's more important is that along the way there is enough content and things to do to keep you occupied along the way. FFXIV leveling doesn't need to be massively short like Guild Wars 1 or anything, after all it was designed with level 1-50~ in mind. But along the way, there just needs to be enough stuff to do.
I chose "just right."* Why? I came back in february and tried to level a character like I would as if I had just started the game. There were enough quests and things to do to keep me occupied up to about 35 without getting bored, at which point I did exp groups and such to 50, because the job quest I did was ridiculously hard. I feel that if it were longer with the current content available then I would have to grind, which would be stupid. Anyway, I earned new abilities at a decent pace. I bought new gear regularly, etc. If you're not powerleveling you're pretty much going to need new gear every few levels. It's not the speed of leveling that is hurting the economy of the game, its fucking powerleveling!
*Just right for one class. Trying to do a second class legit is goddamn mind numbing because there are no more quests or story except for a few scarce class quests.
Right now, there isnt enough content to sustain a longer leveling curve. I am okay with Yoshi saying he will make the leveling a little longer if in 2.0 it has the content to back it up. But please don't argue that people are lazy because they don't want to deal with fucking leves and simply grinding monsters all day all the way to 50, especially once you try to do a second class, the experience of doing it legit is pretty retarded
seriously... leveling is way to easy... I got a mule to 50 on most job
There's nothing to do in this game at 50...
If you make Leveling quick you need to Give us content that aren't spamable 24/7 to the point that this feels like a freken job se. I Love the Exploration and leveling parties. this game by far has no exploration or exp parties fun.
It's like the easiest game in history for dumb and dumber.
the player's poll is so off... I bet 60% of the players doesn't respond to this because they are inactive but pays for it.
30% of rest doesn't know anything about being all job at 50 and are probably rank 1-20 main job and responding to this poll
10% of players who actually are all 50 doesn't respond to this (pointless Player's poll (How they feel it is at least))
10% votes are the rest of us ;(
The issue is that there isn't enough content, not that leveling is too fast. Make leveling slower with the game as it is now and this is really only a bad thing.
SE don't need to make leveling slower... they need to add more content along the way to 50, capped fights/dungeons every 10 levels and such. yadda yadda yadda, its obv.
Yeah, I'm not seeing it. Personally I feel the leveling speed is fine. The level cap is still held at 50 to keep this our end-game for now (with the hope that in time the level cap will be raised to a point where a level 99 mob will not one-shot).
Add to that the fact that personally, it took me a year to get my first class to 50, and once I learned the ropes, my wife and I burned through the rest of our combat jobs, trying different ways of leveling, and enjoying the new exp routes.
Add to that the leveling speed of crafting and of gathering (I still think gathering is incredibly painful, but rewarding in the end). You have a balanced way of getting materials to equipment as the level-caps are raised.
But, to question the polls because you don't like the numbers, sounds a little paranoid to me.
Google translate seems to think this is English, I had to report a bug on that one.
Anyways, you think because the poll disagreed with what you think, it is wrong? Comeon dude. I personally think speed is fine, some people can't play a lot, this speed is good for the casuals. Yes it took a long time to level in FFXI, and it was great sometimes, othertimes it was awful when you can't do endgame because you didn't have all the jobs in the world leveled. I may not be casual, but I think speed is fine.
just let this thread dying. more than half the people the people who play thinks its good. there is no sense crying about it.
Hi All,
Good thread Kairyu.
I definitely understand the accelerated EXP Pace currently (and Yoshida-san allowing PL'ing so openly) because there is very little low level content. I think it does do more harm than good, but I'm fine with it; it lets people get to max level faster to play with the rest of the veteran population right now.
However, what really bugs me is Yoshida-san's statement (above) which intimates that he might just keep this absurdly fast EXP Pace for 2.0. At that point I have to ask Yoshida-san:
* What's the point of doing your extensive Redesign of All World Maps for 2.0 then?
If you're going to keep the accelerated EXP Pace (and allow people to get from Level 40 - 50 in a couple days by mindless EXP Chaining (w/ PL help) in Natalan or Zaharak)), why spend so much time redesigning all the zones?
The #1 thing I was most excited for 2.0 was being able to fight and adventure in all your New Zones (even the "Low Level" areas) experiencing a brand new Class / Job (that we hopefully get) with fellow players, at an enjoyable pace.
I'm not asking for super slow EXP (like XI's early days), but this pace of EXP currently really marginalizes a lot of the work you'll be doing for 2.0.
If your art team spends so much time and effort and designs out some beautiful Level 1 - 10 Areas, and you keep the current Fast EXP Pace, they'll get to experience that all of, say, 2 or 3 hours at best. By then, they'll be onto Level 20 Areas (which can be blown through in the matter of a few hours of concentrated playing). Etc.
I hope Yoshida-san reconsiders and slows down the EXP gain rate *slightly* - but ONLY if he delivers on the promise of memorable (landmark-laden) areas for all levels, and has interesting content through all level ranges.
Speaking as someone who came back with the Welcome Back Campaign and the promise of Legacy as well as someone who experienced the Alpha/Beta game...I'd say the leveling is just fine. It's long enough for a new player to get oriented (Assuming they don't just PL) and short enough that people who've already climbed to 50 a couple times won't loose their minds doing it again.
