Unjammer, its not cap, were mid level chars, also, while not glamorous theres also traits. oh yeah, also not a huge deal but jobs do have their own combos.
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Unjammer, its not cap, were mid level chars, also, while not glamorous theres also traits. oh yeah, also not a huge deal but jobs do have their own combos.
People hate the armory system because it's insanely limiting, AND it's no longer the armory system, it changed a lot in many ways excluding it's name.
The class + Job system needs a lot of work. Classes need to be less specialized, and Jobs need to be relatively more powerful for the extra work. Gladiator is a tank, so is PLD, but PLD does it far better than GLD leaving any reason to even have GLD except having it as a stepping stone.
I really hope they do away with classes...
Answer me this... How are they gonna implement Samurai, Ninja, Musketeer.
Those are gonna have to be new classes with their own set of jobs?
So Dark Knight? Everyone is saying its gonna be a MRD job. A Dark Knight with a great axe? So they are saying that classes are gonna have multiple jobs to choose from right? Whats a samurai gonna have? Whats a musketeer gonna have?
Make this simple on us SE, do away with classes and have each job work off its own weapons and abilities...
NIN > katana
SAM > 2h katana
DRK > scythe
MSK > a freaking gun please...only time you see a gun around here is during Limsa's opening scenes.
Give Bard an instrument and give Archer back its dang bow. Yeah its cool whatever Bard has a bow but come on we have 4 songs? I love bard and would love to see a fully fleshed out job. XI had over 50 songs on bard and we get 4? I don't wanna see my favorite jobs just be a couple of new abilities tacked on to a generic class. Why does SE insist on taking the easy route.
IMO make EACH job unique and exciting with its own mechanics and its own weapon. I hate to see what's gonna happen in the future. Imagine MRD with WAR DRK and some other random job all weilding great axes and each job with only a few more abiliies. Add to the fact that they spend time adding weapons and armor that are class specific, I mean NO ONE WANTS TO PLAY MRD when you can play WAR. Even if it is better in solo situations etc etc blah blah which seems to be everyone's defense against removing classes.
"Well MRD has access to more spells and can solo better and can use a stronger weapon than WAR can!"
So MRD can use a stronger weapon that WAR can? Does anyone else find this redundant?! I swear SE you do so much right but then at the same time you drop the ball. SE you know how to make good games, what's up?
With 2.0 around the corner its getting to the point where people are playing only on the promise that 2.0 will bring sunshine and rainbows. At times I go pretty bananas at this 2.0 dream...only to see patches leading up to 2.0 going in directions I am not fond of. I fear that my MMO days might be coming to an end and if 2.0 doesn't deliver I won't be the only one wiping the dust off the old bat and glove.
I agree Kinseykinz, thats how i see it headed also
Good point Vaymathias, of alll classes (IMO) GLD needs the most work. I also agree classes need more separation in identity/utility
Of which only 4 were trully useful (Ballad, March, Elegy, Madrigal) and everything else was a waste of space until Abyssea procs made them quasi-relevant. It's not that different. In fact, they actually gave Bard something to do when not using songs. That and Bards ARE a subsect of the Rogue archetype, which can use daggers and bows. XIV's Bard is more like the Bard from Bard's Tale or a classic D&D Bard rather than...well, that horrible thing from XI that was stupidly rare that few actually liked playing, to the point it gave birth to the princess BRD.
PS: If you want a more modern example, look up Dragon Age: Origins. Leliana, in specific.
Well for starters, not all of these are 'Jobs' some of them, if offered, will probably be Classes.
Lets Look at 'Musketeer' as the guild is already in game.
Musketeer will more than likely be a ranged CLASS one day. (Again, you can go visit the guild in LL right now if you'd like to do so). As a Class, it will gain access to it's own weapons class... probably Pistols and/or Rifles. It is even likely that in order to 'unlock' this class, all you will need to do is buy the appropriate weapon. (no pre-req required like all other classes atm).
Then one day, SE might decide to release a new JOB that also uses Guns...maybe they call it 'Sniper' or 'Hunter' or 'Ranger' who knows... but in order to unlock it, you need to have your Musketeer a certain level and Archer a certain level...maybe even another class, but point is, the Job is a specalization of the class. (A musketeer is just a military man, but a Sniper is a highly-trained specific branch of the military.)
