people are mad they cant play but as soon as they can play you wont hear a word from them. hopefully tomorrow
people are mad they cant play but as soon as they can play you wont hear a word from them. hopefully tomorrow
This game is out from 10 days 24/08, 04/09.
I said: "Diablo III sold 10x what this game will ever sold, still it wasn't unplayble for 10 days" Diablo III had problems for days/a week, but not this long, also I was there at the release of GW2 and Diablo, I don't need an article, GW2 release was flawless, you could log in any time, any day and play, some server crash happened, but you could log back in minutes.
Again, GW2 have 2x the concurrent users of FF.
This is not how MMO releases are, this is the worst release I ever seen.
Ummm... what beta were you in?
Instance/Duty servers crashed on SATURDAY in Beta4... and we've suffered from their inablilty to handle their projected load ever since.
ALL of this stems from them not having enough capacity on the BACK END servers to support each world. We were able to run around our worlds just fine, so long as we didn't trigger any instanced content. This was all discovered within at least the first 36 hours of Beta4 (may have been less, I didn't get locked out until late Saturday night, but some got locke don Friday I think).
There is an article saying over 750,000 copies of FFXIV have been sold to date, but that includes 1.0 (sold in 2010) which seems to be a little over half that number. SE said they were experiencing 300,000 to 350,000 concurrent log ins, while they were prepared to handle about 250,000. Hopefully, they offer free transfers to the new servers for those that want to move, so we can have more room on the crowded servers. Otherwise, our servers will still be full and they will merely be directing new characters to the new servers.
GW2 PLANNED to stop their sales ahead of time, giving fair warning and notice, and that was after they had a sizable amount of players. And they ONLY stopped selling digital copies for a brief period, which meant you could still buy retail versions and play just fine! SE has stopped ALL game sales, ALL character creation, and has shitty lagged out servers that even those WITH the game can't even play on. Don't even try to compare this fiasco to GW2.
And Sim City was a joke, one that FF seems to share.
Missed the point. It all blew up during beta4 testing. And someone mentioned in other threads they had stability issues in earlier betas too--it all adds up to them having evidence of a problem well before launch.
Also... as for them getting advanced notice, they've launched multiple online games now, not just XI, XIV 1.0- and ARR, but games that ran on phones, Wakfu, .... this is by NO means their first rodeo.
And a boat load of people were pre-ordering a month in advance.... Beta keys were applied for, approved, and issued BY SQUARE ENIX---so they knew EXACTLY how many were going to be in Beta4, and should have had sufficient evidence as to what to expect at early access. And the datacenters were STILL underpowered during EACH instance.
If only you were right... but your wrong. First of all SE could not have accurate numbers for this launch. That's near impossible. Here's why.
1. This is a relaunch of a FAILED mmo. Not many people give things second chances. Plus this is already WAY more popular then FFXI or FFXIV 1.0 ever was.
2. Digital sales are in instantaneous. Meaning prior to launch or early access or in early access people could STILL BUY THE GAME. (Many people wait till the last minute, read reviews and see what people say about the beta and then buy)
3. They gave all of their 1.0 users free access to the game without having to sign up for anything or let SE know.
4. Because the beta is free you generally have far more users that will try it out then actually buy it. Look at iOS apps. The free versions are usually more popular because their FREE. That being said free to play MMO's are all the rage right now so most would expect a paid MMO to not fare as well.
5. Servers take time to set up and prepare. If I set my servers up last month for EXPECTED sales then something changes and my sales are higher I can't get the new servers running in 10 minutes. Shit takes time.
6. If I am in charge of server capacity I am not in charge of sales estimates. Two different departments. If I can save the company money and have just enough servers then I will probably get a bonus. Especially on a game with low sale expectations. Being the guy who has the company buy way more machines (which cost millions) then needed is not a good thing and would likely get you fired.
7. Presale numbers are estimates not actual numbers.
8. SE development group for this game in is Japan not the USA. MMO's are not big in Japan at all (Most of the JP servers were fine until US/EU people started playing on them.) And its hard to gauge the hype for a title a world away. Maybe SE USA should have communicated better I'll give you that.
9. SE has been having a hard time with sale lately. Tomb Raider under sold. FFXIII and XIII-2 both under sold. RE6 under sold (Capcom not SE but still a JP IP). See a pattern here?
Lastly this is a good thing. Yeah you can't play whenever you want for the first week, so what? MMO's many last years if not a decade. Ones with a strong player base last longer. The more money SE gets the for this title the better SE will be. 1.0 broke SE, this could fix it. You will be able to play soon. Think of this as a rain delay. ^_^
Not to sound negative, but I have a couple of problems with the OP's post.
Firstly, you shouldn't take it upon yourself to "educate" anyone else, to criticize anyone else as being uninformed, and stating people should have facts to support their opinions, when you yourself have no knowledge as to what causes people to form the opinions they do, and have stated yourself that you've pulled numbers out of thin air. As well-intentioned as you may be, this can, and likely will, be seen as arrogant and insulting to many of the people you're addressing.
Secondly, while it is true that SE is currently in the red with this game financially, especially considering its been stated that they've used no third-party investor revenue and have paid for the game completely independently, the developer of a game typically gets more than just 20% of the box price. Retailers also commonly make less than 5% of the box price on new games, which is why most of the gaming specialty stores have failed, and why GameStop NEEDS used game sales to stay in business unless they branch out into other non-video game products.
No I'm not just making these numbers up. I've worked in media retail in the past, and have also learned a bit about the financial side of the industry in college. However, I also don't care enough about this issue to bother with finding/citing sources myself. If you're so inclined, however, I welcome you to do the research yourself if you so choose. By all means please post it here if you do.
All of the debate over questionable numbers is rendered almost moot when you look at what happened in Beta4, and then later in EA.
They've established their capacity at 5k per world. The number bounced around was 150k people initially in Beta4. At 5k cap per server, that would fill 30 servers, and about half of them were locked out from new character creation... so we were pretty much on the mark there with that number.---and we KILLED the servers by Saturday night. They g ave us a 3 hour extension, when many didn't get access again until the last minute, in the middle of the night for most of the world. It basically rendered Beta4 virtually pointless after Saturday night.
How many servers did they put up and carry into EA? How many servers did we wind up with in the end that were locked from new account creation (ie, hit/exceeded 5k cap)?
Wait for that to sink in folks.......