Glamour wardrobe storage a la Rift, WildStar, CoH, or even GW2 would go a long way in helping, for sure. @_@
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Glamour wardrobe storage a la Rift, WildStar, CoH, or even GW2 would go a long way in helping, for sure. @_@
Come on. How many times are you going to give them for we are trying. Do we need to list all the errors of the 2.0 era. They get credit for making and maintaining a quality game. But they have definitely burnt the bridge of trust us we are working on it. You ever see them answer a truly bad question in the live letter. the closest they get is to some class balance issue. Otherwise they fluff the fan base.
Now if the statement was made "We understand inventory is an issue while retainers isn't a great solution we will be doubling everyone's retainers. While also increasing the number of bells to all aetherytes through all of Eorzea. We hope to try to come up with a real solution but current coding and infrastructure is hampering us." They alleviate some of the problem while truly interacting with the community.
As much as I want more inventory space, on or off character, I feel the need to reiterate that SE's reason for us not getting more inventory space was NOT server space. At one point, they might have said that, but the latest reason they gave is that they aggressively backup character data and a larger inventory means more network traffic. This reason is totally legit and reasonable. Sure, it may seem like they're backing up the data too often, but I'm not a network engineer. I don't know how often is required to prevent duping and prevent loss of progress due to sudden 90ks or whatnot. Do you want to lose an i170 crafter chestpiece you just made because you 90ked right after finishing the synth and your last backup was during the synth? Again, I don't know their network structure or how they've set up their data, but the backup thing sounds completely reasonable.
So, the reason they can give us more retainers while not being able to expand our armory chest or on-character inventory is reasonable/plausible. This is totally unrelated to their ability to provide more retainers. Retainer inventories aren't saved to server as often as our inventories, and only ones currently being accessed should be being saved since the others cannot change. Adding more retainers does nothing to the network traffic - you can still only access one at a time. So, the people who are saying SE is being hypocritical by giving us the ability to buy more retainers while claiming they can't afford to expand our inventories are incorrect. There's no hypocrisy there - you're comparing apples and popotos.
That said, the question "Why didn't we get a free retainer with 3.0?" is a totally legit question. Why didn't we? We've already established that their issue was with on-character inventory expanding, not off-character. Is it because off-character inventory needs to be saved and they don't have the server space for it? If so, then they couldn't have afforded to offer us more retainers, so that clearly can't be it. However, I feel that the people who are blaming Yoshida personally for it are being ridiculous. Yoshida isn't the god-emperor of Square Enix. Yoshida leads the development of Final Fantasy XIV, not the Square Enix Marketing Department. I find it very unlikely that it was Yoshida's deicsion whether or not to give the players something for free that they were already charging money for (cash-shop retainers predate 3.0, after all). Yes, being upset at Square Enix for a move that looks like nothing other than a money-grab? Totally valid. Being upset at Yoshida personally? Seems like a bit of scapegoating to me.
On the topic of a glamour guide, this is a feature I personally want desperately and I've posted suggested implementations of that idea in other threads. But, that would be a new feature. While yes, it would save space ultimately, it would also require development time. What I'd like to see more are implementations of ideas that take minimal development time. I feel like those are more likely to be done and more sensible to be done. Specifically, expansion of the Armoire. All the code's there, just let us store more items in it. It's off-character storage - it doesn't get saved every 5 seconds. I have never seen a sensible/comprehensible explanation for why they can't expand the Armoire to store 100x as many items. The data is compressed. The data isn't constantly being saved. The data would take up less space than other character-specific datasets that they've already implemented, like the Endless Journey feature, or the Calamity Salvager's sales list, or our achievement progress. They could add the on-character storage required for our Triple Triad card collection, decks, MGP count, tournament standings, race chocobo, cactpot ticket, mini-cactpot daily ticket count, and so on, but they can't add the off-character storage space required for an expanded armoire? Where's the difference?
As somebody who plays pretty much all the jobs in this game I can only agree with the OP, inventory and armory space is terribly low for a multi-job game. Additional free retainers would be more than welcome as well. I'm tired of the excuses as well, other games may have smaller inventories but they generally don't allow you to play multiple classes/jobs on a single character.
When you chose to be the face of something and i hope the highest paid person for said something. You take the blame plus the praise. I am not sure if you are posting from North America or not, but is the cultural standard in entertainment and sports. Is it fair? No but it is also the standard, no one is changing the rules on him.
