I'm not sure what game your were playing but bard has been a raid staple since 2.0. I can recall spending countless hours sitting in wineport waiting for a bard so the group could enter t1
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Most world first groups used mnk/mnk this time as nin released the same patch so people were still levelling learning and gearing the job. Nin/Mnk will likely become staple for the fringe progression groups with the numbers that the best nins do (see here: https://twitter.com/Lucrezia_Alex/st...70547012562944), dragon kick is too valuable to drop mnks.
I don't get why people prefer blm over smn. Both of them have different advantages. There are plenty of blm who can't keep up with the dps in fights that require movement and that include most coils. Sometimes, they even get special treatments in order to keep the dps high like in T11 when they can stay at the stacked spot while everyone else had to move or in old T8 where they do no mechanics, when smn can run to grab a mine in any far corners so that dps can just keep dpsing.
Regarding MP, SMN has to use MP wisely. Don't just throw ruin 2 on everything and remember you have sprint too. Energy drain is not great, but it's essential and needed rather than running out of MP to dot. I do wish though that energy drain gives back more mp and/or has higher potency or if could even be like having a longer CD time, but doesn't use aetherflow charge.
Anyway, I'm one who hasn't changed my main at least not for now. :P
Any good blm is comfortable with having to move while dpsing without it effecting their dps too much, I'm one of the more confident people in my coil group when it comes to having to handle mechanics so I'm normally on "Priority" for things like tether stack in t10 and towers in t8, and it doesn't really effect my DPS a lot.
Hopefully 2.51 will bring so me sort or change
THANK YOU YOSHI P AND CO . It shows you do read this forums!.
Ruin and ruin 2 mp reduction! This will certainly help ! Cheers! :-)
Not enough it wont help much with adds bane would still lowers our dps. I bet they only lowers the MP cost by 20mp lmao.
Edit: Huh 27 for ruin 2 and 26 for ruin 1 yep that not going to help much. BLM have endless mp pool with very low draw back. While SMN have 3 stacks where most of it goes to bane lowers our dps overtime.
Overall BLM still better for turn 10 so i stay with that.
Better than nothing tbh. There's a post in Redditch explaining as to why no big changes u til 3.0 . This a bonus for smns :-)