Originally Posted by
Izsha
You CAN fix it by copypasta wars actions. That fixes the problem, but also will have far reaching effects on tanks as they weren’t all built that way and this is a blunt instrument for a very specific and targetable problem. But also, as you pointed out, I like number changes not redesigns for just that reason. You can ALSO fix it by reducing the resource cost (MP, number fix) or making the cost give a better (damage) return (via number fixes!), or some combination of both (Number^2!!! /swoon). But with the latter solutions, the problem is solved in a targeted fashion with less collateral damage (unintended consequences), jobs retain more individuality, and is considerably lighter on dev time vs ability redesigns. All of which is much, much more preferable imo.