Originally Posted by
RaevusAstra
Simply removing criterion dungeons instead of balancing the few jobs that need adjustments for it is a poor idea imo. People have been begging for small scale hard content, and it'll definitely be more casual than 8 man raids, but the answer isn't to delete it if two or three jobs have trouble, just to balance for it instead.
The answer could also be non obvious. Perhaps throughout certain parts of a criterion, certain parts of the dungeon experience are more streamlined. Perhaps AOE dps is more important in certain sections than single target performance is, and ranged dps could simply be better at this than what's available to most melee dps. Perhaps black mage is stronger than Red Mage at single target, but weaker at AOE. The balance team could be crafty about how to deal with that while keeping raid balance intact.
However, specifically in the case of Trick, more frequent buffs is proportional to more party reliance, as we've determined time and time again on this thread. Bringing the party buff alignment up to speed with every other melee makes the melee role easier to balance within itself, no doubt.