lol, no need to rollback yoshi says. Not many effected he says, lol. No , not many at all.. only anyone who was at a summoning bell in a half hour timeframe that had more than 2 mil gil.. nah, hardly anyone effected at all..
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lol, no need to rollback yoshi says. Not many effected he says, lol. No , not many at all.. only anyone who was at a summoning bell in a half hour timeframe that had more than 2 mil gil.. nah, hardly anyone effected at all..
tis kinda funny how people can't quit being greedy even when it comes to virtual possessions .-. play the game people. there is plenty more gil to make.
lol what part of 'they can return everyone's money without one' do you not understand? =P
Issue is being fixed and all money returned, yet you're still rageposting. Pointless.
However, I think it's embarrassing SE has such a faulty setup for a modern online game. Whoever they have in charge of network coding stuff needs to be fired, imo. 1.0 was enough of an embarassment to SE that they don't need this kind of incompetence ruining what good ARR is doing for them.
I kind of find this surprising. I don't mind being wrong.
Let's see what exactly gets recovered and for who however. The idea of resetting character data seems unsettling though. Say, for sake of argument, the RNG gods smiled upon you and you got a bunch of coil loot tonight, then promptly all your gil was leeched when you got back to town. What parts get reversed? Just monies? Would be nice.
In before, reversal of the reversal requests.
Sorry, I assumed your lack of punctuation and grammar while using run-on sentences meant you were upset. Honest mistake.Quote:
sorry, but where do you see rage? I didn't lose anything, hell I only have 136k gil lols. There will be NO SERVER rollback, people that lost shit will be rolled back. They will be the ones pissed, not I.
Carry on, bro.
i do hope they fix it and return the money, or else ppl'll start leaving the game
Why would they need to be pissed if they are getting back what was stolen from them?
The amount of people robbed isn't high enough to warant a full server rollback, but the amount is small enough to have a team at SE help them recover what was stolen from them.
There is no need to be upset, problem's being fixed, perp's likely to be sued, people are getting their money back so all is right with the world.
Well this sounds just too harsh, afterall those are still real peoples who needs to do something for living. Also as you said those that buys in-game currencies are the ones i would blame too, because goldselling wouldnt exist if there were no buyers in firstplace.
seriously? you had to make a post about my grammar..bro? It's 2 mintues to 5 a.m , I havn't been to sleep , I could care less about what I type looks like, you understand it clear enough to comment on it ;p
anywho , since I cant craft some useless items right now, and this is getting boring and my cig is almost done, I will head off to bed. Good Night Broski!
This issue is the same issue as the one where hackers were insta-leveling with leves, only used in a more blatant way. The security flaw in the way data is being transferred from client to server is very serious, imo.Quote:
There is no need to be upset, problem's being fixed, perp's likely to be sued, people are getting their money back so all is right with the world.
SE can keep bandaging things after the fact like this, and that will stave off immediate blowback, but they really need to fix it at the root instead of just patching it as they go like amateurs. Like has been said earlier in this topic by others, a AAA MMO like this should not be having such fundamental data security problems.
Please bear with me as I stroll off-topic with this post. :o
This remark reminds me of a time, long ago (I was 12), when we were playing Sim City with my two best friends.We were playing the same game, yet we aimed for very different goals. So in a way, the three of us were indeed playing "different games". Comparing all our cities, we just didn't have the same favourites. At all. We never argued about it either, as in Sim City if felt natural that different people would have different tastes, different goals. To this day, this is why I love sandboxes and horizontal progression: it allows for far more diversity than vertical progression (tier-based progression, as often termed in many theme parks MMO), and thus caters more to human nature, subjective by essence.
- For one of us, the "goal" was to have as much money as possible. He felt that he was "winning" when he had the most cash possible, and cherished the most profitable cities he made.
- Another wanted to have "the most beautiful", "most functional", "most efficient city" possible. Traffic jam, pollution, criminality and uncontrolled fires felt like "losing" to him. His key "goal" was "citizen satisfaction", he just couldn't get enough of it.
- To me, it was population. I wanted the biggest bad-ass metropolis I could make. If I had zero cash available and less than half the people happy, I didn't really care as long as they were millions of people and huge buildings and factories.
Which is why your dismissing the importance of "money" is objectively wrong, while at the same time perfectly valid, subjectively. It's "your game". But keep in mind that to each his game… especially for MMO's that don't have a definitive "end" —even "endgame" as a goal (raiding, gearing) is questionable to some extent.
:rolleyes:
It's less about the gil and more about the implications of such a glaring loophole in account security. =P
Who needs a one-time password token when they don't even need to steal your account info in order to rob you?
With the way this game is going in terms of how seemingly easy it is to hack the game, it's only a matter of time before someone does some real damage and hacks their database to get peoples credit card info...
http://na.finalfantasyxiv.com/lodest...057fdd6d4e76ecQuote:
We are not planning to do any sizable data roll backs at this time for this case.
We are basically planning to correspond to the players whose data was affected.