So basically, you can't think of everything as a Job...because it's not. Look for ways in which current classes (and potential future ones) can be molded together to give you new Jobs.
Pugilist Guild already spawned the Monk class...which is a more pure, devout fighter type. But being a Guild that controls finance in Uldah, would it not make sense that Thieves also somehow come from there (btw, the PGL main storyline already deals with counterfitters) it is plausable a Thief class spawns from here...
Another Possibility for Thief is it becomes it's own new class...but if so, I'd probably be a LL/Pirate storyline. This would also Thief to get it's own weapon (dual daggers). It would also allow Thief to potentially be the basis for Jobs like Ninja.
Point is, there are a lot of ways to work it....but it's very hard to see how it will all come together as a mid-rank character pre 2.0. It'll take getting into 2.0 AND seeing a level cap increase before we really get a feel as to what the whole Class/Job Armory System has to offer.
Yeah I played Dragon Age I enjoyed it... The lore and the mystery behind Leliana was great especially the little expansion they had for her. I totally hear you on that! On Bard only having 4 useful songs in FFXI I think it would be fair to say the number is a little higher. I used quite a few but I made the mistake of forgetting the different tiers of strengths for the songs. Fine give it a dagger or some other weapon as well...oh wait we can't use multiple weapons on a class/job. Here is the solution ready for this?
Give bard a flute right? Make it the weapon... you sing songs that do more than just buff. Does damage, debuffs, crowd control, speed enhancement as well us the usual buffs. The possibilities are endless on what a bard can do...
As it is now we are an ARC that can do a couple of extra buffs. BOOM that's the bard. Kinda lame imo...
Think of your Bard as someone that can do a channeling constant damage on the mob while his buffs are up, being able to slow, stun, poison. Being able to use his "ahem" instrument for anything any other mage can do. There is that mage everyone is looking for.
thank you for explaining that , kinsey, saved me the trouble lol..
its not that hard to wrap your brain around , people and if you do a little research you will find interviews with Yoshi P talking about ideas on how to introduce classes and jobs. in one interview he talked about thief and ninja, in another he brought up summoner and beastmaster, its all in the works.
Your opinion is noted. I disagree with it, but it is noted nevertheless.
You missed my point, though. The classic bard had the songs as the back up/flavor of the class. That's why D&D Bards were strong as hell and were ridiculously versatile. They were a rogue/archer that could sing and buff their group. That's what we have now. As ranged damage dealer makes sense in this context and may even lure people to playing the job, I'm all for this if it will keep the idiocy of the princess BRD from happening again. I'm not going to support anything that will turn BRD into a class that few are willing to play so that the shrewd can abuse that to hold parties and entire endgame shells hostage.
And people are looking for an additional mage because their minds demand symetry, which doesn't exist at the moment. I don't think most realize that magic is so cut and dry in FF that you'd need to turn Geomancer or Blue Mage into pure casters and build from there. The approach XIV has taken to magic demands that each caster has its own type of magic, so we're kind of limited until the devs can invent something. As I've said elsewhere, I don't care what they come up with as long as I get my magic fencer RDM at the end of the day.
One thing I did not see anyone talk about is <experience point>.
Now one job can be unlocked from a class. Both class and job share the <same experience point bar>. If more jobs were to branch out from the same base class, where would the <experience point> that you get go to?
Sharing the same 50lvl abilities from the base class with another job is boring and basically make the two jobs the same. And your new job would immediately be lvl50 after just finishing the unlock quest of you have already had the base class leveled to 50, which is something I would not want to have.
I am wondering how they are going to implement this [one class -> multiple jobs] system, if that's what they intend to do.
My guess is every new job would require a new base class to be added.
Well they could increase the exp from 51-75 to be higher than they would of had previously.
As long as a class branches out to multiple jobs that fulfill different roles from one another, it can only be a good thing. If I'm a LNC, and LNCs get Dragoon (DD) and also a Tank job, even though I might be (knowing me, definitely) focusing on DRG, as long as I have the gear and the willingness to play a tank, I can play the tank job and STILL progress in my DRG job, thus filling an extra slot in a party if one or the other is LFP. Something like this across multiple classes would be grand, and make partying easier to set up.
I am all for dropping classes. Freedom is nice sure, but with as much freedom as the armory system gives us, we end up with a muddled sense of purpose. I doubt that this will change, but I do feel that the game would be better if it did.
