What I've gathered from all these Atma topics so far:
1.) Because XI's system was worse, that makes this system okay.
2.) Because XI had something similar, that makes it good.
3.) Massive time sink = challenge. The Atma quest is "better" and "more difficult" because it requires more time.
4.) Atmas/Animus are worthy of being called "legendary" despite so many people having them and most of them just no-life FATE grinded for days to get there.
I really wish more people would make the argument that Atma weapons are for casual players who don't want to actually beat a challenge, but rather want to spend a little time every day doing something easy and work toward a cool weapon. Because that's what it's there for. That's why they think it will take most players a long time to do it, on top of the Animus portion intentionally being a massive time sink (still better than the Atma portion, though).
