I never tried to demonstrate that or claimed that was the case. I said that right now, for the 0.1% of content where you actually need optimal setups, we only have 1 optimal option available (WAR MT and PLD OT). What having 2 MT and 2 OT will do is give us 4 times the number of "optimal" setups.
Again, I don't think you're understanding what I actually said. What I said is that the fact two tanks will be more suited to MT and 2 tanks will be more suited to OT is irrelevant to 99.9% of the content of the game. Being more suited to OT doesn't mean you can't MT and being more suited to MT doesn't mean you can't OT. So for 99.9% of content, you will have 12 tank combinations available. It's only for that 0.1% of content where we will be "limited" to 4 optimal setups. That's a pretty good trade off to avoid homogenization.Quote:
You claim it still has as much choice because in a world with 2 mt and 2 OT, you can just 'swap them' anyway because the meta only matters to 1%.
That's because you have demonstrated you didn't understand what I said.Quote:
Your logic doesnt make any sense.
The only thing that should homogenic between tanks is the lower level, base foundation of skills. Every tank should have a minimal tool set for tanking that is mechanically the same, maybe until level 30. But after 30, homogenization is really, really bad and is a game-killer. That is not "doomsday", it's plain old fact from objective observation of 2 decades of MMOs. MMOs that homogenize their classes have always signaled that to be the beginning of the end of quality content development.