Perhaps, you should spend a bit more time thinking before you start throwing faulty comparisons out there in an attempt to make a (shaky, at best) argument. The only real difference between the example you listed and the one I listed, is the inventory in FFXIV can't be upgraded outside of purchasing additional retainers for real money. If you really want to bring semantics into it, you don't technically start with the two retainers. You have to progress the main story quest up to a specific point to have that option available. The primary discussion in this thread was about the total amount of inventory space given to each character that is covered within the basic subscription fee.
The inconvenience of the system aside, the main point there was that SE's other MMO (which in my opinion is really the only suitable basis for comparison here) managed to continually add additional storage over the lifespan of the game.
Again, Yoshida is not the president of Square Enix. He's the lead developer for FFXIV. He is not in charge of the mogstation, billing, or pricing. Square Enix is a company that works on more than one game at a time. There are many lead developers at SE at any given time, but I doubt they each run their own marketing departments.
Tony Romo doesn't own the Dallas cowboys, a billion dollar franchise but anytime something goes bad he gets most of the blame. Actors who makes movies may not have any control of the crappy movie. Suits don't get blame faces get blame. When you choose to be a face you choose to get blame. Also i don't see any other developer for any other FF title going to every convention going, across the globe, and answering questions personally in live feeds.
You can believe he is not the face of the game for the company or not for this game. I never said he makes the decisions good or bad, I said he was the face. People get blamed in our culture all the time for things out of their decision making control.
This answer makes me absolutely sick. I think anyone saying this should feel nothing but shame. To say that they have been slowly trying to work on ways to optimize inventory(to no noticeable effect) but they're looking at trying to make quality of life improvements that relate to the retainers... this is honestly just disgraceful. How can anyone read that, and not see it as the blatant cash-grab that it is? The only thing they've given us to alleviate space issues since launch, despite new items and entire new gear tiers every three months, is extra rented retainers. Then the only solution they're currently looking at to resolve inventory issues ties into those same retainers?Quote:
Q: Since 3.0, my inventory and Armoury Chest have been super full. Do you plan on adding more inventory space?
A: For each character, item data is the greatest source of data, both in terms of frequency of writes to the database and total data transferred. Particularly with the number of players connecting to dungeons following the reset each Tuesday, we need to take care that we don't exceed server bandwidth and bring the server down, and so it's taking us a long time to make large improvements on this front. With no visible changes, it must look like we're not making progress. But with each patch we have been making gradual optimizations, and I'd like to one day see an increase in space. But if, for example, increasing space introduced the risk of a server crash, or required us to put limitations on zoning into instances, these sort of things would ultimately lower the quality of life that you've experienced up until now, and therefore there wouldn't be any point to do it. So, although it's in small steps, we continue to make improvements, and we ask you for your patience.
However, we’re fully aware that item management is very difficult at the moment, so until then, we’re considering ways to greatly increase the retainer’s abilities. For example, a feature that stores and retrieves whole gear sets to and from retainers, a feature where you’ll be able to glamour from items stored inside your retainer’s inventory, or a feature where you can store all the gear you don’t use to your retainer. Once these types of adjustments become available, we’ll move onto optimization to increase the inventory and Armoury Chest. Minagawa is currently working hard on writing up the specifications for this, so please give us some more time.
Making additional inventory may be difficult, I won't try to debate that. But making additional storage space in general obviously IS possible, and instead of giving us any of it for free, they're trying to sell it as a subscription bonus. It was bad enough when HW launched with this massive amount of new items and worse when the only thing they did was add four more RMT retainers, but to now say that our future inventory woes will be solved by that same cash shop system is insulting.
wow uses Warcraft 3 modified engine , and the backpack is kinda rooted to the code (Blizz said something like that years ago), wow has 30 slots bags .
but in WoW or any other mmoprg u have 1 character = 1 class , 1/2 crafts , 1 big inventory .
in FFXIV u have 1 character = every classs , 1 big inventory.
FFXI fixed this issue adding , Mog sack , Mog satchel ect so maybe FFXIV goes this route too
They could just add a bank or item to go in ur room / inn to allow transfers to other chars for items like mats and stuff that don't bind. Sure someone might have said this but i cba reading 11 pages, of the same topic every dam week....P.S Most mmos have an Account based bank..why cant we?
In most mmorpg´s you play with one class and maybe two gathering professions and 1 crafting professions. With FFXIV we have 13 fighting classes and 11 crafting/gathering professions. Comparing FFXIV to other mmorpg's is pointless, our characters have the ability to play all classes from fighting to crafting. So its obvious that we are going to need alot of space. They could add 4 big stash chests in the 4 cities, make them free and give us 10x20 slots with each chest. This will make the players happy and SE does not need to create more retainers etc.