I mean, lets look at what happens when you add different jobs to the same classes we have now; PGL becomes Monk as well as (I dunno, Dancer I guess). Well I already spent all that time leveling PGL to get Monk and I leveled from 30 to 50 as Monk to finish all my monk stuff. Now when dancer (or whatever) is released, it starts as a lvl 50 job, all i have to do is go do a few quests and boom I'm done with dancer. Also, dancer is only marginally different from Monk, because there are only 5 abilities (keep in mind that I haven't touched the level cap issue) that change the way PGL functions.
Another thing we can look at is the introduction of new classes and jobs. jobs like Puppetmaster and Summoner could be finagled as Jobs on existing classes, but lets assume that they come with a new class. First of all, unless the class is a pet class, from level 1 to 30 you have no pet. Unlocking the job grants you your pet, but you only get 5 abilities that are complimentary to said pet, making you very similar to the class you just came from. And if the class that becomes Puppetmaster or Summoner IS a pet class, will it be a 3rd type of pet (neither a Puppet or a Summon)? In that case you still don't get your desired pet until level 30.
Again, I doubt that the current armory system will be changed, but I do think it would benefit greatly from the removal of classes. Keep the requirements for job quests, (eg. lvl 30 Monk and Lvl 15 Drg) to be able to to your quests that grant abilities. As far as the argument that classes are needed for soloing is concerned; I say meh. I play an MMO to play with others, if I wanted a solo experience I'd pop in my copy of Skyrim. And really, I have done most of this game's content just duo-ing with my Pally-playing friend. Of course that hasn't inhibited my ability to solo most of the Path of the 12 quests or any levequest, as Monk mind you. For now the system is OK. But when more jobs are added, they would be best added with their own class to avoid the shared level situation. And if each class has only one job, then whats the point? Of course if they just kept the class/job ratio at 1/1, that would be fine with me.
PS. People don't hate the Armory system because it's different. People hate the armory system (especially now that there are jobs) for many other reasons. Just because some people crave a system that is similar to other MMOs, that does not mean they want cookie cutter games. If you play FPSs on console, would you be happy if the developer made the trigger button be that weird Thumbstick-click instead of a shoulder button? Certain aspects of certain games are simply proven to work within that genre. Being different is a good thing. But simply being great is better.
I honestly like how the class/job system works compared to just a job system. There are plenty of mixes for two classes to make an advance job.
GLD30/THM15 : Red Mage (Melee job with access to a mix of white and black magic?)
GLD30/CON15 : Paladin
GLD30/MRD15 : Fighter (Monkey Grip trait?)
GLD30/ARC15 : Hunter or Sniper from Final Fantasy Tactics
GLD30/LNC15 : ??? ...I'm not sure about this one D:
But yeah, that's just me thinking up possibilities. As long as Yoshida is in charge and Tanaka never sets foot anywhere near the FFXIV dev discussion room, I'm cool with whatever they do with this game~<3
I agree with Tonkra. It's not a proper system. It was thrown together to appease use for a short time, just like most things happening pre 2.0. I'm not complaining, there probably wasn't a whole lot of options. This was probably the easiest to implement. Out of all the different ways they could have implemented jobs, personally I don't think this was the best way to go, but they could have made more sense by:
Class ->
Weapon Specialization, and as such, skills should only reflect weapons. Weapon skills and very basic job abilities for DoW. Some WS's and Basic single target magic for DoM. Cross class skills are allowed, with penalties, same as now.
Job ->
Should become available at level 15 or 20, not 30. Boosts stats relative to what the job entails, adds job abilities and advanced magic, maybe one exclusive weapon skill each (for now). Cross class skills can work the same way. At least 10 abilities/spells exclusive to the job.
The goal is to have, eventually, 2 or more jobs per class. Right now, those jobs are going to be waaaay too similar. The only difference is up to 10 different actions, half of which being cross-class actions that may be the same. And a slight stat change (What is it now, like a maximum of of 20 points shifted around?)
Example: Archer.
