Oooh, hey. That is VERY useful. More than once I need to jump around between map and teleport screen going "What the hell aetheryte is closes to what I want to go"
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Oooh, hey. That is VERY useful. More than once I need to jump around between map and teleport screen going "What the hell aetheryte is closes to what I want to go"
Yes, make it so. Selecting where you want to teleport from a simple text menu feels generic now that you mention it. A map to select the correct camp would be better. Or at least a text box that is linked visually to a map (think FFX airship). Honestly, I would prefer my own fast flying apparatus for travel.
Just bring up the map window when selecting a teleport location. That would be enough...
Wow that would be pretty awesome.
What would make this even better is if you could right click the mouse button to zoom out from the map like in other MMO's and then click the area to view.
Right now the menu system in the top right corner is very clunky and slow.
So for example if I'm in Gridania and I open the map and right click it will Zoom me out to The Black Shroud and another right click would zoom me out to the World Map, I could then click on Thanalan> Uldah, click the aetheryte and teleport there.
Hey everyone!
I have a bit more information regarding 2.0’s interface customizability:
We're taking into consideration that some PC users with high resolution screens may want to expand the size of their UI while PS3 users might want to decrease it. Also, some may want to be able to individually customize the size of their text and icons within a widget. However, this may affect the layout design of the widget so we do not plan on including this feature by default. Users who desire to customize their UI with more detail could possibly create an add-on to do so.
Of course if there are major issues with the UI during beta testing (ex: The HP bar is difficult to see, please make it thicker) we will look into making these adjustments.
That makes a BIG assumption: that this time round SE will actually LISTEN to the feedback and concerns from the beta testers, unlike back in 2010 when we were more or less completely ignored in spite of the fact that MANY of the serious problems which were raised and brushed aside were directly responsible for the debacle that was 1.0's release.
It is of course hugely ironic that your comment is made in a thread discussing the UI failures with XIV, considering that this was one if the prime causes for complaint: I often wished the beta forums had remained open following release, so that we could have asked the many fanbois who kept repeating the mantra "stop QQing it's only a PLACEHOLDER UI" how stupid they felt when the reality finally dawned on them it wasn't!
Nevermind the fact that Yoshida himself said they want to take the time to consider player feedback about the beta and not make the same mistake this time around >.>
That being said, regarding the UI, I can't feel but this is lazyness on the part of SE. SWTOR has an option to scale UI. If SE knows it's being requested, or thinks it may be useful to some players, there is NO reason why they shouldn't include this themselves instead of relying on an add-on. Hopefully this isn't a sign of the future- "oh, someone can just fix it with an add-on"
What I find interesting about this is that this implies user add-ons will be possible for the PS3 version as well. I'm not even sure I know of any other games besides Unreal Tournament 3 that actually made that possible, cross-platform too.
That's pretty awesome!
In the meantime, however, I got a second PC for the livingroom, so I don't really need to worry about the PS3 version anymore.
Other than the silly UI lag and targeting issues, the two things I wish we could do now is being able to show all 3 action bars at once, and being able to resize the party window to make the hp/mp bars larger.
are 'fixed keys' being done away with in 2.0?
not even really sure why -everything- isn't remappable in 1.xx already.. but is that at least being looked into for 2.0?
They have listened but very little has changed in 1.x's UI, all they have said is this stuff will be taken into account and addressed in 2.0, Kraggy does has a bit of a point in that we gave feedback in beta and none of it was taken into consideration you can't blame anyone for being skeptical the second time round.
What Okipuit is saying above is basically no more than normal customisation controls that are present in most MMO's these days and the part regarding addons seems like stating the obvious as addons are designed specifically for that purpose.
Not only beta, alpha too. Well, I guess in alpha they "fixed" the slow combat issue, but other than that not much has changed (they also screwed up lighting from alpha to beta, alpha had HDR effects)
Not listening in beta is what made ffxiv do a faceplant on release though. So yeah, we are skeptical. Yes, they do listen to our feedback more now, let's hope this will continue.
I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
This more of a question, if the dev's are willing to answer this and because I am kind of an oldschool vet when it come to PC games and MMORPGs.
I like the fact in FF14, it has a similar control scheme to FF11 being that you can use a keyboard to do everything (outside of moving the windows around or having to change chat tabs). Will FF14 2.0 also be like this? Where a player can choose to either just mostly use their keyboard or if they want to really focus on keyboard/mouse?
I am really hoping yes (Though I know so many may go wtf to it), but I am one of those crazy people who are far faster in this game with a keyboard then I am using a mouse (It like.. Quake 1 all over again).
If it is not a supported choice (like WoW - cause you can't play WoW without the dang mouse), that is alright I suppose, but I am just curious and maybe would like to see it be an option.
Could we get a /assist command? this will help greatly in more chaotic environments
In City of Heroes it was possible to 'attack' friendly units and automatically target the enemy they had targeted. the battles were very fast paced and it made it easy to hit what was being pulled, or what the tank was attacking.
You could also 'heal' an enemy unit and heal what they had targeted automatically. this made it far smoother to keep party members alive when fighting a big boss in an alliance.
Indeed, that feature sounds easy to implement and so d****d useful for mages, and even for damagers (my thoughts are going to BRD) that have the ability to heal a bit. They would no longer have to temporarily disengage from combat, to take care of friendly units in case of emergency, which currently represents a considerable loss of time.
I have a few future UI adjustments to achievements to share with you guys! /drum roll
We are planning to change the display method to make viewing achievements easier! The specifics are still being looked into so I can’t give those details to you just yet. :p
Also, we are currently revamping the process of unlocking achievement categories and receiving achievement rewards and will be looking into other ways instead of talking to those pesky NPC’s.
What? No D:
Doooooooooooooon't D:
I prefer that my achievements make some sort of sense in the game, keep the NPCs there to handle the rewards and categories!
Roll back NPC-locked achievements into Loyalty Mode. For the rest of us, it's good news.
You should only ever have to go back to the NPC for an item reward IMO. I am perfectly fine with completely axing the NPCs altogether, though.
This is good. I'd be hard pressed to create a more convoluted and annoying system. Want to see your Achievements? prepare to do a massive amount of scrolling.
That I'd totally get behind. It's more like this is not just a very unique method, but it also neatly ties up storytelling and game mechanics, something that I find so rare in games. I'd rather they keep this tie.
But whatever else they can do to make it less of a hassle, the better. Reposition the NPCs, perhaps not having to unlock categories.
(although truth to be told I have a deep burning desire to see everyone who cares about Achievements to suffer as much as possible- That is a personal opinion, by no means they should cause aggravation withotu reason)
Will we be allowed to choose different UI Styles? Such as the current version and the new? I have become accustomed to the current UI and I would like to utilize it in 2.0. I hope that is an option. I would just like to have the looks of the old one, of course it wouldn't be worth it if it inhibited functionality.
I like the look of the icons the scrolling, the colors, graphics, and I find it put together in a very elegant structure. I am not excited about the square icons, I don't find them very fantasy-like. I think it would be great if we could have two versions. Traditional and Legacy!
Thank you for taking the time to read this and thank you for giving us more insight into the awesome adventures to come!