I always thought players were going to level 1-3 classes, but almost every player that I have met in my 2 years of playing this game has leveled almost all of their classes.
I wish they would make it like Guild Wars 2 where all the crafting mys go into a "shared storage locker" but those mats don't take up space in your personal inventory.
While there is some truth to the PS3/PS4 limitations, the reality is that the current inventory system is a joke.
The portion about db commits is bs. You can read a table with (no locks) to populate your inventory easily. To reduce the 'client stress' they can ditch the icon based inventory menu and replace it with text. This way there is a lot less memory used for all the icons and HQ overlays.
there is also the part whereas there are 75 key item slots already available. they should be used for the tokens and other NPC trade in items.
There are a few solutions to implement as fresh code so it can be for all platforms:
First make a special 'Material' box to hold all of the crafting mats / materias / baits. Add this as a new 'special' inventory and you can design it around the current limit. Dont even have to be a fisher, kill something that drops bait, it goes there and you can sell it later. They can add a 'lunch box' to hold prepared food/drinks/potions.
Second, have mats on your retainers made available to craft so you dont have to have them on hand. a lot of other games do this like Elder scrolls, and it is really nice. even if this was only available in fc private chambers, private houses or even the inn room with a little modification to the crafting ban in there. IE: Limited areas whereas the amount of memory needed is reduced.
There is also one more item which is more difficult to fix: Bad design and planning.
If Armory system and personal inventory are so limited, then make less Job Specific Equipment. Crafters and gathers had 1 set at the end of 2.x, and we were still complaining about inventory, so SE responds by going back to JSE with red scripts?
In the end what is considered 'trivial' is debatable, but we can all agree on bad design.
Suggestion to Improve Inventory
-Allow more glamour, dungeon, event, special, and/or token=costing items into the Armoire and let us have access to it anywhere as some sort of glamour catalog.
-Take about 3/4 of the Key Item inventory for the normal inventory. That's literally almost an entire page that isn't used.
-Create a special storage for dyes and glamour prisms.
-Like others have suggested, token items should be in the Currency Menu.
-Like others have suggested, make a special crafting material storage that is global and accessible anywhere.
Something that could kind of help is if you have a full set of gear, say Aiming Darklight 5/5 for example. You could trade them into an NPC and gives you a ticket in return. Turning your 5 pieces into 1. If you want the gear again, you trade the ticket in and receive them all back. So if you have 5 gear sets 5/5, that is 25 inventory space changed into 5. I don't know how well this would work on the back end of the programming and limitations of the game. I do know is that they need to make a clever way of inventory management that does not strain the memory of the game.
so if i want to glamour the chest , i gonna need to get 5 free slots again -_- , we should get a glamour system like DCUO , unlocking a piece let u glamour it u dont need to keep it, but nooooo is SE and we have the worse system ever created.
my main issue with inventory is the amount of items that exist to get our bags full , starting with glamour prism...remove the lame prisms already, or put 1 prism for everything.
2nd alex/primal drops items, i have crank , shaft ,lens, the books from savage ,and bismark and ravana items too .... so annoying having a bag nearly full of that !$!$!$
3 crafting mats....dont even get me started...
Why not simply allow any piece of armor to be placed in the Armoire once, it will reset the spirit bond, glamor, melds and dye settings on that piece, but it takes it out of your inventory, and when you want to use it again for glamor, you can withdraw it, dye it appropriately and glamor it. Even if they limited this to only unsellable/untradeable items it would still help immensely.
I don't believe that the content of the Armoire is part of the data that is routinely backed up because the armoire is only accessible in certain locations. Therefore this would not impact the bandwidth required for the every 15 seconds backup of character data.
They could make it a quest to increase bag size. Maybe like the gobbie bag quest in FFXI. I don't know just a thought
I understand that increasing our inventory/armory chest atm is not possible without further back end improvements. That's fine, there's still a list of things they could do to improve inventory issues (some of which have been mentioned in this thread). Implementing one or more or all of these would noticeably improve inventory issues without increasing personal inventory size.