Base:
Level 1 - Light Shot, Refill, Heavy Shot
Level 3 - Piercing Arrow
Level 6 - Hawk's Eye - Cross Class skill
Level 9 - Leaden Arrow
Level 12 - Raging Strike - Cross class skill
Level 15 - Shadowbind
Level 24 - Gloom Arrow
Level 32 - Quick Nock
Level 40 - Bloodletter
Level 44 - Chameleon - Cross class skill
Level 48 - Wide Volley
*In my opinion, knowing how to take precise aim (Hawk's Eye), target vital areas (Raging strike) and knowing how to blend in (Chameleon) is something a normal archer would know how to do.
Bard:
Level 18 - Battle Voice - For real, make this a little stronger
Level 22 - Swiftsong
Level 26 - Unlock, Lament of Peace - Wtf, whatever, some kinda HP regen song.
Level 30 - Minuet of Rigor - Make this attack + accuracy
Level 34 - Ballad of Magi
Level 38 - Requiem of Death - Again, whatever, some kinda attack song
Level 42 - Waltz of Wizardry - Sounds awful. Attack Magic + Attack Accuracy
Level 46 - Pianissimo - JA to Single target a song
Level 50 - Paeon of War
Level 50 - Rain of Death - Unlockable weapon skill for use when playing as an archer (Oh snap)
Thief:
Level 18 - Perfect Dodge
Level 22 - Steal
Level 26 - Sneak Attack
Level 30 - Decoy
Level 34 - Flee
Level 38 - Quelling Strike
Level 42 - Hide
Level 46 - Trick Attack
Level 50 - Barrage
Level 50 - Bonus Weapons Skill when playing as archer.
Kinda cool, maybe? Allows for same amount of skills we have now, except for the extra weapon skill. Which would be awesome if that only applied when you were playing as that job, which would mean cross class jobs. Potentially. Though nobody would do it. Thoughts?
The only problem with this is that gladiator Uses shield abilities and would be the base class for those jobs which would also us shield abilities as well as defensive abilities and traits. So all we would be getting is many tanks with only very little differences. Ask your self would a Red Mage ever need to or want to use flash or war drum. It just doesn't work. With out having 1 class per 1 job it creates to many clones. if gladiator gets any other jobs besides PLD there are going to be tanks. And if you think the WAR PLD threads were bad......Quote:
Mizuharu
I honestly like how the class/job system works compared to just a job system. There are plenty of mixes for two classes to make an advance job.
GLD30/THM15 : Red Mage (Melee job with access to a mix of white and black magic?)
GLD30/CON15 : Paladin
GLD30/MRD15 : Fighter (Monkey Grip trait?)
GLD30/ARC15 : Hunter or Sniper from Final Fantasy Tactics
GLD30/LNC15 : ??? ...I'm not sure about this one D:
But yeah, that's just me thinking up possibilities. As long as Yoshida is in charge and Tanaka never sets foot anywhere near the FFXIV dev discussion room, I'm cool with whatever they do with this game~<3
Same can be said for the other classes and jobs as well.
FFXI job system, yes please! I want to be able to equip other weps on my drg right meow!
My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.
I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.
Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
Well you have to think we wont be 50 forever and anyone has played melee in XI the skills we get in this game is a big step up... MNK learned like what 5 skills to 75 in xi.. oh wait. Only classes that felt like it had a lot was mages and even then most of that stuff became useless cause of tier spells.
BRD had something like 100+ spells with 95% of them being useless.
Edit: ppl need to drop the idea that gla + blm is gonna make rdm they are gonna just make new class for new jobs.
This. Considering GLA is so tank-oriented, Fencer would be a much better fit.
I look at class as a reasonable limitation that prevents breaking of concept in certain areas of gameplay. Dragoons are known for using lances, and as such should not really be using any other weapon. Red Mages are known for the rapier, and the same rule thus applies. It prevents weird shenanigans like the whole "RDM with a staff" thing we saw in FFXI.Quote:
I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.
Classes and Jobs.
Please bring assassin class then spawn thief job and ninja or if not nin, then dancer or ranger?
With NIN as a job, utsu will be unique and no other job can share NIN abilities. Also make NIN what it was meant to be, a BLM support / ranged attack. Most of it's abilities to reduce hate not earn it.
Fact.Quote:
Assassins, like Ninjas, are very nicely balanced between MP, Attack, Magic Power and Speed, at the cost of low HP, Defense and Resistance. Assassins are the fastest class in the game.
I really really really really hope SE brings back the family tree of jobs/classes.
Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.
The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.
