Problems and solutions (1/3)
Thank You, these are great news! I hope with 4.2 most players will finally have a home.
Though in addition to adding more wards, here are some possible problems and solutions:
Problem: House reselling.
Solution: Make houses unavaliable for purchase after being relinquished or moved from for random amount of time between 24-48 hours.
Problem: Each FC should have a house.
Solution: Add instanced FC housing to each district, similar to apartments. Players click the gate, and are transfered to instanced housing plot, surrounded by fence. There is customizable yard with increased number of placable items (more than on usual plots since this is instanced). More garden patches can be placed (5? 10?). All usual customization options should be avaliable to the FC's house.
Current FC houses, and ability for FC's to purchase regular plots, should remain. These can sitll be considered "luxury".
This also helps solve the issue with huge fc's occupying market / retainer bells in housing wards, disturbing invidual players.
Problems and solutions (2/3)
Problem: Multiple houses per account.
Solution: Limit number of houses availiable for purchase per account to 2 or 3, increase price for each house bought. (first small house is usual 3,5; 2nd small house 7, 3rd house 14). This way rich players and players with multiple characters still can own more houses but are restricted from having too many.
Additionally, if player owns a single house, it should be avaliable to all characters on an account. Should said player purchase additional house on different character, neither of the houses becomes avaliable to other characters on the account.
Possibly limit house purchases to 1 Large, 1 Medium, 1 Small house per account, with each additonal house costing twice the usual price.
Problems and solutions (3/3)
Problem: Limiting 1 Personal, 1 FC house per account will increase number of "fake" FC's created.
Solution: Do not implement said limit; Allow FC's to purchase land only after accumulating certain amount of credits.
Additionally,
Problem: There are more players with enougth gil to purchase plots than there are said plots.
Solution: More wards. It is too late to retrace the steps and increase housing prices after they already been nerfed on some servers. Nothing else can be done in current situation, where players willinly pay 60 mil Gil for minions and consider this "pocket change" but somehow unable to purchase even small house due to avaliability.