1) Give a free retainer with heavensward
2) A glamour log that destroys the items and just keeps an id
3) A separate crafting storage, possibly setup like retainers and accessed through the bell to limit access/bandwidth transfers
4) A large longer term separate storage for gear, possibly with a transaction fee to limit how often it's used, useful to store gear you want to save for leveling a future job
5) Move more tokens/etc to the currencies tab to remove them from inventory (or put them in key items since that page rarely has many items)
~allow armor sets to pull from inventory as well as armory chest
(Although not an inventory fix, since armory chest is part of our inventory and can't be increased at the moment, this would be a QOL fix until additions can be made)
Uhm.. If you run out of inventory on your character.. if you run out of space on TWO FREE retainers, both with 175 slots.. what good will it do to expand inventory further?
i don't think having one level 30 weaver and one level 20 weaver on separate characters as your only crafters, and only two battle classes on each of the characters, only one of which is maxed out, have given you a full appreciation of how full inventory can actually get when you have lots of craft and lots of battle classes leveled up.
Honestly? Tons. Count up the number of materials in this game. Feel free to remove the ones bought from vendors or 100 gil or less on the MB. You'll still have more than 250 types of items. Then add in bait, rare dyes, glamour gear, gardening seeds/soil, chocobo feed, materia, catalysts, tokens, and so on. Then what about endgame gear you've obtained for classes you haven't finished leveling, all the gear you're actually using, super rare gear you don't currently need but can't get back if you discard (wedding attire bought with RL cash, lucis/supra tools, zeta/zodiac weapons, etc), your PvP gear, and any gear you want to Spiritbond.
In my desynth database, I have all the materials listed. It's an incomplete list, as I never added CRP or ALC stuff to the database. It still has 600 materials listed. That's way more than 450, and that's just crafting materials!
Plus, this is all just assuming the items stack with themselves, ignoring the truth that there are both NQ and HQ versions of materials. The fact that NQ and HQ don't stack with each other easily eats up 15-25 spaces for me, and that's with reducing quality on items that aren't endgame crafting mats.
When there are more items you need to keep than space you are given to keep it, then there's a problem.
Not to mention, for those of us who handle airships for our FC, there are 28 airship-related materials some of which you will have multiple stacks of, and the need for multiple stacks of other materials such as coke (most airship parts take from 81 to several hundred coke each). There's also airship repair materials, airship parts not currently in use, and fuel. There's only so much room in the FC chest for this stuff, especially if you use the FC chest for actually storing items you want accessible to other members of the FC. Very soon, we're going to have to start discarding this stuff or storing it in player inventories.
This game has a serious space issue. It has an absurd number of items. Items can easily take up multiple slots due to HQ/NQ. If you are not experiencing these issues, you are likely not at the endgame yet, or you do not have all your classes leveled, or you don't craft, or you don't use the glamour system, or you've bought extra retainers, or you're just trolling.
Please don't judge me based on the amount of classes/jobs I have and then assume. You don't know my situation and I do not know yours. (I have one main, lvl60BLM, lvl59WAR.. 30+ on nearly all crafts..)
I'm full inventory + my two free retainers, and half on my third... Don't need all 60s to know how much of a pain it can be. It simply wont do any good to add more because you'll just run out anyway. This includes the amoury chest.
I'm fairly sure, even though I will never do this, that getting all the paid retainers wont make a difference. Your situations with space will not change.
Now go ahead and make yourself look foolish and judge me(not wasting my time with the poster above), but I'm only stating what all you know should know is the truth anyhow. They could add 1000 slots to the character. You know you will complain for more space months later.
If they want an efficient inventory system to learn from, Wild Star's is pretty top notch even if the game itself isn't everyone's cup of tea. They have a dedicated crate for housing supplies, which also accounts for the room needed for the kind of "tinker toys" construction of non-instanced buildings that made their housing system famous, but that extra space could be used for airship components in FFXIV. They also have a very simple way to keep vanity items from clogging up inventory space: The player simply pays a small in-game fee for saving the item's appearance to a list. Afterwards, the player can dispose of the old armor set. Then they need to decide what to do with the old glamour prisms, because they either need to go in the currency tab or just get consolidated into a single, non-multitiered item, or both. They've also been pretty lazy with currency in general with the way they just throw vouchers, ambers, and other currency items into the player's inventory.
Whether they take an inventory slot or not, they are included with the data that is backed up every 15 seconds, so moving them to another tab would not relieve the issue that is preventing the expansion of inventory, it would simply shift however many item slots from Inventory to currency. Also, glamor prisms are currently a consumable item that you can purchase, currency items work in a different fashion. One thing that might help would be to boost the stack size of all items in inventory which would at least prevent multiple stacks of the same thing taking up more than one slot.