I made 50 in two weeks playing about 6 hours a day because I played before. I think people need to step back and realize two things:
- Making a ridiculous grind is gonna alienate some newbies which is something this game does not need. It was bad enough fresh starting in FFXI eight years ago.
- This is lvl 50, traditional cap is lvl 99 or 100. There's gonna be plenty of grind POST 50 for everyone.
PS: I didn't have time to look through 15 pages of whining and this is strictly from my perspective.
Well said, Dzian. :)
I remember the early days on XIV, when I was in the 20 - 30 range. I eagerly looked up what my next gear upgrade would be on YG, farmed materials and/or stocked up on some in the Market Wards and found some high level crafters to help me make them. I was excited and proud to get my next Conjurer Staff or Gladiator Sword upgrade. I knew I was going to take some time going through those levels.
Current people I've talked to leveling something in the 20 - 30 range? They're using some ~Level 10+ range gear (some are even using Weathered), because they know they're blowing through these levels in a couple days.
If I had the Materia System when I was leveling back then (with slower EXP), I know I'd be excited / eager to buy Low Level Materia to try and Meld and upgrade that gear as well.
I agree that exp'ing is far too fast only because it destroys all content under max level. To me this was the fall of FFXI in where 90% of the content within FFXI was no longer used, and a majority of the maps no longer even visited.
Someone made a very good point that remaking this game map wise is absolutely pointless if we wont even travel around in it and just end up being stuck in a town or some instance cave for 90% of our time playing.
I love lower level content AND higher level content. And I want to be able to play both. Thats one thing CoP did very well in forcing levels down to do the content. Players cannot do what they did in FFXIV with the lower level raid and just stomp it.
Also it makes all gear under 50 absolutely pointless. Why upgrade my gear every few levels when I'll get 10 levels in under an hour or two? Its a waste. At this point we have like 30 sets of level 50 gear and only 2-5 sets at any other level. In whos mind did that seem like a good idea?
Hmmm if you really played FFXI you would know that only RMT's used underlvl gear and the mid game content was important, COP was starting from lvl 30 with the "promyvions", btw who doesnt have good memories about them :D... I did them all with my smn while lvling :D
Also rank missions were done by lvl, if you wanted to have fun while doing them...
I personally hate the leves because they can b done solo... and I dont like experience rewards at the end of missions, or quests....
Please bring back the exp penalty at time of death...
I think the rate at which you leveled once TOAU came out for ffxi would be a perfect rate for this game. I mean yes early ffxi was a very long grind even though I enjoyed it. With each expansion that came out for ffxi it seemed to get a little bit easier and easier. With the addition of nyzle isle and other areas such as wajom woodlands and bhafula thickets or however it is spelled we saw the exp/hour climb immensely. I would hope that the community could reach some sort of happy medium between this game and 11. Is that to much to ask?
I have seen so many players who love the long grind say that they would be willing to meet in the middle but its those players who want everything now without having to work on it that wont budge.. Its kind of sad really, considering these players are the ones that come into these threads and bash the most.
So.....SE introduces level sync and now that completely voids your argument since your gear just scaled down to the appropriate level removing the need to gear your jobs(to an extent) for mid level ranges. Course it was a horrible scaling but the point is they have the concept of it
We should bring old system back where you may or may not get 15sp when you kill a mob same level as you and you level up faster by kill mobs slower.
If you are basing your sentiment of XP being too fast on being powerleveled may I perhaps suggest not being powerleveled? You've got to be able to find an LS of like-minded folk who want to XP grind in a party, the game actually supports it well now for most level ranges. Or solo and do leves or something.
Edit: Also my point to Keramory was that FFXI /had/ no, or next-to-no content that wasn't at level cap, which is why there was the big rush to /get/ to level cap, because that's where everything fun was.
I'm told that in FFXIV 2.0 there'll be content from 1-50 and not just clustered around the level cap, but there's not a whole hell of a lot to do in 1.xx under level cap unless a bunch of friends are also doing it. Maybe once 2.0 rolls out I'll have a different opinion, but grinding mindlessly isn't content, and there isn't any content from 1-45 at present outside of random sidequests and Toto-Rak (which I had lots of fun doing at the appropriate level a few times, and glad my LS gave me the chance to!)
For clarity's sake I'm not actually a huge fan of the quest-hub model of most MMOs; having content spread out means there's -less to do at level cap-, which is where most people are. I also think that minimising the effect of mindless boring shit is an excellent game design decision. I recognise that this is an unpopular opinion on these forums with a heavy heart.
No, the game progresses far to quickly without PL as well. Playing very casually, I got archer from 1-50 in just a couple of weeks, and that was on leves and standard party play.
Even if that weren't the case, if PL remained, it would be considered the standard, and finding people to do mid game content would be difficult if they have no reason to bother. No one is asking for a longer grind simply for the grind, we want it to balance out game progression and the 'journey' that so many are looking for. I want plenty of progressive content, horizontal class development, and reasons to explore and learn on my way to 50, not a rushed grind to cap full of nothing but instanced raids