vote for this concept: http://forum.square-enix.com/ffxiv/t...easure-maps%21
It would fix hunts completely...
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vote for this concept: http://forum.square-enix.com/ffxiv/t...easure-maps%21
It would fix hunts completely...
The toxicity of hunts are directly related to sand/oils dropping. I do wish they could of thought through before adding an item that drops from a weekly loot, since those who finish their weekly loot and want that i110 gear so bad are going to focus on hunts instead.
This is the issue when you don't create roadblocks in content, people are going to devour it as quick as possible but on the same note, this is what happens when you don't create roadblocks in content, the cost of rewards increases quite a bit.
So why not this instead.
Roadblocks serve to make content less toxic, imagine if Coil had no limit to how often it could be done, it would be beat on day one, and people would be geared by day 2.
If they want to remedy this issue they have ti rewrite the reward system, impose a 500 allied seal weekly limit, make sands cost 250 to get and oil 500 to get (this imposes the idea that you can get 1 a week, or two sands). Keep Mytho gear at the price it is since why not and make the GC gear cost the following:
1k a set, 300 body, 300 legs, 200 head, 100 hands, 100 feet
So every two weeks you can complete a set or every week you can obtain 1 oil or 2 sands and it allows the content to die down so others can have a shot at doing it.
I would also say remove the 250 allied seal books from the drop list of A/S mobs and instead give them some actual loot like minions or maybe even mounts or maybe even maps to face off against instanced version of harder hunts.
Have the drop rate of maps been somewhat high maybe 25% for A and 50% for S but only one obtainable a week. While this causes players to potentially have to bleed in killing more A/S then their allied seal gains it also offers another roadblock so that other players can do hunts rather than it always being a horde.
When you make content to open ended with no limitation you run into the following issue, this is why even leves have an imposed 99 cap with only gaining back I believe 6 a day. If players could do leves an infinite amount of time then leveling would be a huge joke because of the simplicity of using leves to lv up, gain gil and gear on the way.
I do hope that during the live letter on the 21st they will talk in detail over good changes towards the hunt system, because no matter what they do, as long as the amount of seals gained is infinite, it isn't going to stop a mass spam of players and toxic behavior from forming because of the ideal that they can spam this content as much as they want and gain an infinite amount of sand/oils without an imposed lockout.
Things iv'e seen since hunts incorporation:
-less party finder parties than ever
-less players inclined to raid SCoB
-More toxicity in the community as a whole
-increased amount of players leaving the game
Short answer: Yes.
while you have some people bragging about their 1k seals and 2-3 tomes they get on a nightly basis, (not exaggerating) Others are left out due to being unable to even participate due to ps3/ps4 (yes ps4 too!) limitations thus widening the gap between pc and console players. The whole "Buy an X instead of using Y" is not gonna work here. Don't even bother with it because it'll just be on deaf ears. Then again I suppose that anything said on these hunts is just going on deaf ears at this point...
A little concerning that there has been little to no response given the vast amount of outrage.. They they did address the HP with emergency patch, so, hopefully they are working on a fix for the radar apps, and also figuring out how to stop the bleeding by imposing a weekly or daily cap on seals or marks to lessen congestion and allow more players to participate.
Are HUNTS ruining FFXIV?
NO
I think they need to put a limit on allied seals attainable in a week. Also, take myth and soldiery tombstones out of it. Having tombstones in hunts makes dungeons pointless. At least nerf them, it shouldn't be that easy. Players who want to hardcore hunt can keep hunting and hope a log drops, but won't get more seals.
The hunt can be an awesome addition, but it is way too easy right now.
Yeah hunts have change FF14 in this pass week, who knows things might slowly die down and go back to normal. Or maybe not since the reward is so great. Myth items prices has started to drop fast with the overflowing of myths from hunts, I gotten 3 sands just from doing hunts for 4 days. Do I like the sand of course, but I kind of wish they had not put them in the hunts. With that kind of reward the pros out weighs the cons of hunts for me.
Since many people already have sand, it would be unfair at this point to remove them or even put a cap on seals for the other people who have not started the hunts yet. So I feel hunts are here to stay no matter how screwy it is atm.
Nope, we actually have socializing and teamwork amongst the players of the server rather than everyone sitting in instances not speaking to eachother. Only issue is poor implementation on the part of SE, it's very nice to be able to hop on and hunt with 100+ other people at any given time rather than ONLY doing things once per week/day. I am sick to death of lockouts on everything, SE just needs to add a LOT more HP to each hunt so more people can participate and it will be fine. ALL of the issues players have with the hunt is because SE didn't plan for this properly.. for a year we have had issues seeing Odin/Behemoth, and they essentially added 40 new Odin/Behemoth to the game without considering THEY should also have priority display as said bosses do. Hello? McFly?
Personally I do not think Hunt is hurting FFXIV. In the contract, it made it better. It could have implemented better of course but on the other hand it band people together as a team and seek out the marks. People here complain about people using Radar but do they have absolute proof? I personally do not use it but when you a group of 8 full party seeking out marks, it would be a lot more efficiently than just a handful of people looking. It certainly give the illusion of they know where all the mob are. Now I am no fool, I know radar exist but it is not the source of the issue.
As for anger that go around for not waiting for people and people attack first, well it is an issue too even for the ls i am in. We usually wait for as much member to arrive as possible and do a count down before attacking; there are certain individual who keep face pulling, but when you have 100 people hunting together it bound to cause some issue. As for some people who think they are playing the the Hunt the way it is meant to be, by not waiting for people, you certainly have the "right" to do so, but the people who you angered have have the "right" to blacklist" you forever. On the other hand, there also also certain group of trolls, who KNEW people are incoming but choose to fight the mob in firsty possible chances so the other group will not get credit for it and they claim they are the strongest guild in all fo the server and they can do whoever they want. They do but they will also suffer the anger from thw rest of the server.