You also have to keep in mind the time frame for those advancements though as well. After all, we have only just now had our first expansion to XIV 2.0...essentially putting us at the Zilart stage of XI by comparison...or CoP if you were to consider the 2.0 the equivalent of the bundled Vanilla XI/ZM with the worldwide release. Regardless of which way you look at it, that means you should be backing out much of that added storage that didn't came into play until something like 4 or 5 years later in it's development.
Edit:
Found a link to the timeline for the important patches and such organized by expansions. The link is to the initial launch game's page. You can click the links to each expansion up near the top under the blue bar: http://ffxiclopedia.wikia.com/wiki/Category:News/FFXI
Notice that Mog locker wasn't even introduced until TAU in 2006 (3rd expansion), and only had 30 slots with quests to expand it to 50---didn't get up to 80 until June of 2007. Note also that the gobbie bag was STILL limited to 60 slots. WotG got us to 70 in November of 2007--it didn't hit 80 until May of 2009. So it wasn't until nearly 7 years after the game released that we had all 80 slots implemented across 5 containers (bag, safe, locker, sack, satchel). Remember, the game launched in 2002. It took ~7 years and 4 expansions to reach that point. The game had 20 jobs at that point, some of which required you to not only carry situational gears but also tools and ammo as well. And lets not forget the extensive crafting (8 + fishing) and HELM activities as well--and to gather you had to carry consumable tools for each specific activity (axe, scythe, pickaxe, pole and baits/lures). Let's not forget that to craft you had to have crystals (8 varities mind you, and you could have clusters of them as well) in your gobbie bag in addition to the items needed for the crafting, as well as equipping any gear that might augment the crafting. And there was also food, potions, and meds on top of that---still limited to an 80-slot container for immediate usage.
Technically any streamlining of the inventory system to relieve congestion will involve creating new tables in FFXIV's database and adding to existing ones. I'm banking on the idea that Yoshida's comment only refers to expanding the inventory system in its current form as opposed to saying they don't want to alter the current inventory system. A player's personal inventory is meant for items with some semblance of transience, so things like housing and vanity items don't really belong there. As things currently are, people will find it increasingly difficult to enjoy what the game has to offer if they fail to do something to fix the inventory system.
His quotes have been pretty specific talking about the sheer amount of data that is being backed up per character every 15 seconds. Adding new tables will only increase the amount of data bandwidth needed - it's bandwidth, not space that is the issue. I'm pretty well certain that re-implementing inventory in part or in it's entirety was not originally part of their plans, and so it's unlikely a major re-working would happen before 4.0.
I could see them expanding on things like the Armoire because I don't believe that it is stored with the character data. To me, any inventory that you can only access through a specific interface at a specific location should be held separately from player data, and potentially could have a much more limited impact on the data required for character backup. But, I don't know their database structure, so it's really hard to do more than talk in general and theoretical terms.
We're two years into the game, they are about to embark on an EU data center. I can't help but think that the issue of back end server bandwidth is something that won't change significantly until the servers undergo a hardware refresh. Two years is not that long in terms of server life cycle. Sure it's an eternity in technology - but you want more than 2 years from server infrastructure. 4 years in, and you might be looking at upgrades...
It seems to me that two simple things could be instantly done to ease some of the burden.
1) Expand the allowable items for the Armoire.
2) Make one or more of the paid retainer's free.
Neither would be a permanent long-term fix, but both could be implemented immediately and would help out the players. However, since they have done neither, and -have- added extra rented retainers, it seems quite obvious to me that they aren't trying to fix the issue or make things easier on us. My guess would be that this, like anything developed, is intentional.
I know some people still wish to believe that there is magic used to create games, and that things like this can be the result of RNG, but I assure everyone that this entire game was designed to be the way it is. If there is a problem, it was designed that way, and given that the only designed fix(17mo ago) was that introduction of rented storage, it's pretty obvious that their solution was also designed to cost us extra. It's the only solution they've explored since inventory first became an issue back in 2.2, and one they recently expanded on.
Why can't they just take space from the "special items" tab and give us more room in our Rings tab that is all I need room in. I am so sick of having to keep my Dark Knight rings in my regular inventory and having to equip the from my inventory every time I want to continue leveling it. This will be fine once I get to 60 I suppose as all three tanks share accessories but right now it really sucks and we should not have to go through all this crap to play the game.
Apparently paid retainers solve all problems with user data size issues.
basically, as long as people are willing to pay money for extra inventory, you won't be getting it for free.
i agree with OP why the hell are the raid item not key items? what the point of having this key tap if there not that many key item stuff to start with.