Just add instanced housing and be done with it.
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The whole basis of this thread is ridiculous.
Taking something away from players because you feel you deserve it more and they aren't using it the way you think they should? Well sucks to be you. Those players worked for (and yes, were LUCKY enough to get) the houses that they have. Those shouldn't just be snatched away. This isn't the individual players fault so don't go away saying that's who we should punish.
This is SE fault. This is an SE problem. They need to add more housing, period.
I'm in a small FC (10 members) We're all friends IRL and we worked hard to get the money for a medium house. Not even a week after we bought it all of the houses on our server just POOF so we felt pretty lucky on that front. For about a month and a half, maybe two, before Heavensward almost all of the people in our FC were completely inactive. Because we were just waiting. Saying someone should implicate a system that fucks with our house just because we were waiting to play (thus making ourselves inactive in the eyes of the great big judgmental players) is not only selfish of you, it's fucked up.
It's kind of obvious you haven't read the thread as most people have already agreed that a timeframe of 90 days inactivity would be the bare minimum to enforce the relinquishing of a house.
But since you didn't bother to read, let's put it this way. There's a hard limit on how many wards SE can add due to hardware limitations. That means NO new wards or very few. Now you are saying that if someone buys a house then quits the game that house should sit there empty for the rest of the game's lifetime? Over several years you may see entire wards sitting abandoned because everyone that owns houses in them quit the game for whatever reason. You really think it is fair for people that aren't playing the game to be able to deny a finite resource to those that are? In my opinion it would be people such as yourself that oppose a forced relinquish of housing from inactive accounts that are being selfish here.
Isn't there already a time limit set for when you haven't been subscribed for X amount of days your charas are wiped?
I do believe that if you're paying the monthly subscription fee that it does not matter how active you are or aren't in-game. You've paid just as much as anyone else and what you do with what you have earned in-game if your business as long as it's not against any rules.
This should be tied to your SUBSCRIPTION! Not just how long you have not logged in.
If you keep your sub going and you continue to be a paying customer and support the game, you should be allowed to keep your house and everything else.
If you unsub and are gone for 90 days, then you should lost your house end of story.
Why? Why is it so important to NOT instance housing so everyone can have a house? I don't understand this insistence on keeping these 'neighborhoods'. Most of you are complaining that they are empty anyway. If you want to see strangers running about, just go to a city.
Proper instanced housing that isn't already tied to existing housing is something we need. This whole thing is just... just silly.
the leader gets demoted after a set amount of time, so that's how it would work anyway. they would have to demote through the entire FC first.
30 days unsubbed works for me, if they're not paying they don't get to keep it.
but i'm also a big proponent for housing credits.
Go to Ultima Online and then come back and you will know my reasoning as to why i think housing should not be instanced.
They can totally make the housing better if they added in player vendors to sell items FOR YOU on them instead of using the AH.
Again, I will never stand by nor want my house to be instanced so only me and a certain number of friends can join.
If your FC leader allows it or you own the house, you can already do this by placing a retainer in your yard.
That said, there's one big difference between FFXIV housing and UO housing: In FFXIV, there are a total of 1,440 housing plots per server, with the possible addition of 480 more in a future patch. In UO, each housing-enabled facet (roughly the equivalent of the city-state boundaries in FFXIV i.e. Thanalan) of a shard (server) has about that much space, maybe more, and last time I checked, UO has 2 facets per server which serve as viable housing locations, with a 3rd facet available if you don't mind the risks involved with living there.
As for how to fix the housing shortage, the addition of 480 more plots (Coerthas housing) will help, but the real fix would be to either have instanced housing or dynamically-allocated housing wards (when all existing wards are about 80-90% full, add one - if wards start falling below 50% perhaps merging them would then be in order).
Just adding more wards would help, but some servers need more wards than others.
--Erim
The problem with dynamically adding more wards is that the current server structure for this is super inefficient; we can deduce from SE's protestations by that "the hardware can't take more wards" that the housing wards are handled in much the same way as fully fledged zones, such as Middle La Noscea. Couple this with the fact that plots of the same size are not necessarily identical in their actual dimensions and layout, and suddenly merging becomes problematic, too. How will the server know who to merge, and when? And dynamically adding more wards isn't going to reduce the need for more hardware to host them.
As a new player, it is quite disheartening to do the housing quests so early in the game only to realize these housing constraints. It almost feels like shady advertising as a feature. I've played many MMOs and never run into this. The only thing similar was a MUD that allowed you to pay for housing by paying real money. But they never filled up enough that people didn't have the option.
I see both sides. It's not fair to lose your house because you take a break from the game. It seems however that the game chose this implementation for a sense of community. But what happens when every year the neighborhood is that much more empty? People do actually give up on games. Those houses would be empty FOREVER. People die. Those would be empty FOREVER. It just seems like a contradiction to the very goal they were hoping for. The only way they can keep that goal (Sense of community) and not switched to something like instanced housing seems to be to enact an eviction feature. One that is as fair as possible.
My favorite housing is Rift and EQ2. I think they did those very nice.
Just my very, very humble opinion and thoughts as a newbie.
What's wrong with implementing taxes? Inactive players unable to pay their taxes would lose their homes. Players could have the option to "bank" up to 3 months of taxes so that they can stop playing for a month or two without concern.
