Originally Posted by
Nutz
I'd love to tell you that you're right about that because it seems so sensible, however, he explained exactly why that is not the case. It may seem to be poor implementation, and perhaps it is, but the implementation that they are using according to the dev post is an entire packet of hotbar images all loaded at once such that every conceivable icon that could be on a hotbar (and as such any recast animations) are all held in memory at once. He mentioned that there are some exceptions, presumably for icons that change (MNK's chakra perhaps) or for whatever reason don't need to be in memory and for which some display lag would be acceptable. Something that would be called every couple of seconds at least in battle doesn't qualify.