We have obtained information of the route and IP address of the source and we are planning to take legal actions of this fraud.
To all of those wondering about server rollbacks well... there you go!
And with this HACK being a eye sore so is all the Bots and RMTs solution simple
Easy to handle the issues . you get 8 employees per server 3 run a day shift 3 run a mid day early AM shift 2 run the graveyard shift . When some one requests a GM or files a report for a BOT or a hacker the employee pop in where the player sees the action . The GM ( employee ) watches the action gets the players name . Runs the name account on file and drops the FREAKIN BAN HAMMER! its easy its simple . SE could set up a PC in the city set them at level 25 and have them just hanging out in the city see RMT shout see RMT /tells and guess what DROPS THE BAN HAMMER! I do not understand why its so hard to do this. IF SE wants to pay me 12$ an hour ill be more then happy to do it full time hell ill do it for free on my spare time .
Anyone agree
last time i saw an item that was for sell at 0gil . i saw it kinda fishy
While this possibility can't be excluded it will be unlikely that they get this from any ingame data unless you are actually giving the number out in a chat somewhere.
So far all the hacks and hijacks have been done through manipulation of data directly connected to the game, all payment info is stored on completely different systems which can't be accessed by in-game means as far as I know.
Aside from that, most of the payment methods are being handled by third parties.
I'm not saying your data is 100% safe, it never is and it never will be as long as it is stored somewhere on the Internet. But it is unlikely that they will get access to that through your character.
http://na.finalfantasyxiv.com/lodest...057fdd6d4e76ec
The Yakuza are on route to "fix" the fraudsters!
Maybe the whole "we're going to be taking legal action against this" thing will put a noticeable dent in their operations.... Or then again, it might do nothing at all. I'm curious to see what's going to happen to RMT's after this, and what the next trick up their sleeve is. One thing is for sure, though, SE desperately needs to step up security of what kind of data the servers will blindly accept.
On another note, sorry to you all that had gil hacked from you :( I was fortunately not a victim, but I'm dirt poor, so....
lets do this 60 servers x 8 employees = 480 employees time 10$ an hour = 4,800$ times 8 hours a day = 38,400 times 365 days =14,016,000 (yearly) or 1,152,000 monthly
Take in Se player base of 750,000 times a base of 13.99 = 10,492,500 per month or 125,910,000 (yearly) subtract the two numbers equals 111,894,000 net.
Other factors to fund this SE makes other games that sell FF15 , Kingdom Hearts , FFXI (over 20mil a year still I would guess) Were talking company profit loss margin here it can be done
While I do agree that the game SEVERELY needs ingame GMs, I... honestly don't have high expectations for SE's customer support dealings with NA/EU. From what I hear, you can post a problem on the Japanese forums and, if it's important, usually get a dev/gm/mod reply sooner than later.
Funny thing i noticed in Gridania at the summoning bell was a KO'ed character right underneath the summoning bell. After hearing about this i wonder if it's connected.
How could a KO'ed char get there?
well we all know this . And not factoring in things like insurance , 401k / stock options bonuses still it is feasible to do. And 10$ per is a base make it 20$ and double the total at the end at 2,304,000 month just pay lets add in 3mil to cover insurance and things so were looking at 5,304,000 per month or 63,648,000 subtract the same base yearly income total ( just for this game ) of 125,910,000 - 63,648,000 still at 62,262,000 just for this game alone . take out another 30% for the Dev team and Yoshi SE banks close to 20mil again not even factoring in things like first time yearly sales of the game 30~60$ depending on version of the game you bought . and sales over time . Say this year 250,000 of 750,00 sales are V1 players who got the game for free . So 500k people who bought the game on ps3 witch was 40$ ( we will use the PS3 low end for the example ) total on JUST sales is 20mil per this year . Then after a good solid year you can roll down the cost by downsizing the operation and save money its really not that hard
3rd Party apps use your Online session id(however you wanna call it) once they have your id well...
Now thats funny lol. I like pirate town but dang loooool. I gotta laugh even though losing gil in this situation made me upset. To all other the players like me that were affected...I feel your pain and hope SE refunds us our gil or do character rollbacks as someone mentioned asap.
Enough with blaming the victims of the theft. Your statement is true, but what you neglect to mention is that a third party program can collect other PC IDs just as easily. Especially with how FFXIV is structured. If anyone is to blame, the last are the players who had their gil stolen this way. Both the people behind the exploit and, well, let's call them, "thee all mighty Esse!" are to blame. The all mighty Esse being at fault due to this being completely avoidable. Remember when players were temp banned on non legacy servers a month back and no explanation, or a sufficient one anyway, was given? This situation kinda relates back to that.
They know what kind of situation they are dealing with and they know how it was able to happen and they absolutely know they are to blame, but don't think for a second you'll hear that from them. Also, unless they restructure how the client reacts in certain situations in relation to the servers you're going to see new situations like this pop back up. :) Don't say I didn't warn ya!
Wow, pretty scary reading this. Hope everyone gets their gil back! :(