Layered glamour... for sets that several jobs share (tanks/healers)
Saves my poor astro and scholar the horror of ugly boots while my whitemage gets pretty boots glamoured over the alexander gear.
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Layered glamour... for sets that several jobs share (tanks/healers)
Saves my poor astro and scholar the horror of ugly boots while my whitemage gets pretty boots glamoured over the alexander gear.
A hockey rink.
Airships and world design like .hack⁄⁄Sekai no Mukou ni.
I'm having a hard time deciding between either
1) Instanced housing with the same level of ease of access and full customization as Rift or WildStar
or
2) Glamour wardrobe that we unlock appearances in, instead of saving hte physical item, allowing us to save multiple outfits that can all be used regardless of class/job (see Rift, WildStar, GW2 - though not so much on the transmutation stones there).
@_@ Either one would be good, though I'd probably get more mileage out of the housing thing. That alone would give me enough motivation to stay subscribed forever.
- To add full character customization to the aesthetician (would still only cost 2k gil) and turn all currently existing vials of fantasia into a pick-your-own-color insta-dye for chocobos.
...If you don't want people changing their name/gender/race every 5 seconds, just put a limit of once per week on that feature and problem solved.
- To add an additional slot to the character window. In this window, you'd insert a glamour chrysalis. It would store any customization and it would display whatever customization you wanted when equipped. Your wardrobe in the Inn would be a list of all viewable items in the game that you ever had at any point enter your inventory/armory and this list would be account-wide. Allow players to sell/give imprinted glamour chrysalis freely.
- Allow players to name their characters what they want regardless if someone has already picked that name. Could have our forum names be the unique identifier or SE could just assign a randomly generated series of numbers for that purpose.
https://analogaddiction.files.wordpr...ii-d5r15mk.jpg
I want this outfit on my character.
I second the glamour log. It would work similarly to the crafting logs. It has a list of every item in the game. When you register gear, you get a checkmark next to the item. Registering consumes a glamour prism, and binds the actual gear to you. When you outgrow it, just toss it and the item stays checked off on your log.
Bearskin condoms.
A glamour catalog is a MUST HAVE feature.
We need more stats or perks. Maybe not tied in gear, but maybe on Materias or a different "perk" system, so we can personalize our character and adapt it on different situations, even upgrade it with enough effort.
Like, make new materias with "+2% double attack" or "-3% TP drain from skills" etc etc...
More endgame. Raid os cool and stuff, but we need more endgame! I think "exploration missions" should be a thing to focus endgame too.
New inventary system guildwars-like.
Get rid of pvp and spend those resources in more trials xD.
Oh, and rational gear progresion. No more nonsense of implementing first the 8 man ilvl 210 raid to implement 5 months later a 24 man ilvl 200 raid.
I woud love an MMO with some horizontal progresion, no instances and other things, but, that's not what FF XIV is. FF XIV is a theme park, and for theme parks vertical progresion is , in my opinion, the way to go.
This post had me thinking further. Since special stats would be tied to materia (and I agree they should be) then what I want to see added is a mini quest from the goblins to allow us to remove the materia ourselves. Maybe include the added benefit that there's a chance we retain the materia. Maybe have it tied to the desynth stat.
From a new players perspective(15~ days played, currently lvl 56)
Keep in mind that I may open some already answered wounds, especially because I've not "giten gud" yet.
Aethernet portal names on map:
There are alot of new names, and it got confusing really fast. After teleporting to a place dosens of time, eventually it will be remembered, but adding a small nametag when for example hovering over a aethernet portal would be nice.
Enable mounting in cities:
I get that this may not be seemed as a nessesary change, due that there are portals all over the cities. It would be pretty chill.
Keep mounted when interacting with npc's:
Would be awesome if we didnt have to dismount just to say "Hi.".
Option to off the "Ability not ready"-Sound:
I like to spam ability buttons before they are off cd, and the sound it makes it not a very pleasing one.
That said, this game is AWESOME! :cool:
platforming puzzles.
An apartment system within cities so that housing is not totally exclusive to the obscenely rich. Can be implemented like Guild Rooms are now, but you know...in the #$%@ing cities.
Materia being reworked to be used on everything, but with more interesting effects. Obtaining Materia is still a RNG lottery of binding, but the grades you receive is actually consistent with that you are actually breaking down, and effects range from useful (like +5 Healing or something) to simply appearance (Turns DRK's abilities from swirls of of darkness to swirls of...light? Or something).
Decent servers and decent budget so the things players want can actually get implemented instead of SE hiding behind the "servers can't handle it" trout. Maybe then we can start talking about adressing the actual problems of the gameplay.