Originally Posted by
Cabalabob
I partly agree with you on the skill speed/spell speed issue, but instead of changing spells to work with skill speed, I think skill speed and spell speed should just be removed and replaced with just plain speed.. It's not like many classes use both magic and weaponskills other than paladin and dark knight, and like you said it's just annoying to have spells on a job with no spell speed gear.
I wouldn't want healing abilities to get buffed by healing increase moves, because that would also mean they'd get nerfed by healing decrease moves.
In other words no more lustrate/equilibrium/Tetragrammation through infirmity or ramuh's overcharged lightning debuff.
I also don't agree dark dance should be changed, evasion should be changed to be viable (30% evasion should mean you have a 30% chance of dodging an attack) since evasion isn't a stat we can see or change outside of a few cooldowns anyway and evasion fits with DRK because you can dodge magic.
Tempered will needs more adjustment than what you suggest in my eyes. For its 3 min cooldown it should have far more application than what it does, in my opinion it should work more like fealty from ffxi, adding a warden's paean effect for the duration (preventing all enfeebles still including knockback and draw in) prevent interrupts like you suggest and keep its current effect of removing heavy and bind.
I don't agree on removing wrath from RI and vengeance, cause like you said it's a part of WAR's style, having to know whether you'll need the defences soon or if you should use them for quicker wrath for more offense.
As for an offensive spell for pld, I'd personally be perfectly happy with banish as a clemency counterpart, high MP cost high damage spell possibly with 25y range for pulling very distant targets without provoke.