Lol, no actually I don't really hate nin, I was just HIGHLY annoyed with how it was played in FFXI and /nin, enough to make me recreate a scene from Office Space.
I'm not against having NIN, I just think the stigma of NIN has been done to death, so lets free it up completely and lets see what the devs come up for an Assassin type in the land of Eorzea, that's all I'm saying really.
I say the same about RDM. So many people think of RDM as the squishy back line grey mage, and not it's alter ego being the front line Mystic Knight, a class I think of as being similar to Genesis from Crisis Core.
You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.
...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
This actually makes a lot of sense.
I'm hesitant about PvP though, honestly. If I wanted to play a PvP game I would (and am going to) play GW2. I play this game for the PvE. I don't really want to see classes/jobs get balanced for PvP.
But that's a whole other can of worms.
I like the idea of classes and jobs, I don't like that it's based on the weapon. If I want to wiff away with a great sword on PLD with a chance at higher overall damage instead of sword and board tanking, it should be my choice. While SE did a decent job with multiple types of weapons within a class (ie a certain bow does more damage but has a longer DPS timer and maybe less focus on ACC vs a smaller bow firing faster with high accuracy), I'd like to have a system with more varied actual weapons. At some point it's going to be equp a sword, equip your job stone, equip a chainsword... Or we're going to have some very odd class/job combinations.
classes aren't holding the jobs back. the dev staff is holding both class and jobs back with the way they changed classes and added jobs in. there's many other ways they could have done them that would have worked better than they do now, but they took an unimaginative and safe route.
So in the end, people who dont like Classes and Jobs are coz:
1. Few skills to make a difference between a class and a Job
2. Few things to level up in a future.
So could be more skills per job and uniquee class skills make all us happy?
PD: second points only can be fixed adding lots of classes with jobs
Agreed with Darkstarpoet1.
To me jobs are nothing but glorified classes with more of a set role. Even with our 5 abilities with a job we still heavily rely on the classes traits and abilities to make the job. Your not play a job your playing a class with a stricter set of abilities. To make a balance we either need to drive a bigger wedge between jobs and classes and define each a little more or remove one all together.
But that's just my thought on the whole thing.
Could someone post a link where it says classes are going to be for PvP. Because I may have missed that one and would like to read it. Or is it more opinion then fact.
Square-Enix needs to stop listening to us.
I like the concept of a class->Job system.
I think it would also be great if they could expand on it in a way similar to what you see in the FFT games.
The jobs we have now would represent basic, tier 1 jobs. In later expansion content they could add tier 2 jobs, which require some combination of a job and 2 classes, or two jobs and a class. These tier 2 jobs wouldn't necessarily be more powerful than tier 1 jobs, but they could be more specialized. A ninja could be a combination of a theif ( if they add it) a warrior, and a gladiator. This job would lose the defensive capabilities of the warrior job, and focus on pure melee damage output, with low hp but high physical evasion. (susceptible to magic damage). effectively being a melee version of a BLM, with high damage but low survivability.
glad will on future unlock dark knight.
and others jobs will be nice like arch can unlock assasin
maraurder unlocks samurai
conj unlocks summoner
thau unlocks red mage
but........
cos there is always a butt
ups but. problem on talens tree is simple...... i want to be able to exp jobs from lv1........ there is the fun the skills the aventure....... ffxi waaaa old days......
is there a way SE re-think jobs sistems to be like others games.... a real job...... no just a skin..... lol@ soul crystals.....
sorry yoshi-p....... im a fan
but i also think main problem on class-job sistem is; people get into a class in high lv dont have to train on it dont have the skills and they dont realy think like a whm if you only equip a job stone.......
Lets say Gladiator does unlock Dark knight in the futur and you need a Thaumaturge as the other to unlock it. So we now have a Dark knight with a shield. why a shield? Cause Gladiator is the man class which will equip the job stone and uses shield abilities.
Not to mention the Dark knight will be a tank do to the traits of the Gladiator. Ok so its a tank I can live with that. But besides the 5 job abilities it has and the few it gets from Thaumaturge it will play very similar to Paladin do to Gladiators abilities be the ones you use 90% of the time.
But I do agree with you carlosx they do need to rethink the system so its not just a skin.
Guys stop saying Gladiator will unlock Dark Knight because SE is going to think we actually WANT Gladiator to unlock Dark Knight and then they won't give us a greatsword class.