I personally meet more people and made more friends from the same server in this past week than almost entire year of instance orly game play. People are building a circle of community from the top raiding guild to lowly fresh lvl 50 and everyone working together toward the same goal. Hunt is a system that work best when everyone work together, not against each other.
I've never seen anything like that on my server. People have been very organized, actually. There are a few dedicated Hunt LS's. People shout the pull time so you know when you need to be there. This morning I found a Hunt and told the LS, but when they got there the PT was full and they had no room for me, so they killed it slowly to give me time to do enough damage to get full credit. For the most part it's been drama free.
I enjoy it because I like open world content that allows me to spend time with people from my server and make new friends that I can see everyday. To me that's a great positive. The other drama-based stuff that I hear about: frankly, I think people who behave like that were probably going to cause problems regardless of the situation or activity.
I think hunts are unbalanced. They need to lower the myth reward and remove the soldiery reward from them.
I'm working on a 2nd relic (book phase) and it takes 30-50mins toget into a dungeon now. Noone feels that they should run dungeons anymore.
Expect this to fix itself by 2.4 when they add new kinda points for il120 gear.
Dislike how the hunt gear is in the game.
#1 Cost too much
#2 Weak Equipment (This isnt a bad thing but cost is way to much when you can buy myth gear cheaper with AP)
#3 Nation Locked (Just remove it and add it in Grand Company costing seals)
Content rarely ever leads to "ruining" a game. Its the jackholes that run around being D-Bags to the rest of their server communities cause they "have to have the best ASAP". Also the a$$clowns running around with the 3rd Party Apps to game the system ASAP. In short Content doesn't kill games bad players ( the jerkwads ) kill games.
I agree with Naberrie
This is exactly how it is on my server as well.. everyone is very cooperative for the most part (yes we have a few bad apples), and hunts go pretty smoothly. It's really bringing the community together and people (including myself) are making friends far faster than we have in the entire time we've been playing. I think a lot of people are just bitter because they can't/won't put in the time to learn how to hunt with others and so they come here to rant.
Hunts are a positive thing overall and ARE here to stay, people just need to move on to something else if they don't like hunting and stop trying to ruin something that MOST people are enjoying simply because they are incapable of doing so themselves. :)
Can't say I'm a fan of hunts, no one cares about clearing content anymore. At least in Famfrit and one ever gives out hunt LS's and most people hate the big FC's who farm and try to kill monster before said FC arrives.
I miss the Party Finder :(
Thus another impasse; keep hunts as is but destroy the rewards, essentially making it useless (in the grand scheme of things) but "bonus" for players and not a main focus.
TuTake them out of the the open world and turn them into leave, maps or fates, which would add a cap but at the cost of turning the open world into a "instance without loading"
Or do nothing and let the community sort themselves out, for better or for worse.
sorry but FATE are open world content! i'm tired of the people saying is not...
the fact they force you to sync is for avoid lower fate to be annihilate by player in endgame gears!
what people want it's some competition with stuff like NM, that allows them to feel powerfull over the other.
and sorry but into the form it is the hunt have a really bad effect on the game!
Maybe it's the issue that people are incapable of doing it for reasons out of their control? It's selfish and ignorant of you to broadly group all of us here together as 'ranting' because we have valid arguments and concerns that want to be heard. :mad: After all is that not what the forums were for? Also your server may be hunky dory but for people like me that are on one of the most populated servers filled with some of the biggest or widely known FCs (PBC/Blue Gartr/DM/etc..) have all those people trying to monopolize hunts. The community is not 'cooperating' or being brought together. It's a handful of players that are about 10% of the server population that are able to do these because they're keeping it among themselves.
Maybe people would like to be able to do hunts without having to wait for the entire server,let alone be able to see them. Perhaps the idea that now people are able to get all their gear maxed in a week is troubling for those who depended on raid groups and will no longer have that since their static or party finder is now empty. Content that can be controlled like hunts can that makes other content obsolete is a dangerous thing for the community. It just is widening the gap between players for the various reasons whether it be pc vs console or hardcore vs casual. Hunts as they are now are just a volatile handout for those few players who are able to manipulate them. (and don't even get me started on the whole radar issue >_>)
I know fates are open world but I also know how much people hate them. What with their design to be "come in a d fight" and lvl sync so that aren't destroyed. But of they were hunts were just made into fates people will say they aren't open world or "true open world" which the hunt situation has shown nobody (here) truly want.
Hunts themselves are not ruining the game, it's the people that are quick to rage that are participating in these Hunts that ruin it for everyone else.
it's simply because people want to hold the stuff for them, if the rank S was a sort of Fate that appear on the map (or be announced) exit the control or the monopolize of some group of people.
people want to compete against each other on something that have no... sorry mmorpg are not means to be something used for competition. i have always feel that soo silly and weird to try to put competition into something that are not fair, since heavily affected by RNG.
FATE are open world content, why people hate it? because the system is not perfect and need a lot of change. what is more ironic in all of this, is some complain link to the fate, is the wait time for get the right one. when people there are running around for 30mn at 48 hour.
Truxton what proof do you have people are using Radar? Maybe they are just more organized and experienced at hunting than you are. And also don't think for a second that your server is the only one with a high population. All I hear from your posts is more bitterness because you (a minority) are not doing as well as most others ARE.
Now go ahead and continue your rant.. but don't expect SE to change/nerf hunts the way you are asking them to.
Hunts have changed the whole sense of community and brought with it the worst kind of MMO behavior.
Dungeon waits are up even at prime time and massive hoards are roaming 24/7 using "systems".
There should be a weekly cap in line with caps already in place in other parts of the game - or remove those caps - and oil/sands removed from the list.