I really don't like any form of the rent/lease/tax idea. How would you define a fair price price anyway? As it's been brought up many times in housing discussions, there are some who really struggle making gil and it would only add to the burden to the FCs/players like that and make the housing barrier even bigger than it is now. I think it shouldn't matter if saving for a plot took you 9 months of less than a week, it would be no problem for the latter but would only add stress and tension for the first. And most importantly: there are plenty of other ways to measure activeness, such as timers.
To do what, exactly? At risk of repeating myself: They're going to spend all that money to host the abandoned lots of non-paying, non-customers? In the private sector, that kind of move is called a "get the hell out of my office."
Or do you mean to abolish the entire system, and transplant everything into private instances, solving the problem of availability by destroying forever the idea that these homes are in neighborhoods with people to meet?
My idea isn't perfect, but at least it gives people who really want to keep their houses a chance to do so while those who don't really care will get evicted.
Say someone didn't log on for five months, and they had a private house. SE would send them an alert email saying that they would be charged $15 the upcoming month if they chose to keep the house, and another $15 every month after that if they kept it. Unless they log in, they will continue to be charged or have to give up the house. It sounds like a lot, but that would be the cost of paying to log in once to keep it anyway.
I could see how some people would just pay to log in a few times a year to keep their house, but I don't think most inactive players would do that just to keep it. I could see some people logging back in once that was implemented to clear out their stuff, but most people who gave up the game wouldn't see it was worth it. Plus, most of the abandoned houses I've seen are empty.
I feel that new people are already locked out as it is. >.>
One of the reasons why I can't recommend this game to my friends. >.<
Eh. While my rational mind sees and believes that... The fact that they are planning to add more plots (housing in Coerthas, whenever that happens, means more wards for sure) totally goes against it. Same way as the "expanding inventory is complicated because hardware/network" thing, which is apparently totally not a thing if you just throw some more money at them... So yeah, I'm not sure I even buy that excuse/reasoning anymore. :|
[QUOTE=BreathlessTao;3161727]Eh. While my rational mind sees and believes that... The fact that they are planning to add more plots (housing in Coerthas, whenever that happens, means more wards for sure) totally goes against it. Same way as the "expanding inventory is complicated because hardware/network" thing, which is apparently totally not a thing if you just throw some more money at them... So yeah, I'm not sure I even buy that excuse/reasoning anymore. :|[/QUOTE
^~^ SE sounds so shady this way.
[QUOTE=BreathlessTao;3161727]Eh. While my rational mind sees and believes that... The fact that they are planning to add more plots (housing in Coerthas, whenever that happens, means more wards for sure) totally goes against it. Same way as the "expanding inventory is complicated because hardware/network" thing, which is apparently totally not a thing if you just throw some more money at them... So yeah, I'm not sure I even buy that excuse/reasoning anymore. :|[/QUOTE
^~^ Me neither actually. But SE does try to keep their promises so...
Told ya' so.
"MMORPG.de: A lot of players complain about the housing situation. They want to buy a house, but it is impossible to find free plots on some worlds. Are there any plans to improve the situation?
NY: Yes, we are working on it, and there are three phases. The first step is working on abandoned houses, so there’s no owner, or player there actually. The second step is to make it available to players that they can move house. There is no system in game yet that can help you to change the house, so we want to help and support this in the game. With these two steps we will be able to have some empty plots. Then we want to see if we have to open up an Ishgard plot or add more plot to the existing areas. That is the third step. We want to be careful here and judge the situation first. We are working on step 1 and 2 already. There will be some updates, probably in patches 3.1 to 3.15, around this time."
There's a plot on my ward (relatively close to where my personal house is) that's been sold for MONTHS and still doesn't have a house built on it. I'm not exactly sure what the point of that is.
Another legitimate but kind of awful thing I've seen: When our FC moved to a large house, our former medium plot (the only available M plot on the server) was quickly purchased by an individual as a private house (nearly at max auction price, barely any devaluation). The owner's FC doesn't even have a house of their own. Talk about selfish, but then again, it's all perfectly legit.
I am looking forward to the decay timer (if in fact that is what they are planning to implement). There are just way to many houses sitting vacant that could be going to use with active players.
I'm pretty sure the neighbours next door to my FC were banned (they haven't logged in for well over a year) and their house just stands there, locked and undecorated, advertising their Chinese website on their signboard.
It would be gracious of SE to provide players with a portion of the funds back if they did lose their house, but I doubt this will happen. In all fairness for a S house it really isn't that hard to re-earn 5mil gil.
I would like to see the restriction of "un-retrievable" items removed for these houses. All items inside/outside of the lost property should going to that housing reclaim vendor; this way those players (should they come back) aren't out the cost of their property and all the deco fees (this could be millions of gil depending).
It'd also be nice, though also unlikely, if SE would restrict the purchasing of M and L houses to FC's only. This would keep a healthy mix of FC's and personal housing in the wards. IMO no individual truly needs those larger houses for personal property.
If SE made it so that gil is refunded when you get rid of your house or gave us a sell feature, people would be more willing to part with their houses. So many sit abandoned because housing is a gil sink. There's no incentive to give up your land, especially after you've tossed so much gil into it. That would help with so many problems with housing, to be quite honest. Personally, I'd give up my house in a heartbeat if it meant I got my gil back; my fc really wants a large house, and any bit into our cc helps. Not to mention all the non-retrievable items...millions of gil just gets wasted and that's pretty much the only reason no one is willing to give up their plots, even if they don't use them.